Import Geant4 3.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:55:53 +02:00
parent e7d7193284
commit cfcb558cfe
3050 changed files with 91703 additions and 48310 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4SubtractionSolid.cc,v 1.8 2000/06/26 16:16:06 gcosmo Exp $
// GEANT4 tag $Name: geant4-02-00 $
// $Id: G4SubtractionSolid.cc,v 1.11 2000/11/20 17:56:01 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -17,6 +17,8 @@
// J.Apostolakis recommendations (while loops)
// 02.08.99 V.Grichine, bugs fixed in DistanceToOut(p,v,...)
// while -> do-while & surfaceA limitations
// 13.09.00 V.Grichine, bug fixed in SurfaceNormal(p), p can be inside
//
//
#include "G4SubtractionSolid.hh"
@@ -145,16 +147,24 @@ G4SubtractionSolid::SurfaceNormal( const G4ThreeVector& p ) const
if( fPtrSolidA->Inside(p) == kSurface &&
fPtrSolidB->Inside(p) != kInside )
{
normal= fPtrSolidA->SurfaceNormal(p) ;
normal = fPtrSolidA->SurfaceNormal(p) ;
}
else if( fPtrSolidA->Inside(p) == kInside &&
fPtrSolidB->Inside(p) != kOutside )
{
normal= -fPtrSolidB->SurfaceNormal(p) ;
normal = -fPtrSolidB->SurfaceNormal(p) ;
}
else
{
G4Exception("Invalid call in G4SubtractionSolid::SurfaceNormal(p), point p is inside rather than on surface") ;
if ( fPtrSolidA->DistanceToOut(p) <= fPtrSolidB->DistanceToIn(p) )
{
normal = fPtrSolidA->SurfaceNormal(p) ;
}
else
{
normal = -fPtrSolidB->SurfaceNormal(p) ;
}
G4cerr<<"G4SubtractionSolid::SurfaceNormal(p), point p is inside"<<G4endl ;
}
}
return normal;
@@ -314,7 +324,7 @@ G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p,
G4double
G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p ) const
{
G4double dist;
G4double dist=kInfinity;
if( Inside(p) == kOutside )
{
@@ -323,7 +333,7 @@ G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p ) const
else
{
dist= G4std::min(fPtrSolidA->DistanceToOut(p),
fPtrSolidB->DistanceToIn(p) ) ;
fPtrSolidB->DistanceToIn(p) ) ;
}
return dist;
}
@@ -332,6 +342,15 @@ G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p ) const
//
//
G4GeometryType G4SubtractionSolid::GetEntityType() const
{
return G4String("G4SubtractionSolid");
}
//////////////////////////////////////////////////////////////
//
//
void
G4SubtractionSolid::ComputeDimensions( G4VPVParameterisation* p,
const G4int n,