Import Geant4 1.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:28:20 +02:00
parent aaa409b6ee
commit ca1c8cb059
2995 changed files with 106830 additions and 299600 deletions
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FastSimulationManager.hh,v 1.2 1999/04/14 14:25:23 mora Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4FastSimulationManager.hh,v 1.3.2.1.2.1 1999/12/07 20:52:52 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
//
//---------------------------------------------------------------
@@ -25,7 +25,7 @@
#ifndef G4FastSimulationManager_h
#define G4FastSimulationManager_h 1
#include <rw/tpordvec.h>
#include "g4rw/tpordvec.h"
#include "globals.hh"
#include "G4LogicalVolume.hh"
@@ -52,9 +52,16 @@ typedef G4LogicalVolume G4Envelope;
// G4FastSimulationManager class
//
//-------------------------------------------
// Class Description:
// The G4VFastSimulationModel objects are attached to the envelope through a G4FastSimulationManager.
// This object will manage the list of models and will message them at tracking time.
//
class G4FastSimulationManager
{
public:
public: // with description
//------------------------
// Constructor/Destructor
//------------------------
@@ -64,33 +71,58 @@ public:
// the IsUnique flag should be set TRUE to avoid the
// G4AffineTransform re-calculations each time we reach
// the envelope.
G4FastSimulationManager(G4Envelope *anEnvelope,
G4bool IsUnique=FALSE);
// This is the only constructor. In this constructor you specify the envelope by giving the
// G4LogicalVolume pointer. The G4FastSimulationManager object will bind itself to this envelope
// and will notify this G4LogicalVolume to become an envelope. If you know that this volume is
// placed only once, you can turn the IsUnique boolean to "true" to allow some optimization.
//
// Note that if you choose to use the G4VFastSimulationModel(const G4String&, G4LogicalVolume*,
// G4bool) constructor for you model, the G4FastSimulationManager will be constructed using the
// given G4LogicalVolume* and G4bool values of the model constructor.
//
public: // without description
~G4FastSimulationManager();
public: // with description
// Methods to add/remove models to/from the Model
// List.
//
void AddFastSimulationModel(G4VFastSimulationModel*);
// Add a model to the Model List.
void RemoveFastSimulationModel(G4VFastSimulationModel*);
// Remove a model from the Model List.
// Methods to activate/inactivate models from the Model
// List.
G4bool ActivateFastSimulationModel(const G4String&);
// Activate a model in the Model List.
G4bool InActivateFastSimulationModel(const G4String&);
// Inactivate a model in the Model List.
// Methods to add/remove GhostPlacements to/from the
// GhostPlacements List.
//
G4Transform3D* AddGhostPlacement(G4RotationMatrix*,
const G4ThreeVector&);
// Flag that the envelope is a ghost volume giving its global placement, where the rotation matrix
// and the translatation vector of 3D transformation describe the placement relative to the world
// coordinates.
G4Transform3D* AddGhostPlacement(G4Transform3D*);
// The same but using a G4Transform3D.
G4bool RemoveGhostPlacement(const G4Transform3D*);
// Removes a Ghost placement.
public: // without description
// Methods for print/control commands
void ListTitle() const;
void ListModels() const;
@@ -131,12 +163,12 @@ private:
G4FastTrack fFastTrack;
G4FastStep fFastStep;
G4VFastSimulationModel* fTriggedFastSimulationModel;
RWTPtrOrderedVector<G4VFastSimulationModel> ModelList;
RWTPtrOrderedVector<G4VFastSimulationModel> fInactivatedModels;
RWTPtrOrderedVector<G4Transform3D> GhostPlacements;
G4RWTPtrOrderedVector<G4VFastSimulationModel> ModelList;
G4RWTPtrOrderedVector<G4VFastSimulationModel> fInactivatedModels;
G4RWTPtrOrderedVector<G4Transform3D> GhostPlacements;
G4ParticleDefinition* fLastCrossedParticle;
RWTPtrOrderedVector<G4VFastSimulationModel> fApplicableModelList;
G4RWTPtrOrderedVector<G4VFastSimulationModel> fApplicableModelList;
};
inline void