Import Geant4 1.0.0 source tree
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@@ -1,12 +1,12 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VRML2Viewer.cc,v 1.2 1999/01/11 00:48:12 allison Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// $Id: G4VRML2Viewer.cc,v 1.3.4.1 1999/12/07 20:53:47 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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// G4VRML2Viewer.cc
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// Satoshi Tanaka & Yasuhide Sawada
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@@ -41,8 +41,7 @@ G4VRML2Viewer::~G4VRML2Viewer()
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void G4VRML2Viewer::SetView()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML2Viewer::SetView()" << endl;
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G4cerr << "G4VRML2Viewer::SetView(); not imlemented. " << endl;
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G4cerr << "***** G4VRML2Viewer::SetView(): No effects" << endl;
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#endif
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// Do nothing, since VRML a browser is running as a different process.
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@@ -56,8 +55,7 @@ void G4VRML2Viewer::DrawView()
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML2Viewer::DrawView()" << endl;
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#endif
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// Open VRML2 file and output header comments
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fSceneHandler.beginSending() ;
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fSceneHandler.VRMLBeginModeling() ;
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// Viewpoint node
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SendViewParameters();
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@@ -71,26 +69,23 @@ void G4VRML2Viewer::DrawView()
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void G4VRML2Viewer::ClearView(void)
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML2Viewer::ClearView()" << endl;
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G4cerr << "G4VRML2Viewer::ClearView(); not implemented. " << endl;
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G4cerr << "***** G4VRML2Viewer::ClearView(): No effects" << endl;
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#endif
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}
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void G4VRML2Viewer::ShowView(void)
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML2Viewer::ShowView()" << endl;
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G4cerr << "***** G4VRML2Viewer::ShowView()" << endl;
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#endif
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fSceneHandler.endSending();
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fSceneHandler.VRMLEndModeling();
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}
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void G4VRML2Viewer::FinishView(void)
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML2Viewer::FinishView()" << endl;
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//G4cerr << "G4VRML2Viewer::FinishView(); not implemented. " << endl;
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G4cerr << "***** G4VRML2Viewer::FinishView(): No effects" << endl;
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#endif
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//fSceneHandler.endSending();
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}
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void G4VRML2Viewer::SendViewParameters ()
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