Import Geant4 3.0.0 source tree
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@@ -5,9 +5,9 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Hype.hh,v 1.3 2000/04/19 17:56:27 davidw Exp $
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// $Id: G4Hype.hh,v 1.4 2000/11/02 16:54:48 gcosmo Exp $
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// $Original: G4Hype.hh,v 1.0 1998/06/09 16:57:50 safai Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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//
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// --------------------------------------------------------------------
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@@ -37,7 +37,7 @@
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//
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// As inherited from G4VSolid,
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//
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// G4Hype(const G4String &pName
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// G4Hype(const G4String& pName
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// const G4double innerRadius
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// const G4double outerRadius
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// const G4double innerStereo
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@@ -54,7 +54,7 @@
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// CreateRotatedVertices(const G4AffineTransform& pTransform) const
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//
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// Create the List of transformed vertices in the format required
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// for G4VSolid:: ClipCrossSection and ClipBetweenSections.
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// for G4VSolid::ClipCrossSection and ClipBetweenSections.
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// Authors:
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// Ernesto Lamanna (Ernesto.Lamanna@roma1.infn.it) &
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@@ -75,15 +75,16 @@
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class G4SolidExtentList;
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class G4ClippablePolygon;
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class G4Hype : public G4VSolid {
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public:
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class G4Hype : public G4VSolid
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{
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public:
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G4Hype(const G4String &pName,
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const G4double newInnerRadius,
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const G4double newOuterRadius,
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const G4double newInnerStereo,
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const G4double newOuterStereo,
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const G4double newHalfLenZ);
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G4double newInnerRadius,
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G4double newOuterRadius,
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G4double newInnerStereo,
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G4double newOuterStereo,
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G4double newHalfLenZ);
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virtual ~G4Hype();
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@@ -96,47 +97,17 @@ public:
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const G4AffineTransform& pTransform,
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G4double& pmin, G4double& pmax) const;
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G4double GetInnerRadius () const { return innerRadius; }
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G4double GetOuterRadius () const { return outerRadius; }
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G4double GetZHalfLength () const { return halfLenZ; }
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G4double GetInnerStereo () const { return innerStereo; }
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G4double GetOuterStereo () const { return outerStereo; }
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inline G4double GetInnerRadius () const;
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inline G4double GetOuterRadius () const;
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inline G4double GetZHalfLength () const;
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inline G4double GetInnerStereo () const;
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inline G4double GetOuterStereo () const;
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void SetInnerRadius (G4double newIRad)
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{
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innerRadius= newIRad;
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innerRadius2= newIRad*newIRad;
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endInnerRadius2=HypeInnerRadius2(halfLenZ);
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endInnerRadius=sqrt(endInnerRadius2);
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}
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void SetOuterRadius (G4double newORad)
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{
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outerRadius= newORad;
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outerRadius2=newORad*newORad;
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endOuterRadius2=HypeOuterRadius2(halfLenZ);
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endOuterRadius=sqrt(endOuterRadius2);
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}
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void SetZHalfLength (G4double newHLZ) { halfLenZ = newHLZ ; }
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void SetInnerStereo (G4double newISte)
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{
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innerStereo= fabs(newISte);
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tanInnerStereo=tan(innerStereo);
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tanInnerStereo2=tanInnerStereo*tanInnerStereo;
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endInnerRadius2=HypeInnerRadius2(halfLenZ);
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endInnerRadius=sqrt(endInnerRadius2);
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}
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void SetOuterStereo (G4double newOSte)
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{
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outerStereo= fabs(newOSte);
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tanOuterStereo=tan(outerStereo);
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tanOuterStereo2=tanOuterStereo*tanOuterStereo;
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endOuterRadius2=HypeOuterRadius2(halfLenZ);
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endOuterRadius=sqrt(endOuterRadius2);
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}
