Import Geant4 1.0.0 source tree
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@@ -1,12 +1,12 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Scene.cc,v 1.3 1999/05/25 09:14:15 johna Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// $Id: G4Scene.cc,v 1.4.4.1 1999/12/07 20:53:59 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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// Scene data John Allison 19th July 1996.
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@@ -25,29 +25,39 @@ G4Scene::G4Scene (const G4String& name):
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G4Scene::~G4Scene () {}
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void G4Scene::AddRunDurationModel (G4VModel* pModel) {
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G4bool G4Scene::AddRunDurationModel (G4VModel* pModel) {
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G4int i, nModels = fRunDurationModelList.entries ();
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for (i = 0; i < nModels; i++) {
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if (pModel -> GetGlobalDescription () ==
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fRunDurationModelList [i] -> GetGlobalDescription ()) break;
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}
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if (i < nModels) {
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G4cout << "G4Scene::AddRunDurationModel: model \""
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<< pModel -> GetGlobalDescription ()
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<< "\"\n is already in the run-duration list of scene \""
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<< fName
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<< "\"."
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<< endl;
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return false;
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}
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fRunDurationModelList.append (pModel);
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G4int nModels = fRunDurationModelList.entries ();
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nModels = fRunDurationModelList.entries (); // ...has increased by 1...
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G4BoundingSphereScene boundingSphereScene;
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for (int i = 0; i < nModels; i++) {
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for (i = 0; i < nModels; i++) {
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const G4VisExtent& thisExtent =
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fRunDurationModelList[i] -> GetExtent ();
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G4Point3D thisCentre = thisExtent.GetExtentCentre ();
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G4double thisRadius = thisExtent.GetExtentRadius ();
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//thisCentre.transform (fRunDurationModelList[i] -> GetTransformation ());
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// To by-pass temporary CLHEP non-const problem...
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G4Transform3D modelTransformation =
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fRunDurationModelList[i] -> GetTransformation ();
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thisCentre.transform (modelTransformation);
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thisCentre.transform (fRunDurationModelList[i] -> GetTransformation ());
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boundingSphereScene.AccrueBoundingSphere (thisCentre, thisRadius);
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}
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fExtent = boundingSphereScene.GetBoundingSphereExtent ();
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fStandardTargetPoint = fExtent.GetExtentCentre ();
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return true;
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}
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void G4Scene::AddWorldIfEmpty () {
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G4bool G4Scene::AddWorldIfEmpty () {
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G4bool successful = false;
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if (IsEmpty ()) {
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G4VPhysicalVolume* pWorld =
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G4TransportationManager::GetTransportationManager ()
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@@ -64,14 +74,36 @@ void G4Scene::AddWorldIfEmpty () {
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" SetVisAttributes (G4VisAttributes::Invisible);"
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<< endl;
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}
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AddRunDurationModel (new G4PhysicalVolumeModel (pWorld));
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successful = AddRunDurationModel (new G4PhysicalVolumeModel (pWorld));
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// Note: default depth and no modeling parameters.
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G4cout <<
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"G4Scene::AddWorldIfEmpty: The scene was empty,"
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"\n \"world\" has been added.";
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G4cout << endl;
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if (successful) {
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G4cout <<
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"G4Scene::AddWorldIfEmpty: The scene was empty,"
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"\n \"world\" has been added.";
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G4cout << endl;
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}
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}
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}
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return successful;
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}
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G4bool G4Scene::AddEndOfEventModel (G4VModel* pModel) {
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G4int i, nModels = fEndOfEventModelList.entries ();
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for (i = 0; i < nModels; i++) {
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if (pModel -> GetGlobalDescription () ==
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fEndOfEventModelList [i] -> GetGlobalDescription ()) break;
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}
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if (i < nModels) {
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G4cout << "G4Scene::AddEndOfEventModel: model \""
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<< pModel -> GetGlobalDescription ()
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<< "\"\n is already in the run-duration list of scene \""
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<< fName
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<< "\"."
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<< endl;
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return false;
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}
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fEndOfEventModelList.append (pModel);
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return true;
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}
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void G4Scene::Clear () {
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