Import Geant4 1.0.0 source tree
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@@ -1,12 +1,12 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4FukuiRendererViewer.cc,v 1.2 1999/01/11 00:47:24 allison Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// $Id: G4FukuiRendererViewer.cc,v 1.3.4.1 1999/12/07 20:53:11 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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// Satoshi TANAKA, Fri Jun 28 12:09:11 JST 1996
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@@ -39,159 +39,82 @@
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#include "G4FukuiRendererViewer.hh"
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//----- constants
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const char FR_ENV_MULTI_WINDOW[] = "G4DAWN_MULTI_WINDOW" ;
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//----- G4FukuiRendererViewer, constructor
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//----- Constructor
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G4FukuiRendererViewer::G4FukuiRendererViewer (G4FukuiRendererSceneHandler& scene,
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const G4String& name):
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G4VViewer (scene, scene.IncrementViewCount (), name), fSceneHandler (scene)
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{}
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//----- G4FukuiRendererViewer, destructor
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//----- Destructor
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G4FukuiRendererViewer::~G4FukuiRendererViewer ()
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{}
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//----- G4FukuiRendererViewer::SetView ()
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//-----
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void G4FukuiRendererViewer::SetView ()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::SetView()\n";
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G4cerr << "***** G4FukuiRendererViewer::SetView(): No effects" << endl;
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#endif
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// Do nothing, since DAWN is running as a different process.
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// SendViewParameters () will do this job instead.
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}
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//----- G4FukuiRendererViewer::ClearView()
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//-----
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void
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G4FukuiRendererViewer::ClearView( void )
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::ClearView () " << endl;
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G4cerr << "***** G4FukuiRendererViewer::ClearView (): No effects " << endl;
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#endif
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//----- Begin saving data to g4.prim
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fSceneHandler.BeginSavingG4Prim();
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//----- Clear old data
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fSceneHandler.SendStr( FR_CLEAR_DATA );
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}
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//----- G4FukuiRendererViewer::DrawView ()
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//-----
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void G4FukuiRendererViewer::DrawView ()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::DrawView () " << endl;
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#endif
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//----- Error recovery
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if( fSceneHandler.IsInModeling() ) {
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G4cerr << "WARNING from FukuiRenderer (DAWN) driver:" << endl;
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G4cerr << " You've invoked a drawing command before " << endl;
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G4cerr << " completing your previous visualization." << endl;
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// G4cerr << " You should have invoked command, /vis~/show/view," << endl;
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// G4cerr << " to complete it." << endl;
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FlushView();
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}
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//----- Begin modeling 3D
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fSceneHandler.FRBeginModeling();
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//----- Begin Saving g4.prim file
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fSceneHandler.BeginSavingG4Prim();
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//----- drawing device
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if( ( getenv( FR_ENV_MULTI_WINDOW ) != NULL ) && \
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( strcmp( getenv( FR_ENV_MULTI_WINDOW ),"0" ) ) )
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{
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SendDevice( FRDEV_XWIN ) ;
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} else {
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SendDevice( FRDEV_PS ) ;
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}
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//----- drawing style
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SendDrawingStyle() ;
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//----- set view if necessary
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SendViewParameters();
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// Camera data should be sent at every time, even if
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// the setting is unchanged at GEANT 4 side.