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inline void SetInnerRadius (G4double newIRad);
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inline void SetOuterRadius (G4double newORad);
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inline void SetZHalfLength (G4double newHLZ);
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inline void SetInnerStereo (G4double newISte);
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inline void SetOuterStereo (G4double newOSte);
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EInside Inside(const G4ThreeVector& p) const;
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@@ -144,36 +115,36 @@ public:
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G4double DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) const;
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G4double DistanceToIn(const G4ThreeVector& p) const;
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G4double DistanceToOut(const G4ThreeVector& p,const G4ThreeVector& v,
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G4double DistanceToOut(const G4ThreeVector& p, const G4ThreeVector& v,
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const G4bool calcNorm=G4bool(false),
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G4bool *validNorm=0,G4ThreeVector *n=0) const;
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G4bool *validNorm=0, G4ThreeVector *n=0) const;
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G4double DistanceToOut(const G4ThreeVector& p) const;
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virtual G4GeometryType GetEntityType() const { return G4String("G4Hype"); }
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inline G4GeometryType GetEntityType() const;
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void DescribeYourselfTo (G4VGraphicsScene& scene) const;
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G4VisExtent GetExtent () const;
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G4Polyhedron* CreatePolyhedron () const;
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G4NURBS* CreateNURBS () const;
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void DescribeYourselfTo (G4VGraphicsScene& scene) const;
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G4VisExtent GetExtent () const;
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G4Polyhedron* CreatePolyhedron () const;
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G4NURBS* CreateNURBS () const;
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protected:
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protected:
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// whether we have an inner surface or not
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G4bool InnerSurfaceExists() const { return (innerRadius > DBL_MIN) || (innerStereo != 0); }
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inline G4bool InnerSurfaceExists() const;
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// whether we have an inner surface or not
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// approximate isotropic distance to hyperbolic surface
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static G4double ApproxDistOutside( const G4double pr, const G4double pz,
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const G4double r0, const G4double tanPhi );
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static G4double ApproxDistInside( const G4double pr, const G4double pz,
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const G4double r0, const G4double tan2Phi );
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static G4double ApproxDistOutside( G4double pr, G4double pz,
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G4double r0, G4double tanPhi );
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static G4double ApproxDistInside( G4double pr, G4double pz,
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G4double r0, G4double tan2Phi );
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// approximate isotropic distance to hyperbolic surface
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// values of hype radius at a given Z
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G4double HypeInnerRadius2(const G4double zVal) const { return (tanInnerStereo2*zVal*zVal+innerRadius2); }
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G4double HypeOuterRadius2(const G4double zVal) const { return (tanOuterStereo2*zVal*zVal+outerRadius2); }
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inline G4double HypeInnerRadius2(G4double zVal) const;
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inline G4double HypeOuterRadius2(G4double zVal) const;
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// values of hype radius at a given Z
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// intersection with hyperbolic surface
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static G4int IntersectHype( const G4ThreeVector &p, const G4ThreeVector &v,
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const G4double r2, const G4double tan2Phi, G4double s[2] );
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G4double r2, G4double tan2Phi, G4double s[2] );
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// intersection with hyperbolic surface
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static void AddPolyToExtent( const G4ThreeVector &v0,
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const G4ThreeVector &v1,
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@@ -182,15 +153,17 @@ protected:
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const G4VoxelLimits &voxelLimit,
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const EAxis axis,
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G4SolidExtentList &extentList );
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G4double innerRadius; // variable names are quite self explanative
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protected:
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G4double innerRadius;
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G4double outerRadius;
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G4double halfLenZ;
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G4double innerStereo;
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G4double outerStereo;
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// precalculated parameters, squared quantities
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G4double tanInnerStereo;
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G4double tanOuterStereo;
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G4double tanInnerStereo2; // squared tan of Inner Stereo angle
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@@ -203,7 +176,10 @@ protected:
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G4double endOuterRadius; // endcap Outer Radius
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// Used by distanceToOut
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enum ESide {outerFace,innerFace,leftCap, rightCap};
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};
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#include "G4Hype.icc"
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#endif
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