Import Geant4 3.0.0 source tree
This commit is contained in:
@@ -5,285 +5,224 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4SphericalSurface.hh,v 1.4 2000/02/16 12:02:52 gcosmo Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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// $Id: G4SphericalSurface.hh,v 1.7 2000/11/08 14:22:04 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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// ----------------------------------------------------------------------
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// Class G4SphericalSurface
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//
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// Class description:
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//
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// Definition of a spherical surface.
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// The code for G4SphericalSurface has been derived from the original
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// implementation in the "Gismo" package.
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//
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// Authors: L.Lim, A.Breakstone.
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// Adaptation: J.Sulkimo, P.Urban.
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// Revisions by: L.Broglia, G.Cosmo.
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// ----------------------------------------------------------------------
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#ifndef __G4SpheShell_H
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#define __G4SpheShell_H
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#include "G4Surface.hh"
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#include "G4ThreeMat.hh"
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// #include "G4Vector3D.hh" already included in G4ThreeMat
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class G4SphericalSurface: public G4Surface
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class G4SphericalSurface : public G4Surface
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{
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protected:
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G4Vector3D x_axis; // direction (unit vector) of axis of G4SphericalSurface
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// which defines azimuthal angle of zero
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G4Vector3D z_axis; // direction (unit vector) of axis of G4SphericalSurface
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// which defines polar angle of zero
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G4double radius; // radius of G4SphericalSurface
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G4double phi_1; // lower azimuthal angle limit of G4SphericalSurface
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// (in radians). Allowed range 0 <= phi_1 < 2*PI
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G4double phi_2; // upper azimuthal angle limit of G4SphericalSurface
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// (in radians). Allowed range
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// phi_1 < phi_2 <= phi_1 + 2*PI
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G4double theta_1; // lower polar angle limit of G4SphericalSurface
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// (in radians). Allowed range 0 <= theta_1 < PI
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G4double theta_2; // upper polar angle limit of G4SphericalSurface
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// (in radians). Allowed range
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// theta_1 < theta_2 <= theta_1 + PI
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public:
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public: // with description
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G4SphericalSurface();
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// Default constructor.
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G4SphericalSurface( const G4Vector3D& o,
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const G4Vector3D& xhat, const G4Vector3D& zhat,
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G4double r,
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G4double ph1, G4double ph2,
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G4double th1, G4double th2 );
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~G4SphericalSurface() {}
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G4double th1, G4double th2 );
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// Normal constructor:
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// first argument is the origin of the G4SphericalSurface
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// second argument is the axis of the G4SphericalSurface
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// which defines azimuthal angle equals zero
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// third argument is the axis of the G4SphericalSurface
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// which defines polar angle equals zero
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// fourth argument is the radius of the G4SphericalSurface
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// fifth argument is the lower azimuthal angle limit of the surface
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// sixth argument is the upper azimuthal angle limit of the surface
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// seventh argument is the lower polar angle limit of the surface
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// eigth argument is the upper polar angle limit of the surface
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G4String GetEntityType() { return G4String("Spherical_Surface"); }
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virtual ~G4SphericalSurface();
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// Destructor.
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// G4SphericalSurface( const G4SphericalSurface& s ): G4Surface( s.origin )
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// { x_axis = s.x_axis;
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// z_axis = s.z_axis;
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// radius = s.radius;
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// phi_1 = s.phi_1;
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// phi_2 = s.phi_2;
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// theta_1 = s.theta_1;
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// theta_2 = s.theta_2; }
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inline G4int operator==( const G4SphericalSurface& s );
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// Equality operator.
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int Intersect(const G4Ray&);
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void CalcBBox();
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inline void Comp( G4Vector3D& v, G4Point3D& min , G4Point3D& max)
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{
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// Compares the x,y and z values of v and min
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// / v and max. min/max-values are replaced if
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// greater/smaller than v-values.
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if(v.x() > max.x()) max.setX(v.x());
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if(v.y() > max.y()) max.setY(v.y());
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if(v.z() > max.z()) max.setZ(v.z());
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inline G4String GetEntityType() const;
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// Returns the type identifier.
