Import Geant4 3.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:55:53 +02:00
parent e7d7193284
commit cfcb558cfe
3050 changed files with 91703 additions and 48310 deletions
@@ -0,0 +1,80 @@
// ********************************************
// * *
// * BrachyPrimaryGeneratorAction.cc *
// * *
// ********************************************
#include "BrachyPrimaryGeneratorAction.hh"
#include "G4ParticleTable.hh"
#include "Randomize.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4IonTable.hh"
#include "G4RadioactiveDecay.hh"
#include "G4UImanager.hh"
#include "globals.hh"
#include <math.h>
//....
BrachyPrimaryGeneratorAction::BrachyPrimaryGeneratorAction()
{
// Generate a gamma particle with energy = Ir-192 mean energy
G4int NumParticles = 1;
G4double Energy = 0.356*MeV;
m_pParticleGun = new G4ParticleGun(NumParticles);
if(m_pParticleGun)
m_pParticleGun->SetParticleEnergy(Energy);
}
//....
BrachyPrimaryGeneratorAction::~BrachyPrimaryGeneratorAction()
{
if(m_pParticleGun)
delete m_pParticleGun;
}
//....
void BrachyPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
G4ParticleTable* pParticleTable = G4ParticleTable::GetParticleTable();
G4String ParticleName = "gamma";
G4ParticleDefinition* pParticle = pParticleTable->FindParticle(ParticleName);
m_pParticleGun->SetParticleDefinition(pParticle);
// Random generation of gamma source point inside the Iridium core cylinder(R=0.3*mm,h=3.5*mm)
G4double radius = 0.3*mm;
G4double x,y,z;
do{
x = (G4UniformRand()-0.5)*radius/0.5;
y = (G4UniformRand()-0.5)*radius/0.5;
}while(x*x+y*y > radius*radius);
z = (G4UniformRand()-0.5)*1.75*mm/0.5;
G4ThreeVector position(x,y,z);
m_pParticleGun->SetParticlePosition(position);
// Random generation of the impulse direction
G4double a,b,c;
G4double n;
do{
a = (G4UniformRand()-0.5)/0.5;
b = (G4UniformRand()-0.5)/0.5;
c = (G4UniformRand()-0.5)/0.5;
n = a*a+b*b+c*c;
}while(n > 1 || n == 0.0);
n = sqrt(n);
a /= n;
b /= n;
c /= n;
G4ThreeVector direction(a,b,c);
m_pParticleGun->SetParticleMomentumDirection(direction);
m_pParticleGun->GeneratePrimaryVertex(anEvent);
}