Import Geant4 3.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:55:53 +02:00
parent e7d7193284
commit cfcb558cfe
3050 changed files with 91703 additions and 48310 deletions
@@ -1,6 +1,36 @@
inline void G4Axis2Placement3D::Init( const G4Vector3D& refDirection0 ,
const G4Vector3D& axis0 ,
const G4Point3D& location0 )
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Axis2Placement3D.icc,v 1.4 2000/11/08 14:21:58 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
//
// G4AxisPlacement3D.icc
//
// Implementation of inline methods of G4AxisPlacement3D
// --------------------------------------------------------------------
inline
G4bool G4Axis2Placement3D::operator==(const G4Axis2Placement3D& other) const
{
return ((location == other.location) && (axis == other.axis) &&
(refDirection == other.refDirection) &&
(pX == other.pX) && (pY == other.pY) && (pZ == other.pZ) &&
(toPlacementCoordinates == other.toPlacementCoordinates) &&
(fromPlacementCoordinates == other.fromPlacementCoordinates))
? true : false;
}
inline
void G4Axis2Placement3D::Init( const G4Vector3D& refDirection0 ,
const G4Vector3D& axis0 ,
const G4Point3D& location0 )
{
refDirection = refDirection0;
axis = axis0;
@@ -21,46 +51,61 @@ inline void G4Axis2Placement3D::Init( const G4Vector3D& refDirection0 ,
}
inline G4Axis2Placement3D::G4Axis2Placement3D(const G4Vector3D& refDirection0,
const G4Vector3D& axis0 ,
const G4Point3D& location0 )
inline
G4Axis2Placement3D::G4Axis2Placement3D(const G4Vector3D& refDirection0,
const G4Vector3D& axis0 ,
const G4Point3D& location0 )
{
Init( refDirection0, axis0, location0);
}
inline G4Point3D G4Axis2Placement3D::GetLocation() const { return location; }
inline
G4Point3D G4Axis2Placement3D::GetLocation() const
{
return location;
}
inline G4Vector3D G4Axis2Placement3D::GetAxis() const { return axis; }
inline
G4Vector3D G4Axis2Placement3D::GetAxis() const
{
return axis;
}
inline G4Vector3D G4Axis2Placement3D::GetRefDirection() const
inline
G4Vector3D G4Axis2Placement3D::GetRefDirection() const
{
return refDirection;
}
/////////////////////////////////////////////////////////////////////////////
inline const G4Transform3D&
G4Axis2Placement3D::GetToPlacementCoordinates() const
inline
const G4Transform3D& G4Axis2Placement3D::GetToPlacementCoordinates() const
{
return toPlacementCoordinates;
}
inline const G4Transform3D&
G4Axis2Placement3D::GetFromPlacementCoordinates() const
inline
const G4Transform3D& G4Axis2Placement3D::GetFromPlacementCoordinates() const
{
return fromPlacementCoordinates;
}
inline
G4Vector3D G4Axis2Placement3D::GetPX() const
{
return pX;
}
inline G4Vector3D G4Axis2Placement3D::GetPX() const { return pX; }
inline G4Vector3D G4Axis2Placement3D::GetPY() const { return pY; }
inline G4Vector3D G4Axis2Placement3D::GetPZ() const { return pZ; }
inline
G4Vector3D G4Axis2Placement3D::GetPY() const
{
return pY;
}
inline
G4Vector3D G4Axis2Placement3D::GetPZ() const
{
return pZ;
}