Import Geant4 3.0.0 source tree
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: AnaEx01PrimaryGeneratorAction.hh,v 1.1.1.1 2000/09/14 11:37:21 barrand Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#ifndef AnaEx01PrimaryGeneratorAction_h
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#define AnaEx01PrimaryGeneratorAction_h 1
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "globals.hh"
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class G4ParticleGun;
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class G4Event;
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class AnaEx01DetectorConstruction;
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class AnaEx01PrimaryGeneratorMessenger;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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class AnaEx01PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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AnaEx01PrimaryGeneratorAction(AnaEx01DetectorConstruction*);
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~AnaEx01PrimaryGeneratorAction();
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public:
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void GeneratePrimaries(G4Event*);
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void SetRndmFlag(G4String val) { rndmFlag = val;}
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private:
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G4ParticleGun* particleGun; //pointer a to G4 service class
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AnaEx01DetectorConstruction* AnaEx01Detector; //pointer to the geometry
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AnaEx01PrimaryGeneratorMessenger* gunMessenger; //messenger of this class
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G4String rndmFlag; //flag for a random impact point
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};
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#endif
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