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//----- Always visit G4 kernel
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//----- Always visit G4 kernel
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NeedKernelVisit ();
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//----- Draw
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//----- Draw
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ProcessView () ;
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} // G4FukuiRendererViewer::DrawView ()
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}
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//----- G4FukuiRendererViewer::ShowView()
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//-----
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void G4FukuiRendererViewer::ShowView( void )
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::ShowView () " << endl;
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#endif
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if( fSceneHandler.IsInModeling() ) // if( fSceneHandler.flag_in_modeling )
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if( fSceneHandler.FRIsInModeling() )
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{
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//----- End of Data
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//----- End of modeling
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// !EndModeling, !DrawAll, !CloseDevice,
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// close g4.prim
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fSceneHandler.FREndModeling();
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//----- Draw all
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fSceneHandler.SendStr( FR_DRAW_ALL );
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//----- Close device
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fSceneHandler.SendStr( FR_CLOSE_DEVICE );
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//----- End saving data to g4.prim
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fSceneHandler.EndSavingG4Prim() ;
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//----- Wait user clicks drawing Area
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this->Wait();
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}
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} // G4FukuiRendererViewer::ShowView()
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}
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//----- G4FukuiRendererViewer::FlushView()
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void G4FukuiRendererViewer::FlushView( void )
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//-----
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void G4FukuiRendererViewer::Wait()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::Flush () " << endl;
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#endif
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if( fSceneHandler.IsInModeling() ) // if( fSceneHandler.flag_in_modeling )
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{
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//----- End of Data
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fSceneHandler.FREndModeling();
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//----- Draw all
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fSceneHandler.SendStr( FR_DRAW_ALL );
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//----- Close device
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fSceneHandler.SendStr( FR_CLOSE_DEVICE );
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//----- End saving data to g4.prim
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fSceneHandler.EndSavingG4Prim() ;
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}
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} // G4FukuiRendererViewer::FlushView()
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//----- G4FukuiRendererViewer::Wait()
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void
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G4FukuiRendererViewer::Wait()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::Wait () " << endl;
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G4cerr << "***** G4FukuiRendererViewer::Wait () : Begin" << endl;
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#endif
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fSceneHandler.SendStr ( FR_WAIT );
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fSceneHandler.GetPrimDest().WaitSendBack( FR_WAIT );
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@@ -202,7 +125,7 @@ G4FukuiRendererViewer::Wait()
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}
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//----- G4FukuiRendererViewer::SendDevice()
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//-----
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void
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G4FukuiRendererViewer::SendDevice( FRDEV dev )
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{
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@@ -210,7 +133,6 @@ G4FukuiRendererViewer::SendDevice( FRDEV dev )
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G4cerr << "***** G4FukuiRendererViewer::SendDevice() " << endl;
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#endif
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// enum {PS=1, XWIN=2, PS2=3, XWIN2=4, OPEN_GL=5, DEVICE_END=6};
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if( dev >= FRDEV_PS || dev < FRDEV_DEVICE_END ) {
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@@ -219,7 +141,7 @@ G4FukuiRendererViewer::SendDevice( FRDEV dev )
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}
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//----- G4FukuiRendererViewer::SendDrawingStyle()
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//-----
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void G4FukuiRendererViewer::SendDrawingStyle()
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{
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#if defined DEBUG_FR_VIEW
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@@ -245,11 +167,10 @@ void G4FukuiRendererViewer::SendDrawingStyle()
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break;
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}
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} // G4FukuiRendererViewer::SendDrawingStyle()
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}
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//----- G4FukuiRendererViewer::SendViewParameters ()
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//-----
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void G4FukuiRendererViewer::SendViewParameters ()
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{
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// Calculates view representation based on extent of object being
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@@ -257,7 +178,7 @@ void G4FukuiRendererViewer::SendViewParameters ()
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// later due to user interaction via visualization system's GUI.)
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::SendViewParameters()\n";
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G4cerr << "***** G4FukuiRendererViewer::SendViewParameters()" << endl;
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#endif
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//----- Magic number to decide camera distance automatically
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@@ -265,9 +186,6 @@ void G4FukuiRendererViewer::SendViewParameters ()
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const G4double MIN_HALF_ANGLE = 0.01 ;
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const G4double MAX_HALF_ANGLE = 0.499 * M_PI ;
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//----- Send Bounding Box
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fSceneHandler.SendBoundingBox();
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//----- (2A) CALC camera distance
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//..... Note: Camera cannot enter inside object
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G4double camera_distance ;
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@@ -351,9 +269,8 @@ void G4FukuiRendererViewer::SendViewParameters ()
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fSceneHandler.GetPrimDest().WaitSendBack( FR_GUI );
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}
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//----- SET CAMERA
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fSceneHandler.SendStr( FR_SET_CAMERA );
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} // G4FukuiRendererViewer::SendViewParameters ()
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}
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#endif // G4VIS_BUILD_DAWN_DRIVER
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