Import Geant4 3.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:55:53 +02:00
parent e7d7193284
commit cfcb558cfe
3050 changed files with 91703 additions and 48310 deletions
@@ -1,9 +1,32 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4SurfaceBoundary.cc,v 1.8 2000/11/20 17:54:40 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// ----------------------------------------------------------------------
// GEANT 4 class source file
//
// G4SurfaceBoundary.cc
//
// ----------------------------------------------------------------------
#include "G4SurfaceBoundary.hh"
#include "geomdefs.hh"
#include "G4CompositeCurve.hh"
G4SurfaceBoundary::G4SurfaceBoundary(){}
G4SurfaceBoundary::G4SurfaceBoundary()
{
}
G4SurfaceBoundary::~G4SurfaceBoundary()
{
}
void G4SurfaceBoundary::Init(const G4CurveVector& bounds0)
{
@@ -13,7 +36,7 @@ void G4SurfaceBoundary::Init(const G4CurveVector& bounds0)
const G4BoundingBox3D* b= bounds[0]->BBox();
bBox.Init(b->GetBoxMin(), b->GetBoxMax());
G4int i;
size_t i;
for ( i=1; i<bounds.entries(); i++)
{
b= bounds[i]->BBox();
@@ -24,7 +47,7 @@ void G4SurfaceBoundary::Init(const G4CurveVector& bounds0)
// the points array is probably unused, so the following code is useless
G4int cnt= 0;
G4int entr = bounds.entries();
size_t entr = bounds.entries();
for (i=0; i < entr; i++)
{
@@ -52,7 +75,7 @@ void G4SurfaceBoundary::Init(const G4CurveVector& bounds0)
G4CompositeCurve* cc = (G4CompositeCurve*)c;
const G4CurveVector& segments = cc->GetSegments();
for (G4int i=0; i<segments.entries(); i++)
for (size_t i=0; i<segments.entries(); i++)
{
G4Curve* ccc = segments(i);
G4Point3D p = ccc->GetEnd();
@@ -71,14 +94,11 @@ void G4SurfaceBoundary::Init(const G4CurveVector& bounds0)
}
G4SurfaceBoundary::~G4SurfaceBoundary() {}
G4SurfaceBoundary* G4SurfaceBoundary::Project(const G4Transform3D& tr)
{
G4CurveVector newBounds;
for (G4int i=0; i<bounds.entries(); i++)
for (size_t i=0; i<bounds.entries(); i++)
{
G4Curve* c= bounds[i]->Project(tr);
@@ -120,18 +140,19 @@ void G4SurfaceBoundary::IntersectRay2D(const G4Ray& ray,
G4int G4SurfaceBoundary::IntersectRay2D(const G4Ray& ray)
{
G4int nbinter = 0, temp = 0;
G4int nbinter = 0;
G4int temp = 0;
for (G4int i=0; i < bounds.entries(); i++)
for (size_t i=0; i < bounds.entries(); i++)
{
G4Curve& c = *bounds.at(i);
temp = c.IntersectRay2D(ray);
// test if the point is on the surface boundary
if( temp==999 )
return 1;
// test if the point is on the boundary
if ( temp == 999 )
nbinter = 1;
else
nbinter +=temp;
nbinter += temp;
}
return nbinter;
@@ -150,12 +171,17 @@ G4bool G4SurfaceBoundary::Tangent(G4CurvePoint& cp, G4Vector3D& v)
}
void G4SurfaceBoundary::SplitWithPlane(const G4Point3D& p0,
const G4Vector3D& n,
G4SurfaceBoundary*& new1,
G4SurfaceBoundary*& new2)
void G4SurfaceBoundary::SplitWithPlane(const G4Point3D&,
const G4Vector3D&,
G4SurfaceBoundary*&,
G4SurfaceBoundary*&)
{
G4Exception("To be implemented");
}
void G4SurfaceBoundary::SplitWithCylinder(const G4CylindricalSurface&,
G4SurfaceBoundary*&,
G4SurfaceBoundary*&)
{
G4Exception("To be implemented");
}