Import Geant4 3.0.0 source tree
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@@ -5,23 +5,30 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4MagIntegratorStepper.icc,v 1.3 1999/12/15 14:49:47 gunter Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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// $Id: G4MagIntegratorStepper.icc,v 1.4 2000/11/01 15:15:50 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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inline G4EquationOfMotion* G4MagIntegratorStepper::GetEquationOfMotion() const
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{ return fEquation_Rhs; }
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inline void G4MagIntegratorStepper::RightHandSide( const double y[], double dydx[] )
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{ fEquation_Rhs-> RightHandSide(y, dydx); }
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inline
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G4EquationOfMotion* G4MagIntegratorStepper::GetEquationOfMotion()
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{
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return fEquation_Rhs;
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}
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inline G4int G4MagIntegratorStepper::GetNumberOfVariables()
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{ return fNumberOfVariables; }
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inline void G4MagIntegratorStepper::SetNumberOfVariables(G4int newNo)
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{ fNumberOfVariables = newNo; }
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inline
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G4int G4MagIntegratorStepper::GetNumberOfVariables() const
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{
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return fNumberOfVariables;
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}
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inline
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void G4MagIntegratorStepper::SetNumberOfVariables(G4int newNo)
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{
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fNumberOfVariables = newNo;
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}
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inline void G4MagIntegratorStepper::
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NormaliseTangentVector( G4double vec[6] )
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inline
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void G4MagIntegratorStepper::NormaliseTangentVector( G4double vec[6] )
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{
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double drds2 = vec[3]*vec[3]+vec[4]*vec[4]+vec[5]*vec[5];
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@@ -31,4 +38,3 @@ NormaliseTangentVector( G4double vec[6] )
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vec[i+3] *= normx;
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}
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}
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