Import Geant4 1.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:28:20 +02:00
parent aaa409b6ee
commit ca1c8cb059
2995 changed files with 106830 additions and 299600 deletions
+162 -27
View File
@@ -1,21 +1,21 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4RunManager.hh,v 1.2 1999/04/22 21:51:11 asaim Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4RunManager.hh,v 1.7.2.1 1999/12/07 20:52:58 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
// class description:
//
// This is a class for run controle in GEANT4
// This is a class for run control in GEANT4
//
// User must provide his own classes derived from the following
// three abstract classes and register them to the RunManager.
// User must provide his own classes derived from the following
// three abstract classes and register them to the RunManager.
// G4VUserDetectorConstruction - Detector Geometry, Materials
// G4VUserPhysicsList - Particle types and Processes
// G4VUserPrimaryGeneratorAction - Event Generator selection
@@ -30,10 +30,21 @@
// G4UserTrackingAction - Actions for each Track
// G4UserSteppingAction - Actions for each Step
//
// History
// first version by Makoto Asai
// modified 11 Mar. 1998 by H.Kurashige
// ------------------------------------------------------------
// G4RunManager is the only manager class in Geant4 kernel which
// the user MUST construct an object by him/herself in the main().
// Also, G4RunManager is the only manager class in Geant4 kernel
// which the user CAN derive it to costomize the behavior of the
// run control. For this case, user should use protected methods
// provided in this class for procedures he/she does not want to
// change.
//
// G4RunManager or the derived class of it MUST be a singleton.
// The user MUST NOT construct more than one object even if there
// are two different concrete implementations.
//
// G4RunManager controls all of state changes. See G4ApplicationState.hh
// in intercoms category for the meanings of each state.
//
#ifndef G4RunManager_h
#define G4RunManager_h 1
@@ -57,41 +68,94 @@ class G4Run;
#include "G4EventManager.hh"
#include "globals.hh"
#include <rw/tpordvec.h>
#include "g4rw/tpordvec.h"
class G4RunManager
{
public:
public: // with description
static G4RunManager* GetRunManager();
// Static method which returns the singleton pointer of G4RunManager or
// its derived class.
private:
static G4RunManager* fRunManager;
public:
public: // with description
G4RunManager();
virtual ~G4RunManager();
// The constructor and the destructor. The user must construct this class
// object at the beginning of his/her main() and must delete it at the
// bottom of the main().
public:
public: // with description
virtual void BeamOn(G4int n_event,const char* macroFile=NULL,G4int n_select=-1);
// This method starts an event loof of "n_event" events. The condition of Geant4
// is examined before starting the event loop. This method must be invoked at
// Idle state. The state will be changed to GeomClosed during the event loop and
// will go back to Idle when the loop is over or aborted.
// In case a string "macroFile" which represents the name of a macro file is given,
// this macro file will be executed AT THE END of each event processing. In case
// "n_select" is greater than zero, at the ond of first "n_select" events the macro
// file is executed.
virtual void Initialize();
// This method invokes all the necessary initialization procedures for an event
// loop. This method must be invoked at the Geant4 state of PreInit or Idle. The
// state will be changed to Init during the initialization procedures and then
// changed to Idle.
// This method invokes three protected methods, InitializeGeometry(),
// InitializePhysics(), and InitializeCutOff().
// After some event loops, the user can invoke this method once again. It is
// required if the user changes geometry, physics process, and/or cut off value.
// If the user forget the second invokation, G4RunManager will invoke BeamOn()
// method will invoke this method. (Note that this feature is not valid for the
// first initialization.)
virtual void DefineWorldVolume(G4VPhysicalVolume * worldVol);
// Usually, this method is invoked from InitializeGeometry() protected method
// of this class. But, in case all of geometry has already created and kept in
// the ODBMS, the pointer to the world physical volume can be set by this method.
virtual void AbortRun();
// This method safely aborts the current event loop even if an event is in progress.
