Import Geant4 1.0.0 source tree
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@@ -1,19 +1,25 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4PhysicalVolumeModel.hh,v 1.3 1999/05/10 14:04:24 johna Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// $Id: G4PhysicalVolumeModel.hh,v 1.6.2.1 1999/12/07 20:54:08 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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// John Allison 31st December 1997.
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// Model for physical volumes.
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// It describes a physical volume and its daughters to any desired depth.
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// Note: the "sought depth" is specified in the modeling parameters.
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//
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// Class Description:
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//
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// Model for physical volumes. It describes a physical volume and its
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// daughters to any desired depth. Note: the "sought depth" is
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// specified in the modeling parameters.
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//
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// For access to base class information, e.g., modeling parameters,
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// use GetModelingParameters() inherited from G4VModel. See Class
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// Description of the base class G4VModel.
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#ifndef G4PHYSICALVOLUMEMODEL_HH
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#define G4PHYSICALVOLUMEMODEL_HH
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@@ -26,10 +32,11 @@ class G4VPhysicalVolume;
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class G4LogicalVolume;
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class G4VSolid;
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class G4Material;
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class G4VisAttributes;
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class G4PhysicalVolumeModel: public G4VModel {
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public:
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public: // With description
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enum {UNLIMITED = -1};
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@@ -37,57 +44,62 @@ public:
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(G4VPhysicalVolume*,
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G4int soughtDepth = UNLIMITED,
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const G4Transform3D& modelTransformation = G4Transform3D::Identity,
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const G4ModelingParameters* = 0);
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const G4ModelingParameters* = 0,
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G4bool useFullExtent = false);
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virtual ~G4PhysicalVolumeModel ();
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void DescribeYourselfTo (G4VGraphicsScene&);
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// The main task of a model is to describe itself to the scene. It
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// can also provide special information through pointers to working
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// space in the scene. These pointers must be set up (if required
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// by the scene) in the scene's implementaion of EstablishSpecials
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// The main task of a model is to describe itself to the scene
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// handler (a object which inherits G4VSceneHandler, which inherits
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// G4VGraphicsScene). It can also provide special information
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// through pointers to working space in the scene handler. These
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// pointers must be set up (if required by the scene handler) in the
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// scene handler's implementaion of EstablishSpecials
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// (G4PhysicalVolumeModel&) which is called from here. To do this,
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// the scene should call DefinePointersToWorkingSpace - see below.
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// DecommissionSpecials (G4PhysicalVolumeModel&) is also called from
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// here. To see how this works, look at the implementation of this
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// function and G4VScene::Establish/DecommissionSpecials.
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G4String GetCurrentTag () const;
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// A tag which depends on the current state of the model.
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// the scene handler should call DefinePointersToWorkingSpace - see
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// below. DecommissionSpecials (G4PhysicalVolumeModel&) is also
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// called from here. To see how this works, look at the
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// implementation of this function and
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// G4VSceneHandler::Establish/DecommissionSpecials.
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G4String GetCurrentDescription () const;
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// A description which depends on the current state of the model.
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G4String GetCurrentTag () const;
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// A tag which depends on the current state of the model.
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G4bool Validate ();
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// Validate, but allow internal changes (hence non-const function).
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//////////////////////////////////////////////////////////
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// Access functions.
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void DefinePointersToWorkingSpace (G4int* pCurrentDepth,
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G4VPhysicalVolume** ppCurrentPV,
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G4LogicalVolume** ppCurrentLV);
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// For use (optional) by the scene handler if it needs to know about
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// the current information maintained through these pointers.
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/////////////////////////////////////////////////
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// Access to other information: use GetModelingParameters()
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// (inherited from G4VModel) and the access functions of
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// G4ModelingParameters.
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protected:
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private:
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void VisitGeometryAndGetVisReps (G4VPhysicalVolume* pVPV,
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void VisitGeometryAndGetVisReps (G4VPhysicalVolume*,
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G4int soughtDepth,
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const G4Transform3D& theAT,
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G4VGraphicsScene& scene);
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void DescribeAndDescend (G4VPhysicalVolume* pVPV,
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const G4Transform3D&,
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G4VGraphicsScene&);
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void DescribeAndDescend (G4VPhysicalVolume*,
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G4int soughtDepth,
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G4LogicalVolume* pLV,
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G4VSolid* pSol,
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const G4Material* pMaterial,
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const G4Transform3D& theAT,
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G4VGraphicsScene& scene);
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G4bool IsThisCulled (const G4LogicalVolume* pLV,
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const G4Material* pMaterial);
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G4LogicalVolume*,
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G4VSolid*,
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const G4Material*,
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const G4Transform3D&,
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G4VGraphicsScene&);
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void DescribeSolids (const G4Transform3D& theAT,
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G4VSolid* pSol,
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const G4VisAttributes* pVisAttribs,
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G4VGraphicsScene& sceneHandler);
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G4bool IsThisCulled (const G4LogicalVolume*,
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const G4Material*);
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G4bool IsDaughterCulled (const G4LogicalVolume* pMotherLV);
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/////////////////////////////////////////////////////////
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@@ -110,6 +122,4 @@ private:
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};
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#include "G4PhysicalVolumeModel.icc"
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#endif
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