Import Geant4 1.0.0 source tree
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@@ -1,21 +1,21 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4RunManager.hh,v 1.2 1999/04/22 21:51:11 asaim Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// $Id: G4RunManager.hh,v 1.7.2.1 1999/12/07 20:52:58 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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// class description:
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//
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// This is a class for run controle in GEANT4
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// This is a class for run control in GEANT4
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//
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// User must provide his own classes derived from the following
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// three abstract classes and register them to the RunManager.
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// User must provide his own classes derived from the following
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// three abstract classes and register them to the RunManager.
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// G4VUserDetectorConstruction - Detector Geometry, Materials
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// G4VUserPhysicsList - Particle types and Processes
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// G4VUserPrimaryGeneratorAction - Event Generator selection
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@@ -30,10 +30,21 @@
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// G4UserTrackingAction - Actions for each Track
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// G4UserSteppingAction - Actions for each Step
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//
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// History
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// first version by Makoto Asai
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// modified 11 Mar. 1998 by H.Kurashige
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// ------------------------------------------------------------
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// G4RunManager is the only manager class in Geant4 kernel which
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// the user MUST construct an object by him/herself in the main().
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// Also, G4RunManager is the only manager class in Geant4 kernel
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// which the user CAN derive it to costomize the behavior of the
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// run control. For this case, user should use protected methods
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// provided in this class for procedures he/she does not want to
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// change.
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//
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// G4RunManager or the derived class of it MUST be a singleton.
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// The user MUST NOT construct more than one object even if there
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// are two different concrete implementations.
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//
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// G4RunManager controls all of state changes. See G4ApplicationState.hh
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// in intercoms category for the meanings of each state.
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//
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#ifndef G4RunManager_h
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#define G4RunManager_h 1
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@@ -57,41 +68,94 @@ class G4Run;
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#include "G4EventManager.hh"
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#include "globals.hh"
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#include <rw/tpordvec.h>
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#include "g4rw/tpordvec.h"
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class G4RunManager
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{
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public:
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public: // with description
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static G4RunManager* GetRunManager();
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// Static method which returns the singleton pointer of G4RunManager or
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// its derived class.
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private:
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static G4RunManager* fRunManager;
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public:
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public: // with description
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G4RunManager();
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virtual ~G4RunManager();
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// The constructor and the destructor. The user must construct this class
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// object at the beginning of his/her main() and must delete it at the
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// bottom of the main().
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public:
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public: // with description
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virtual void BeamOn(G4int n_event,const char* macroFile=NULL,G4int n_select=-1);
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// This method starts an event loof of "n_event" events. The condition of Geant4
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// is examined before starting the event loop. This method must be invoked at
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// Idle state. The state will be changed to GeomClosed during the event loop and
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// will go back to Idle when the loop is over or aborted.
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// In case a string "macroFile" which represents the name of a macro file is given,
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// this macro file will be executed AT THE END of each event processing. In case
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// "n_select" is greater than zero, at the ond of first "n_select" events the macro
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// file is executed.
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virtual void Initialize();
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// This method invokes all the necessary initialization procedures for an event
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// loop. This method must be invoked at the Geant4 state of PreInit or Idle. The
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// state will be changed to Init during the initialization procedures and then
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// changed to Idle.
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// This method invokes three protected methods, InitializeGeometry(),
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// InitializePhysics(), and InitializeCutOff().
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// After some event loops, the user can invoke this method once again. It is
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// required if the user changes geometry, physics process, and/or cut off value.
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// If the user forget the second invokation, G4RunManager will invoke BeamOn()
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// method will invoke this method. (Note that this feature is not valid for the
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// first initialization.)
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virtual void DefineWorldVolume(G4VPhysicalVolume * worldVol);
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// Usually, this method is invoked from InitializeGeometry() protected method
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// of this class. But, in case all of geometry has already created and kept in
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// the ODBMS, the pointer to the world physical volume can be set by this method.
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virtual void AbortRun();
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// This method safely aborts the current event loop even if an event is in progress.
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// This method is available for Geant4 states of GeomClosed and EventProc. The state
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// will be changed to Idle, so that another event loop can be done.