// This method is available for Geant4 states of GeomClosed and EventProc. The state
// will be changed to Idle, so that another event loop can be done.
protected: // with description
protected:
// methods invoked from Initialize()
virtual void InitializeGeometry();
virtual void InitializePhysics();
virtual void InitializeCutOff();
// These three protected methods are invoked from Initialize() method for the
// initializations of geometry, physics processes, and cut off. The user's concrete
// G4VUserDetectorConstruction class will be accessed from InitializeGeometry() and
// G4VUserPhysicsList class will be accessed from other two methods.
// methods invoked from BeamOn()
virtual G4bool ConfirmBeamOnCondition();
virtual void RunInitialization();
virtual void DoEventLoop(G4int n_event,const char* macroFile=NULL,G4int n_select=-1);
virtual void RunTermination();
// These four protected methods are invoked from BeamOn() method. These four methods
// are invoked in this order.
// ConfirmBeamOnCondition() method checks if all the necessary initializations have
// already done. If the condition is not satisfied, false is returned and the follwing
// three methods will be skipped.
// RunInitialization() method initializes a run. For example, a G4Run class object
// is constructed in this method.
// DoEventLoop() method control an event loop. Arguments are same as BeamOn() method.
// Inide the event loop, two following protected methods are invoked at the begining
// and the end of each event.
// RunTermination() method terminates a run processing. For example, a G4Run class
// object is deleted in this class. If the user uses ODBMS and wants to store the
// G4Run class object, he/she must override this method.
// methods invoked from DoEventLoop()
virtual G4Event* GenerateEvent(G4int i_event);
virtual void AnalyzeEvent(G4Event* anEvent);
// These two protected methods are invoked from DoEventLoop() method at the begining
// and the end of each event processing.
// GenerateEvent() method constructs a G4Event class object and invoke the user's
// G4VUserPrimaryGeneratorAction concrete class. If the user is using ODBMS and event
// objects have been created and stored in the data base, he/she must override this
// method.
// AnalyzeEvent() stores an event to a data base if a concrete G4VPersistentManager
// class is defined.
protected:
void StackPreviousEvent(G4Event* anEvent);
@@ -103,6 +167,11 @@ class G4RunManager
G4UserRunAction * userRunAction;
G4VUserPrimaryGeneratorAction * userPrimaryGeneratorAction;
G4UserEventAction * userEventAction;
G4UserStackingAction * userStackingAction;
G4UserTrackingAction * userTrackingAction;
G4UserSteppingAction * userSteppingAction;
private:
G4RunMessenger* runMessenger;
@@ -125,10 +194,16 @@ class G4RunManager
G4Run* currentRun;
G4Event* currentEvent;
RWTPtrOrderedVector<G4Event>* previousEvents;
G4RWTPtrOrderedVector<G4Event>* previousEvents;
G4int n_perviousEventsToBeStored;
G4int storeRandomNumberStatus;
public:
virtual void StoreRandomNumberStatus(G4int eventID=-1);
virtual void RestoreRandomNumberStatus(G4String fileN);
public: // with description
inline void SetUserInitialization(G4VUserDetectorConstruction* userInit)
{ userDetector = userInit; }
inline void SetUserInitialization(G4VUserPhysicsList* userInit)
@@ -138,24 +213,68 @@ class G4RunManager
inline void SetUserAction(G4VUserPrimaryGeneratorAction* userAction)
{ userPrimaryGeneratorAction = userAction; }
inline void SetUserAction(G4UserEventAction* userAction)
{ eventManager->SetUserAction(userAction); }
{
eventManager->SetUserAction(userAction);
userEventAction = userAction;
}
inline void SetUserAction(G4UserStackingAction* userAction)
{ eventManager->SetUserAction(userAction); }
{
eventManager->SetUserAction(userAction);
userStackingAction = userAction;
}
inline void SetUserAction(G4UserTrackingAction* userAction)
{ eventManager->SetUserAction(userAction); }
{
eventManager->SetUserAction(userAction);
userTrackingAction = userAction;
}
inline void SetUserAction(G4UserSteppingAction* userAction)
{ eventManager->SetUserAction(userAction); }
{
eventManager->SetUserAction(userAction);
userSteppingAction = userAction;
}
// These methods store respective user initialization and action classes.
