Import Geant4 3.0.0 source tree
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// ********************************
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// * *
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// * BrachyWaterBoxHit.hh *
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// * *
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// ********************************
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#ifndef BrachyWaterBoxHit_h
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#define BrachyWaterBoxHit_h 1
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#include "G4VHit.hh"
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#include "G4THitsCollection.hh"
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#include "G4Allocator.hh"
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#include "G4ThreeVector.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Transform3D.hh"
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#include "G4RotationMatrix.hh"
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class BrachyWaterBoxHit : public G4VHit
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{
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public:
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BrachyWaterBoxHit(G4LogicalVolume* logVol,G4int XID,G4int ZID);
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~BrachyWaterBoxHit();
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BrachyWaterBoxHit(const BrachyWaterBoxHit &right);
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const BrachyWaterBoxHit& operator=(const BrachyWaterBoxHit &right);
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int operator==(const BrachyWaterBoxHit &right) const;
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inline void *operator new(size_t);
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inline void operator delete(void *aHit);
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void Draw();
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void Print();
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private:
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G4ThreeVector m_Pos;
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G4RotationMatrix m_Rot;
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const G4LogicalVolume* m_pLogV;
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G4double m_Edep;
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G4int m_XID;
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G4int m_ZID;
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public:
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inline void SetCellID(G4int XID,G4int ZID)
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{m_XID = XID;m_ZID = ZID;}
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inline G4int GetXID()
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{return m_XID;}
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inline G4int GetZID()
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{return m_ZID;}
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inline void SetEdep(G4double edep)
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{m_Edep = edep;}
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inline void AddEdep(G4double edep)
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{m_Edep += edep;}
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inline G4double GetEdep()
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{return m_Edep;}
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inline void SetPos(G4ThreeVector xyz)
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{m_Pos = xyz;}
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inline G4ThreeVector GetPos()
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{return m_Pos;}
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inline void SetRot(G4RotationMatrix rmat)
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{m_Rot = rmat;}
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inline G4RotationMatrix GetRot()
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{return m_Rot;}
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inline const G4LogicalVolume * GetLogV()
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{return m_pLogV;}
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};
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typedef G4THitsCollection<BrachyWaterBoxHit> BrachyWaterBoxHitsCollection;
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extern G4Allocator<BrachyWaterBoxHit> BrachyWaterBoxHitAllocator;
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inline void* BrachyWaterBoxHit::operator new(size_t)
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{
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void *aHit;
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aHit = (void *) BrachyWaterBoxHitAllocator.MallocSingle();
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return aHit;
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}
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inline void BrachyWaterBoxHit::operator delete(void *aHit)
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{
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BrachyWaterBoxHitAllocator.FreeSingle((BrachyWaterBoxHit*) aHit);
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}
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#endif
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