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protected: // with description
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protected:
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// methods invoked from Initialize()
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virtual void InitializeGeometry();
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virtual void InitializePhysics();
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virtual void InitializeCutOff();
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// These three protected methods are invoked from Initialize() method for the
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// initializations of geometry, physics processes, and cut off. The user's concrete
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// G4VUserDetectorConstruction class will be accessed from InitializeGeometry() and
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// G4VUserPhysicsList class will be accessed from other two methods.
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// methods invoked from BeamOn()
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virtual G4bool ConfirmBeamOnCondition();
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virtual void RunInitialization();
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virtual void DoEventLoop(G4int n_event,const char* macroFile=NULL,G4int n_select=-1);
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virtual void RunTermination();
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// These four protected methods are invoked from BeamOn() method. These four methods
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// are invoked in this order.
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// ConfirmBeamOnCondition() method checks if all the necessary initializations have
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// already done. If the condition is not satisfied, false is returned and the follwing
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// three methods will be skipped.
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// RunInitialization() method initializes a run. For example, a G4Run class object
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// is constructed in this method.
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// DoEventLoop() method control an event loop. Arguments are same as BeamOn() method.
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// Inide the event loop, two following protected methods are invoked at the begining
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// and the end of each event.
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// RunTermination() method terminates a run processing. For example, a G4Run class
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// object is deleted in this class. If the user uses ODBMS and wants to store the
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// G4Run class object, he/she must override this method.
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// methods invoked from DoEventLoop()
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virtual G4Event* GenerateEvent(G4int i_event);
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virtual void AnalyzeEvent(G4Event* anEvent);
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// These two protected methods are invoked from DoEventLoop() method at the begining
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// and the end of each event processing.
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// GenerateEvent() method constructs a G4Event class object and invoke the user's
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// G4VUserPrimaryGeneratorAction concrete class. If the user is using ODBMS and event
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// objects have been created and stored in the data base, he/she must override this
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// method.
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// AnalyzeEvent() stores an event to a data base if a concrete G4VPersistentManager
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// class is defined.
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protected:
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void StackPreviousEvent(G4Event* anEvent);
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@@ -103,6 +167,11 @@ class G4RunManager
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G4UserRunAction * userRunAction;
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G4VUserPrimaryGeneratorAction * userPrimaryGeneratorAction;
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G4UserEventAction * userEventAction;
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G4UserStackingAction * userStackingAction;
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G4UserTrackingAction * userTrackingAction;
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G4UserSteppingAction * userSteppingAction;
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private:
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G4RunMessenger* runMessenger;
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@@ -125,10 +194,16 @@ class G4RunManager
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G4Run* currentRun;
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G4Event* currentEvent;
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RWTPtrOrderedVector<G4Event>* previousEvents;
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G4RWTPtrOrderedVector<G4Event>* previousEvents;
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G4int n_perviousEventsToBeStored;
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G4int storeRandomNumberStatus;
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public:
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virtual void StoreRandomNumberStatus(G4int eventID=-1);
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virtual void RestoreRandomNumberStatus(G4String fileN);
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public: // with description
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inline void SetUserInitialization(G4VUserDetectorConstruction* userInit)
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{ userDetector = userInit; }
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inline void SetUserInitialization(G4VUserPhysicsList* userInit)
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@@ -138,24 +213,68 @@ class G4RunManager
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inline void SetUserAction(G4VUserPrimaryGeneratorAction* userAction)
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{ userPrimaryGeneratorAction = userAction; }
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inline void SetUserAction(G4UserEventAction* userAction)
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{ eventManager->SetUserAction(userAction); }
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{
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eventManager->SetUserAction(userAction);
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userEventAction = userAction;
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}
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inline void SetUserAction(G4UserStackingAction* userAction)
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{ eventManager->SetUserAction(userAction); }
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{
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eventManager->SetUserAction(userAction);
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userStackingAction = userAction;
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}
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inline void SetUserAction(G4UserTrackingAction* userAction)
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{ eventManager->SetUserAction(userAction); }
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{
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eventManager->SetUserAction(userAction);
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userTrackingAction = userAction;
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}
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inline void SetUserAction(G4UserSteppingAction* userAction)
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{ eventManager->SetUserAction(userAction); }
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{
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eventManager->SetUserAction(userAction);
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userSteppingAction = userAction;
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}
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// These methods store respective user initialization and action classes.