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if(v.x() < min.x()) min.setX(v.x());
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if(v.y() < min.y()) min.setY(v.y());
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if(v.z() < min.z()) min.setZ(v.z());
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}
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virtual const char* NameOf() const;
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// Returns the class name.
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virtual const char* NameOf() const { return "G4SphericalSurface"; }
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virtual void PrintOn( G4std::ostream& os = G4cout ) const;
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int operator==( const G4SphericalSurface& s )
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{ return origin == s.origin &&
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x_axis == s.x_axis &&
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z_axis == s.z_axis &&
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radius == s.radius &&
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phi_1 == s.phi_1 &&
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phi_2 == s.phi_2 &&
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theta_1 == s.theta_1 &&
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theta_2 == s.theta_2; }
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// Printing function, streaming surface's attributes.
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G4int Intersect(const G4Ray&);
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// Returns the distance along a Ray (straight line with G4Vector3D) to
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// leave or enter a G4SphericalSurface.
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// If the G4Vector3D of the Ray is opposite to that of the Normal to
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// the G4SphericalSurface at the intersection point, it will not leave the
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// G4SphericalSurface.
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// Similarly, if the G4Vector3D of the Ray is along that of the Normal
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// to the G4SphericalSurface at the intersection point, it will not enter
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// the G4SphericalSurface.
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// This method is called by all finite shapes sub-classed to
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// G4SphericalSurface.
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// A negative result means no intersection.
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// If no valid intersection point is found, set the distance
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// and intersection point to large numbers.
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void CalcBBox();
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// Computes the bounding-box.
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inline void Comp(G4Vector3D& v, G4Point3D& min , G4Point3D& max);
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// Compares the x,y and z values of v and min
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// versus v and max. min/max-values are replaced if
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// greater/smaller than v-values.
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virtual G4double HowNear( const G4Vector3D& x ) const;
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//virtual G4double distanceAlongRay( int which_way, const G4Ray* ry,
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// G4ThreeVec& p ) const;
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// virtual G4double distanceAlongHelix( int which_way, const Helix* hx,
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// G4ThreeVec& p ) const;
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// virtual G4Vector3D Normal( const G4Point3D& p ) const;
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// Returns the distance from a point to a G4SphericalSurface
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// The point x is the (input) argument.
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// The distance is positive if the point is Inside, negative if it
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// is outside
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virtual G4Vector3D Normal( const G4Vector3D& p ) const;
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virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const;
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virtual int Inside( const G4Vector3D& x ) const;
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virtual int WithinBoundary( const G4Vector3D& x ) const;
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// Returns the Normal unit vector to the G4SphericalSurface at a point p
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// on (or nearly on) the G4SphericalSurface.
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virtual G4int Inside( const G4Vector3D& x ) const;
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// Returns 1 if the point x is Inside the G4SphericalSurface, 0 otherwise.
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virtual G4int WithinBoundary( const G4Vector3D& x ) const;
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// Returns 1 if the point x is within the boundary, 0 otherwise.
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virtual G4double Scale() const;
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// Returns the radius, unless it is zero, in which case it
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// returns 1. Used for Scale-invariant tests of surface thickness.
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virtual G4double Area() const;
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// Calculates the area of a G4SphericalSurface.
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virtual void resize( G4double r, G4double ph1, G4double ph2,
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G4double th1, G4double th2);
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// Resizes the G4SphericalSurface to new radius and angle limits.
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// first argument is the radius of the G4SphericalSurface
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// second argument is the lower azimuthal angle limit of the surface
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// third argument is the upper azimuthal angle limit of the surface
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// fourth argument is the lower polar angle limit of the surface
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// fifth argument is the upper polar angle limit of the surface
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// virtual void rotate( G4double alpha, G4double beta,
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// G4double gamma, G4ThreeMat& m, int inverse );
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// virtual void rotate( G4double alpha, G4double beta,
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// G4double gamma, int inverse );
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//
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inline G4Vector3D GetXAxis() const;
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inline G4Vector3D GetZAxis() const;
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inline G4double GetRadius() const;
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inline G4double GetPhi1() const;
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inline G4double GetPhi2() const;
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inline G4double GetTheta1() const;
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inline G4double GetTheta2() const;
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// Accessors methodss to return the axes, radius, and angles
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// of the G4SphericalSurface.
