Import Geant4 3.0.0 source tree
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Hype.icc,v 1.1 2000/11/02 16:54:48 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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// --------------------------------------------------------------------
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// GEANT 4 inline definitions file
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//
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// G4Hype.icc
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//
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// Implementation of inline methods of G4Hype
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// --------------------------------------------------------------------
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inline
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G4double G4Hype::GetInnerRadius () const
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{
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return innerRadius;
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}
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inline
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G4double G4Hype::GetOuterRadius () const
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{
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return outerRadius;
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}
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inline
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G4double G4Hype::GetZHalfLength () const
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{
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return halfLenZ;
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}
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inline
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G4double G4Hype::GetInnerStereo () const
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{
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return innerStereo;
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}
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inline
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G4double G4Hype::GetOuterStereo () const
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{
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return outerStereo;
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}
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inline
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void G4Hype::SetInnerRadius (G4double newIRad)
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{
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innerRadius= newIRad;
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innerRadius2= newIRad*newIRad;
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endInnerRadius2=HypeInnerRadius2(halfLenZ);
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endInnerRadius=sqrt(endInnerRadius2);
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}
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inline
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void G4Hype::SetOuterRadius (G4double newORad)
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{
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outerRadius= newORad;
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outerRadius2=newORad*newORad;
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endOuterRadius2=HypeOuterRadius2(halfLenZ);
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endOuterRadius=sqrt(endOuterRadius2);
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}
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inline
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void G4Hype::SetZHalfLength (G4double newHLZ)
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{
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halfLenZ = newHLZ ;
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}
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inline
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void G4Hype::SetInnerStereo (G4double newISte)
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{
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innerStereo= fabs(newISte);
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tanInnerStereo=tan(innerStereo);
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tanInnerStereo2=tanInnerStereo*tanInnerStereo;
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endInnerRadius2=HypeInnerRadius2(halfLenZ);
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endInnerRadius=sqrt(endInnerRadius2);
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}
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inline
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void G4Hype::SetOuterStereo (G4double newOSte)
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{
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outerStereo= fabs(newOSte);
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tanOuterStereo=tan(outerStereo);
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tanOuterStereo2=tanOuterStereo*tanOuterStereo;
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endOuterRadius2=HypeOuterRadius2(halfLenZ);
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endOuterRadius=sqrt(endOuterRadius2);
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}
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inline
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G4GeometryType G4Hype::GetEntityType() const
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{
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return G4String("G4Hype");
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}
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inline
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G4bool G4Hype::InnerSurfaceExists() const
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{
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return (innerRadius > DBL_MIN) || (innerStereo != 0);
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}
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inline
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G4double G4Hype::HypeInnerRadius2(G4double zVal) const
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{
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return (tanInnerStereo2*zVal*zVal+innerRadius2);
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}
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inline
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G4double G4Hype::HypeOuterRadius2(G4double zVal) const
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{
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return (tanOuterStereo2*zVal*zVal+outerRadius2);
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}
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