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inline const G4VUserDetectorConstruction* GetUserDetectorConstruction() const
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{ return userDetector; }
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inline const G4VUserPhysicsList* GetUserPhysicsList() const
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{ return physicsList; }
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inline const G4UserRunAction* GetUserRunAction() const
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{ return userRunAction; }
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inline const G4VUserPrimaryGeneratorAction* GetUserPrimaryGeneratorAction() const
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{ return userPrimaryGeneratorAction; }
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inline const G4UserEventAction* GetUserEventAction() const
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{ return userEventAction; }
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inline const G4UserStackingAction* GetUserStackingAction() const
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{ return userStackingAction; }
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inline const G4UserTrackingAction* GetUserTrackingAction() const
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{ return userTrackingAction; }
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inline const G4UserSteppingAction* GetUserSteppingAction() const
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{ return userSteppingAction; }
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// These methods returns respective user initialization and action classes.
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public:
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inline void SetRandomNumberStore(G4int i)
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{ storeRandomNumberStatus = i; }
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inline G4int GetRandomNumberStore() const
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{ return storeRandomNumberStatus; }
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public: // with description
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inline void GeometryHasBeenModified()
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{ geometryNeedsToBeClosed = true; }
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inline void CutOffHasBeenModified()
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{ cutoffInitialized = false; }
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// These two methods must be invoked (or equivalent UI commands can be used)
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// in case the user changes his/her detector geometry or cut off value(s) after
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// Initialize() metho has been invoked. Then, at the begining of the next BeamOn(),
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// all necessary re-initialization will be done.
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inline void SetPauseAtBeginOfEvent(G4bool vl)
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{ pauseAtBeginOfEvent = vl; }
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inline void SetPauseAtEndOfEvent(G4bool vl)
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{ pauseAtEndOfEvent = vl; }
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// If the boolean flags are true, Pause() method of G4StateManager is invoked
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// at the very begining (before generating a G4Event object) or at the end of
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// each event. So that, in case a (G)UI session is defined, the user can interact.
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public:
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inline void SetVerboseLevel(G4int vl)
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{ verboseLevel = vl; }
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inline G4int GetVerboseLevel() const
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@@ -172,21 +291,37 @@ class G4RunManager
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inline G4bool GetGeometryToBeOptimized()
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{ return geometryToBeOptimized; }
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public: // with description
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inline void SetNumberOfEventsToBeStored(G4int val)
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{ n_perviousEventsToBeStored = val; }
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// Sets the number of events to be kept after processing. That is, "val" previous
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// events can be used with the most recent event for digitizing pileup. "val"+1
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// previous event is deleted.
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// This method must be invoked before starting the event loop.
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inline const G4Run* GetCurrentRun() const
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{ return currentRun; }
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// Returns the pointer to the current run. This method is available for Geant4
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// states of GeomClosed and EventProc.
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inline const G4Event* GetCurrentEvent() const
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{ return currentEvent; }
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// Returns the pointer to the current event. This method is available for EventProc
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// state.
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inline const G4Event* GetPreviousEvent(G4int i) const
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{
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if(i>=1 && i<=n_perviousEventsToBeStored)
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{ return (*previousEvents)[i-1]; }
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return NULL;
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}
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// Returns the pointer to the "i" previous event. This method is availavle for
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// EventProc state. In case the event loop has not yet to reach to the requested
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// event, null will be returned. To use this method, SetNumberOfEventsToBeStored()
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// method mentioned above must be invoked previously to the event loop.
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inline void SetRunIDCounter(G4int i)
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{ runIDCounter = i; }
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// Set the run number counter. Initially, the counter is initialized to zero and
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// incremented by one for every BeamOn().
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public:
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inline void SetDCtable(G4DCtable* DCtbl)
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{ DCtable = DCtbl; }
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};
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