inline const G4VUserDetectorConstruction* GetUserDetectorConstruction() const
{ return userDetector; }
inline const G4VUserPhysicsList* GetUserPhysicsList() const
{ return physicsList; }
inline const G4UserRunAction* GetUserRunAction() const
{ return userRunAction; }
inline const G4VUserPrimaryGeneratorAction* GetUserPrimaryGeneratorAction() const
{ return userPrimaryGeneratorAction; }
inline const G4UserEventAction* GetUserEventAction() const
{ return userEventAction; }
inline const G4UserStackingAction* GetUserStackingAction() const
{ return userStackingAction; }
inline const G4UserTrackingAction* GetUserTrackingAction() const
{ return userTrackingAction; }
inline const G4UserSteppingAction* GetUserSteppingAction() const
{ return userSteppingAction; }
// These methods returns respective user initialization and action classes.
public:
inline void SetRandomNumberStore(G4int i)
{ storeRandomNumberStatus = i; }
inline G4int GetRandomNumberStore() const
{ return storeRandomNumberStatus; }
public: // with description
inline void GeometryHasBeenModified()
{ geometryNeedsToBeClosed = true; }
inline void CutOffHasBeenModified()
{ cutoffInitialized = false; }
// These two methods must be invoked (or equivalent UI commands can be used)
// in case the user changes his/her detector geometry or cut off value(s) after
// Initialize() metho has been invoked. Then, at the begining of the next BeamOn(),
// all necessary re-initialization will be done.
inline void SetPauseAtBeginOfEvent(G4bool vl)
{ pauseAtBeginOfEvent = vl; }
inline void SetPauseAtEndOfEvent(G4bool vl)
{ pauseAtEndOfEvent = vl; }
// If the boolean flags are true, Pause() method of G4StateManager is invoked
// at the very begining (before generating a G4Event object) or at the end of
// each event. So that, in case a (G)UI session is defined, the user can interact.
public:
inline void SetVerboseLevel(G4int vl)
{ verboseLevel = vl; }
inline G4int GetVerboseLevel() const
@@ -172,21 +291,37 @@ class G4RunManager
inline G4bool GetGeometryToBeOptimized()
{ return geometryToBeOptimized; }
public: // with description
inline void SetNumberOfEventsToBeStored(G4int val)
{ n_perviousEventsToBeStored = val; }
// Sets the number of events to be kept after processing. That is, "val" previous
// events can be used with the most recent event for digitizing pileup. "val"+1
// previous event is deleted.
// This method must be invoked before starting the event loop.
inline const G4Run* GetCurrentRun() const
{ return currentRun; }
// Returns the pointer to the current run. This method is available for Geant4
// states of GeomClosed and EventProc.
inline const G4Event* GetCurrentEvent() const
{ return currentEvent; }
// Returns the pointer to the current event. This method is available for EventProc
// state.
inline const G4Event* GetPreviousEvent(G4int i) const
{
if(i>=1 && i<=n_perviousEventsToBeStored)
{ return (*previousEvents)[i-1]; }
return NULL;
}
// Returns the pointer to the "i" previous event. This method is availavle for
// EventProc state. In case the event loop has not yet to reach to the requested
// event, null will be returned. To use this method, SetNumberOfEventsToBeStored()
// method mentioned above must be invoked previously to the event loop.
inline void SetRunIDCounter(G4int i)
{ runIDCounter = i; }
// Set the run number counter. Initially, the counter is initialized to zero and
// incremented by one for every BeamOn().
public:
inline void SetDCtable(G4DCtable* DCtbl)
{ DCtable = DCtbl; }
};