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@@ -1,27 +1,49 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VVisManager.hh,v 1.2 1999/05/19 08:50:28 johna Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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//
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// Abstract interface for GEANT4 Visualization Manager.
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// $Id: G4VVisManager.hh,v 1.3.4.1 1999/12/07 20:49:01 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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// John Allison 19/Oct/1996.
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// This is a "Singleton", i.e., only one instance of it may exist.
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// This is ensured by making the constructor private.
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// It has only one public access function which is used to obtain a pointer
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// to the concrete G4VisManager, should it exist.
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// G4VVisManager* pVVMan = G4VVisManager::GetConcreteInstance ();
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// points to the real (concrete) G4VisManager, if a view is available for
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// drawing, otherwise is zero. Thus all code must be protected,
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// for example, by:
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//
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// Class Description:
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// G4VVisManager is an abstract interface for the GEANT4 Visualization Manager.
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// The inheritance hierarchy is:
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// G4VVisManager <- G4VisManager <- YourVisManager
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//
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// See example/novice/N02 to see how to write YourVisManager and
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// instantiate it. You should *not* access it directly; instead you
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// should obtain a pointer as follows:
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//
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// G4VVisManager* pVVMan = G4VVisManager::GetConcreteInstance ();
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//
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// This ensures your code will link even if YourVisManager is not
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// instantiated or even if not provided in a library. Please protect
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// your code by testing the pointer, for example, by:
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//
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// if (pVVMan) pVVMan -> Draw (polyline);
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//
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// The Draw functions draw only "transient" objects. This is useful
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// for debugging, e.g., drawing the step in your UserSteppingAction,
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// since G4Steps are not kept.
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//
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// Note: to draw "permanent" objects, i.e., objects which are always
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// available, such as detector geometry components, or available in an
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// event after tracking has finished, such as hits, digitisations and
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// trajectories, can be drawn in a transient way if you wish but it is
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// usually possible to draw them in a permanent way with /vis/
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// commands. The advantage is that permanent objects can be redrawn,
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// e.g., when you change view or viewer; transient objects get
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// forgotten.
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//
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// Note that the G4Transform3D argument refers to the transformation
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// of the *object*, not the transformation of the coordinate syste.
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//
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// Note also that where a G4VisAttributes argument is specified, it
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// overrides any attributes belonging to the object itself.
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#ifndef G4VVISMANAGER_HH
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#define G4VVISMANAGER_HH
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@@ -44,30 +66,18 @@ class G4VisAttributes;
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class G4VVisManager {
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public:
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public: // With description
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static G4VVisManager* GetConcreteInstance ();
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// Returns pointer to actual visualization manager if a view is
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// available for drawing, else returns null. Always check value.
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public:
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virtual ~G4VVisManager ();
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///////////////////////////////////////////////////////////////////
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// Functions to Draw "transient" objects, useful for hits, digis, etc.
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public: // With description
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//1 Note that the {\tt G4Transform3D} objects refer to the
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//1 transformation of the {\em object} being drawn. However, for
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//1 some functions, there is a version which takes a {\tt
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//1 G4Translation} and a {\tt G4RotationMatrix}, the latter being a
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//1 {\em system} rotation, as in {\tt G4PVPlacement}.
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//1
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//1 Note also that where a {\tt G4VisAttributes} argument is
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//1 specified, it overrides any attributes belonging to the object
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//1 itself. Otherwise, the visualization attributes are assumed to
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//1 be those belonging to the object being drawn (you can set its
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//1 attributes --- see Section \ref{ap:setting_attribs}).
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// VVisManager Interface - begin snippet.
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virtual void Draw (const G4Polyline&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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@@ -97,9 +107,6 @@ public:
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virtual void Draw (const G4VPhysicalVolume&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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// VVisManager Interface - end snippet.
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// Other management functions...
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virtual void GeometryHasChanged () = 0;
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// This is used by the run manager to notify a change of geometry.
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