Import Geant4 3.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:55:53 +02:00
parent e7d7193284
commit cfcb558cfe
3050 changed files with 91703 additions and 48310 deletions
@@ -5,9 +5,15 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4CircularCurve.cc,v 1.2 1999/12/15 14:50:01 gunter Exp $
// GEANT4 tag $Name: geant4-02-00 $
// $Id: G4CircularCurve.cc,v 1.5 2000/11/08 14:22:09 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// ----------------------------------------------------------------------
// GEANT 4 class source file
//
// G4CircularCurve.cc
//
// ----------------------------------------------------------------------
#include "G4CircularCurve.hh"
#include "G4Ellipse.hh"
@@ -16,6 +22,41 @@
G4CircularCurve::G4CircularCurve() {}
G4CircularCurve::~G4CircularCurve() {}
G4CircularCurve::G4CircularCurve(const G4CircularCurve& right)
: radius(right.radius)
{
pShift = right.pShift;
position = right.position;
bBox = right.bBox;
start = right.start;
end = right.end;
pStart = right.pStart;
pEnd = right.pEnd;
pRange = right.pRange;
bounded = right.bounded;
sameSense = right.sameSense;
}
G4CircularCurve&
G4CircularCurve::operator=(const G4CircularCurve& right)
{
if (&right == this) return *this;
radius = right.radius;
pShift = right.pShift;
position = right.position;
bBox = right.bBox;
start = right.start;
end = right.end;
pStart = right.pStart;
pEnd = right.pEnd;
pRange = right.pRange;
bounded = right.bounded;
sameSense = right.sameSense;
return *this;
}
//////////////////////////////////////////////////////////////////////////////
void G4CircularCurve::InitBounded()
@@ -65,3 +106,39 @@ G4bool G4CircularCurve::Tangent(G4CurvePoint& cp, G4Vector3D& v)
return true;
}
G4double G4CircularCurve::GetPMax() const
{
return twopi;
}
G4Point3D G4CircularCurve::GetPoint(G4double param) const
{
return G4Point3D( position.GetLocation()+radius*
( cos(param)*position.GetPX() + sin(param)*position.GetPY() ) );
}
G4double G4CircularCurve::GetPPoint(const G4Point3D& pt) const
{
G4Point3D ptLocal= position.GetToPlacementCoordinates()*pt;
G4double angle= atan2(ptLocal.y(), ptLocal.x());
return (angle<0)? angle+twopi: angle;
}
////////////////////////////////////////////////////////////////////////////
/*
#include "G4CurveRayIntersection.hh"
void G4CircularCurve::IntersectRay2D(const G4Ray& ray,
G4CurveRayIntersection& is)
{
G4Exception("G4CircularCurve is always 3D!");
exit(1);
}
*/
G4int G4CircularCurve::IntersectRay2D(const G4Ray& ray)
{
G4Exception("G4CircularCurve is always 3D!");
return 0;
}