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G4Vector3D GetXAxis() const { return x_axis; }
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G4Vector3D GetZAxis() const { return z_axis; }
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public: // without description
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G4double GetRadius() const { return radius; }
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virtual G4Vector3D Normal( const G4Vector3D& p ) const;
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// Returns the Normal unit vector as for SurfaceNormal().
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G4double GetPhi1() const { return phi_1; }
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G4double GetPhi2() const { return phi_2; }
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/*
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virtual G4double distanceAlongRay( G4int which_way, const G4Ray* ry,
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G4ThreeVec& p ) const;
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// Returns the distance along a Ray to enter or leave a G4SphericalSurface.
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// The first (input) argument is +1 to leave or -1 to enter
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// The second (input) argument is a pointer to the Ray
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// The third (output) argument returns the intersection point.
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G4double GetTheta1() const { return theta_1; }
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G4double GetTheta2() const { return theta_2; }
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virtual G4double distanceAlongHelix( G4int which_way, const Helix* hx,
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G4ThreeVec& p ) const;
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// Returns the distance along a Helix to enter or leave a G4SphericalSurface.
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// The first (input) argument is +1 to leave or -1 to enter
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// The second (input) argument is a pointer to the Helix
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// The third (output) argument returns the intersection point.
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virtual G4Vector3D Normal( const G4Point3D& p ) const;
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// Returns the Normal unit vector to a G4SphericalSurface at a point p
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// on (or nearly on) the G4SphericalSurface.
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virtual void rotate( G4double alpha, G4double beta,
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G4double gamma, G4ThreeMat& m, G4int inverse );
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// Rotates the G4SphericalSurface (angles are assumed to be given in
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// radians), arguments:
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// - first about global x_axis by angle alpha,
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// - second about global y-axis by angle beta,
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// - third about global z_axis by angle gamma,
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// - fourth (output) argument gives the calculated rotation matrix,
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// - fifth (input) argument is an integer flag which if
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// non-zero reverses the order of the rotations.
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virtual void rotate( G4double alpha, G4double beta,
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G4double gamma, G4int inverse );
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// Rotates the G4SphericalSurface (angles are assumed to be given in
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// radians), arguments:
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// - first about global x_axis by angle alpha,
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// - second about global y-axis by angle beta,
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// - third about global z_axis by angle gamma,
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// - fourth (input) argument is an integer flag which if
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// non-zero reverses the order of the rotations.
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*/
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protected: // with description
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G4Vector3D x_axis;
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// Direction (unit vector) of axis of G4SphericalSurface
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// which defines azimuthal angle of zero.
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G4Vector3D z_axis;
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// Direction (unit vector) of axis of G4SphericalSurface
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// which defines polar angle of zero.
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G4double radius;
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// Radius of G4SphericalSurface.
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G4double phi_1;
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// Lower azimuthal angle limit of G4SphericalSurface
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// (in radians). Allowed range: 0 <= phi_1 < 2*PI.
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G4double phi_2;
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// Upper azimuthal angle limit of G4SphericalSurface
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// (in radians). Allowed range: phi_1 < phi_2 <= phi_1 + 2*PI
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G4double theta_1;
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// Lower polar angle limit of G4SphericalSurface
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// (in radians). Allowed range: 0 <= theta_1 < PI.
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G4double theta_2;
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// Upper polar angle limit of G4SphericalSurface
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// (in radians). Allowed range: theta_1 < theta_2 <= theta_1 + PI.
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private:
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// virtual G4double gropeAlongHelix( const Helix* hx ) const;
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G4SphericalSurface(const G4SphericalSurface&);
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G4SphericalSurface& operator=(const G4SphericalSurface&);
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// Private copy constructor and assignment operator.
