Import Geant4 3.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:55:53 +02:00
parent e7d7193284
commit cfcb558cfe
3050 changed files with 91703 additions and 48310 deletions
@@ -1,49 +1,31 @@
inline void G4CircularCurve::Init(const G4Axis2Placement3D& position0,
G4double radius0) {
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4CircularCurve.icc,v 1.4 2000/08/28 15:00:31 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
//
// G4CircularCurve.icc
//
// Implementation of inline methods of G4CircularCurve
// --------------------------------------------------------------------
inline
void G4CircularCurve::Init(const G4Axis2Placement3D& position0,
G4double radius0)
{
position= position0;
radius= radius0;
}
inline G4double G4CircularCurve::GetRadius() const {
inline
G4double G4CircularCurve::GetRadius() const
{
return radius;
}
/////////////////////////////////////////////////////////////////////////////
inline G4double G4CircularCurve::GetPMax() {
return twopi;
}
inline G4Point3D G4CircularCurve::GetPoint(G4double param) {
return position.GetLocation()+radius*
( cos(param)*position.GetPX() + sin(param)*position.GetPY() );
}
inline G4double G4CircularCurve::GetPPoint(const G4Point3D& pt) {
G4Point3D ptLocal= position.GetToPlacementCoordinates()*pt;
G4double angle= atan2(ptLocal.y(), ptLocal.x());
return (angle<0)? angle+twopi: angle;
}
////////////////////////////////////////////////////////////////////////////
#include "G4CurveRayIntersection.hh"
/*
inline void G4CircularCurve::IntersectRay2D(const G4Ray& ray,
G4CurveRayIntersection& is)
{
G4Exception("G4CircularCurve is always 3D!");
exit(1);
}
*/
inline G4int G4CircularCurve::IntersectRay2D(const G4Ray& ray)
{
G4Exception("G4CircularCurve is always 3D!");
return 0;
}