Import Geant4 3.0.0 source tree
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// **********************************************************************
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// * *
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// * GEANT 4 xray_telescope advanced example *
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// * *
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// * MODULE: XrayTelVisManager.cc *
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// * ------- *
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// * *
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// * Version: 0.4 *
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// * Date: 06/11/00 *
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// * Author: R Nartallo *
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// * Organisation: ESA/ESTEC, Noordwijk, THe Netherlands *
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// * *
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// **********************************************************************
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//
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// CHANGE HISTORY
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// --------------
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//
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// 06.11.2000 R.Nartallo
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// - First implementation of xray_telescope Physics list
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// - Based on Chandra and XMM models
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//
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//
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// **********************************************************************
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#ifdef G4VIS_USE
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#include "XrayTelVisManager.hh"
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// Supported drivers...
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#ifdef G4VIS_USE_DAWN
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#include "G4FukuiRenderer.hh"
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#endif
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#ifdef G4VIS_USE_DAWNFILE
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#include "G4DAWNFILE.hh"
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#endif
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#ifdef G4VIS_USE_OPACS
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#include "G4Wo.hh"
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#include "G4Xo.hh"
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#endif
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#ifdef G4VIS_USE_OPENGLX
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#include "G4OpenGLImmediateX.hh"
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#include "G4OpenGLStoredX.hh"
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#endif
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#ifdef G4VIS_USE_OPENGLWIN32
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#include "G4OpenGLImmediateWin32.hh"
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#include "G4OpenGLStoredWin32.hh"
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#endif
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#ifdef G4VIS_USE_OPENGLXM
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#include "G4OpenGLImmediateXm.hh"
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#include "G4OpenGLStoredXm.hh"
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#endif
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#ifdef G4VIS_USE_OIX
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#include "G4OpenInventorX.hh"
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#endif
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#ifdef G4VIS_USE_OIWIN32
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#include "G4OpenInventorWin32.hh"
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#endif
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#ifdef G4VIS_USE_RAYX
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#include "G4RayX.hh"
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#endif
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#ifdef G4VIS_USE_VRML
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#include "G4VRML1.hh"
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#include "G4VRML2.hh"
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#endif
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#ifdef G4VIS_USE_VRMLFILE
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#include "G4VRML1File.hh"
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#include "G4VRML2File.hh"
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#endif
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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XrayTelVisManager::XrayTelVisManager () {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void XrayTelVisManager::RegisterGraphicsSystems () {
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#ifdef G4VIS_USE_DAWN
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RegisterGraphicsSystem (new G4FukuiRenderer);
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#endif
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#ifdef G4VIS_USE_DAWNFILE
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RegisterGraphicsSystem (new G4DAWNFILE);
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#endif
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#ifdef G4VIS_USE_OPACS
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RegisterGraphicsSystem (new G4Wo);
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RegisterGraphicsSystem (new G4Xo);
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#endif
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#ifdef G4VIS_USE_OPENGLX
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RegisterGraphicsSystem (new G4OpenGLImmediateX);
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RegisterGraphicsSystem (new G4OpenGLStoredX);
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#endif
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#ifdef G4VIS_USE_OPENGLWIN32
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RegisterGraphicsSystem (new G4OpenGLImmediateWin32);
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RegisterGraphicsSystem (new G4OpenGLStoredWin32);
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#endif
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#ifdef G4VIS_USE_OPENGLXM
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RegisterGraphicsSystem (new G4OpenGLImmediateXm);
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RegisterGraphicsSystem (new G4OpenGLStoredXm);
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#endif
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#ifdef G4VIS_USE_OIX
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RegisterGraphicsSystem (new G4OpenInventorX);
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#endif
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#ifdef G4VIS_USE_OIWIN32
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RegisterGraphicsSystem (new G4OpenInventorWin32);
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#endif
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#ifdef G4VIS_USE_RAYX
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RegisterGraphicsSystem (new G4RayX);
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#endif
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#ifdef G4VIS_USE_VRML
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RegisterGraphicsSystem (new G4VRML1);
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RegisterGraphicsSystem (new G4VRML2);
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#endif
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#ifdef G4VIS_USE_VRMLFILE
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RegisterGraphicsSystem (new G4VRML1File);
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RegisterGraphicsSystem (new G4VRML2File);
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#endif
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if (fVerbose > 0) {
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G4cout <<
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"\nYou have successfully chosen to use the following graphics systems."
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<< G4endl;
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PrintAvailableGraphicsSystems ();
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}
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}
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#endif
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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