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// virtual G4double gropeAlongHelix( const Helix* hx ) const;
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// Private function to use a crude technique to find the intersection
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// of a Helix with a G4SphericalSurface. It returns the turning angle
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// along the Helix at which the intersection occurs or -1.0 if no
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// intersection point is found. The argument to the call is the pointer
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// to the Helix.
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//
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// Description of functions -----------------------------------------
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//
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// default constructor
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//----->G4SphericalSurface();
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//
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// Normal constructor: first argument is the origin of the G4SphericalSurface
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// second argument is the axis of the G4SphericalSurface
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// which defines azimuthal angle equals zero
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// third argument is the axis of the G4SphericalSurface
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// which defines polar angle equals zero
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// fourth argument is the radius of the G4SphericalSurface
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// fifth argument is the lower azimuthal angle limit of
|
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// the G4SphericalSurface
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// sixth argument is the upper azimuthal angle limit of
|
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// the G4SphericalSurface
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// seventh argument is the lower polar angle limit of
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// the G4SphericalSurface
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// eigth argument is the upper polar angle limit of
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// the G4SphericalSurface
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//----->G4SphericalSurface( const G4ThreeVec& o, const G4ThreeVec& xhat,
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//-----> const G4ThreeVec& zhat,
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//-----> G4double r, G4double ph1, G4double ph2,
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//-----> G4double th1, G4double th2 );
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//
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// destructor
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//----->virtual ~G4SphericalSurface() {}
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//
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// copy constructor
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//----->G4SphericalSurface( const G4SphericalSurface& s ): Surface( s.origin )
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//-----> { x_axis = s.X()_axis;
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//-----> z_axis = s.Z()_axis;
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//-----> radius = s.radius;
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//-----> phi_1 = s.phi_1;
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//-----> phi_2 = s.phi_2;
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//-----> theta_1 = s.theta_1;
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//-----> theta_2 = s.theta_2; }
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//
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// function to return class name
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//----->virtual const char* NameOf() const { return "G4SphericalSurface"; }
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//
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// printing function
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//----->virtual void PrintOn( G4std::ostream& os = G4cout ) const;
|
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//
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||||
// equality operator
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||||
//----->int operator==( const G4SphericalSurface& s )
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//-----> { return origin == s.origin &&
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//-----> x_axis == s.X()_axis &&
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||||
//-----> z_axis == s.Z()_axis &&
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||||
//-----> radius == s.radius &&
|
||||
//-----> phi_1 == s.phi_1 &&
|
||||
//-----> phi_2 == s.phi_2 &&
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||||
//-----> theta_1 == s.theta_1 &&
|
||||
//-----> theta_2 == s.theta_2; }
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||||
//
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||||
// function which returns the distance from a point to a G4SphericalSurface
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||||
// the (input) argument is the point x
|
||||
// the distance is positive if the point is Inside,
|
||||
// negative if it is outside
|
||||
//----->virtual G4double HowNear( const G4ThreeVec& x ) const;
|
||||
//
|
||||
// function which returns the distance along a Ray to enter or leave a
|
||||
// G4SphericalSurface.
|
||||
// the first (input) argument is +1 to leave or -1 to enter
|
||||
// the second (input) argument is a pointer to the Ray
|
||||
// the third (output) argument returns the intersection point
|
||||
//----->virtual G4double distanceAlongRay( int which_way, const Ray* ry,
|
||||
//-----> G4ThreeVec& p ) const;
|
||||
//
|
||||
// function which returns the distance along a Helix to enter or leave a
|
||||
// G4SphericalSurface.
