Import Geant4 3.0.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4ClippablePolygon.hh,v 1.2 2000/04/18 19:06:38 davidw Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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// $Id: G4ClippablePolygon.hh,v 1.4 2000/11/02 16:54:48 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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//
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// --------------------------------------------------------------------
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@@ -19,6 +19,8 @@
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// Declaration of a utility class of a polygon that can be
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// clipped by a voxel.
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// Author:
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// David C. Williams (davidw@scipp.ucsc.edu)
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// --------------------------------------------------------------------
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#ifndef G4ClippablePolygon_hh
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@@ -37,45 +39,74 @@ class G4VoxelLimits;
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#include "g4rw/tvordvec.h"
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typedef G4RWTValOrderedVector<G4ThreeVector> G4ThreeVectorList;
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class G4ClippablePolygon {
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public:
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G4ClippablePolygon() {;}
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virtual ~G4ClippablePolygon() {;}
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class G4ClippablePolygon
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{
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public: // with description
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G4ClippablePolygon();
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virtual ~G4ClippablePolygon();
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// Constructor & virtual destructor.
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virtual void AddVertexInOrder( const G4ThreeVector vertex );
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virtual void ClearAllVertices();
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virtual void SetNormal( const G4ThreeVector &newNormal ) { normal = newNormal; }
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virtual const G4ThreeVector GetNormal() const { return normal; }
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inline void SetNormal( const G4ThreeVector &newNormal );
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inline const G4ThreeVector GetNormal() const;
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virtual G4bool Clip( const G4VoxelLimits &voxelLimit );
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virtual G4bool PartialClip( const G4VoxelLimits &voxelLimit, const EAxis IgnoreMe );
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virtual void ClipAlongOneAxis( const G4VoxelLimits &voxelLimit, const EAxis axis );
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virtual G4bool PartialClip( const G4VoxelLimits &voxelLimit,
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const EAxis IgnoreMe );
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// Clip, while ignoring the indicated axis.
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virtual void ClipAlongOneAxis( const G4VoxelLimits &voxelLimit,
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const EAxis axis );
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// Clip along just one axis, as specified in voxelLimit.
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virtual G4bool GetExtent( const EAxis axis,
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G4double &min, G4double &max ) const;
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virtual const G4ThreeVector *GetMinPoint( const EAxis axis ) const;
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// Returns pointer to minimum point along the specified axis.
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// Take care! Do not use pointer after destroying parent polygon.
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virtual const G4ThreeVector *GetMaxPoint( const EAxis axis ) const;
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virtual G4int GetNumVertices() const { return vertices.entries(); }
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virtual G4bool Empty() const { return vertices.entries()==0; }
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// Returns pointer to maximum point along the specified axis.
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// Take care! Do not use pointer after destroying parent polygon.
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inline G4int GetNumVertices() const;
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inline G4bool Empty() const;
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virtual G4bool InFrontOf( const G4ClippablePolygon &other, EAxis axis ) const;
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// Decide if the polygon is in "front" of another when
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// viewed along the specified axis. For our purposes here,
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// it is sufficient to use the minimum extent of the
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// polygon along the axis to determine this.
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virtual G4bool BehindOf( const G4ClippablePolygon &other, EAxis axis ) const;
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// Decide if this polygon is behind another.
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// Remarks in method "InFrontOf" are valid here too.
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virtual G4bool GetPlanerExtent( const G4ThreeVector &pointOnPlane,
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const G4ThreeVector &planeNormal,
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G4double &min, G4double &max ) const;
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protected:
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G4ThreeVectorList vertices;
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G4ThreeVector normal;
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// Get min/max distance in or out of a plane.
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protected: // with description
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void ClipToSimpleLimits( G4ThreeVectorList& pPolygon,
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G4ThreeVectorList& outputPolygon,
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const G4VoxelLimits& pVoxelLimit );
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// pVoxelLimits must be only limited along one axis, and either
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// the maximum along the axis must be +kInfinity, or the minimum
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// -kInfinity
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protected:
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G4ThreeVectorList vertices;
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G4ThreeVector normal;
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};
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#include "G4ClippablePolygon.icc"
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#endif
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