|
||||
// the first (input) argument is +1 to leave or -1 to enter
|
||||
// the second (input) argument is a pointer to the Helix
|
||||
// the third (output) argument returns the intersection point
|
||||
//----->virtual G4double distanceAlongHelix( int which_way, const Helix* hx,
|
||||
//-----> G4ThreeVec& p ) const;
|
||||
//
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||||
// function which returns the Normal unit vector to a G4SphericalSurface at a point p
|
||||
// on (or nearly on) the G4SphericalSurface
|
||||
//----->virtual G4ThreeVec Normal( const G4ThreeVec& p ) const;
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||||
//
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||||
// function which returns true (1) if the point x is Inside the
|
||||
// G4SphericalSurface, returns false (0) otherwise
|
||||
//----->virtual int Inside( const G4ThreeVec& x ) const;
|
||||
//
|
||||
// function which returns true (1) if the point x is within the boundary,
|
||||
// false (0) otherwise.
|
||||
//----->virtual int WithinBoundary( const G4ThreeVec& x ) const;
|
||||
//
|
||||
// function which returns the radius, unless it is zero, in which case it
|
||||
// returns 1. Used for Scale-invariant tests of surface thickness.
|
||||
//----->virtual G4double Scale() const;
|
||||
//
|
||||
// function to calculate the Area of a G4SphericalSurface
|
||||
//----->virtual G4double Area() const;
|
||||
//
|
||||
// function to resize the G4SphericalSurface to new radius and angle limits
|
||||
// first argument is the radius of the G4SphericalSurface
|
||||
// second argument is the lower azimuthal angle limit of
|
||||
// the G4SphericalSurface
|
||||
// third argument is the upper azimuthal angle limit of
|
||||
// the G4SphericalSurface
|
||||
// fourth argument is the lower polar angle limit of
|
||||
// the G4SphericalSurface
|
||||
// fifth argument is the upper polar angle limit of
|
||||
// the G4SphericalSurface
|
||||
//----->virtual void resize( G4double r, G4double ph1, G4double ph2,
|
||||
//-----> G4double th1, G4double th2);
|
||||
//
|
||||
// function to rotate the G4SphericalSurface (4 input arguments)
|
||||
// first about global x_axis by angle alpha,
|
||||
// second about global y-axis by angle beta,
|
||||
// third about global z_axis by angle gamma
|
||||
// the angles are assumed to be given in radians
|
||||
// the fourth (output) argument gives the calculated rotation
|
||||
// matrix
|
||||
// the fifth (input) argument is an integer flag which if
|
||||
// non-zero reverses the order of the rotations
|
||||
//----->virtual void rotate( G4double alpha, G4double beta,
|
||||
//-----> G4double gamma, G4ThreeMat& m, int inverse );
|
||||
//
|
||||
// function to rotate the G4SphericalSurface (4 input arguments)
|
||||
// first about global x_axis by angle alpha,
|
||||
// second about global y-axis by angle beta,
|
||||
// third about global z_axis by angle gamma
|
||||
// the angles are assumed to be given in radians
|
||||
// the fourth (input) argument is an integer flag which if
|
||||
// non-zero reverses the order of the rotations
|
||||
//----->virtual void rotate( G4double alpha, G4double beta,
|
||||
//-----> G4double gamma, int inverse );
|
||||
//
|
||||
// functions to return the axes, radius, and angles of the G4SphericalSurface
|
||||
//----->direction GetXAxis() const { return x_axis; }
|
||||
//----->direction GetZAxis() const { return z_axis; }
|
||||
//----->G4double GetRadius() const { return radius; }
|
||||
//----->G4double GetPhi1() const { return phi_1; }
|
||||
//----->G4double GetPhi2() const { return phi_2; }
|
||||
//----->G4double GetTheta1() const { return theta_1; }
|
||||
//----->G4double GetTheta2() const { return theta_2; }
|
||||
//
|
||||
//
|
||||
// Private function to use a crude technique to find the intersection
|
||||
// of a Helix with a G4SphericalSurface. It returns the turning angle
|
||||
// along the Helix at which the intersection occurs or -1.0 if no intersection
|
||||
// point is found. The argument to the call is the pointer to the Helix.
|
||||
//----->virtual G4double gropeAlongHelix( const Helix* hx ) const;
|
||||
};
|
||||
|
||||
#include "G4SphericalSurface.icc"
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user