Import Geant4 1.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:28:20 +02:00
parent aaa409b6ee
commit ca1c8cb059
2995 changed files with 106830 additions and 299600 deletions
+57 -25
View File
@@ -1,19 +1,19 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VGraphicsScene.hh,v 1.1 1999/04/28 14:19:31 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// $Id: G4VGraphicsScene.hh,v 1.3.4.1 1999/12/07 20:49:01 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
// John Allison 19th July 1996
// Abstract interface class for the concept of a graphics scene.
// It is a minimal scene for the GEANT4 kernel.
// See G4VScene for a fuller description. G4VScene is the full abstract
// interface to graphics systems.
//
// Class Description:
// Abstract interface class for a graphics scene handler.
// It is a minimal scene handler for the GEANT4 kernel.
// See G4VSceneHadler for a fuller description. G4VScenehandler is
// the full abstract interface to graphics systems.
#ifndef G4VGRAPHICSSCENE_HH
#define G4VGRAPHICSSCENE_HH
@@ -31,19 +31,34 @@ class G4Torus;
class G4PhysicalVolumeModel;
class G4Polycone;
class G4Polyhedra;
class G4Polyline;
class G4Text;
class G4Circle;
class G4Square;
class G4Polymarker;
class G4Polyhedron;
class G4NURBS;
#include "G4Transform3D.hh"
// Scene Interface - begin snippet.
class G4VGraphicsScene {
public:
public: // With description
///////////////////////////////////////////////////////////////////
// Functions for adding raw GEANT4 objects. The concrete graphics
// scene has the option of implementing its own model or asking the
// solid to provide a G4Polyhedron or similar primitive - see, for
// example, G4VScene in the Visualization Category.
// Functions for adding raw GEANT4 objects to the scene handler.
// The concrete graphics scene handler has the option of
// implementing its own model or asking the solid to provide a
// G4Polyhedron or similar primitive - see, for example,
// G4VSceneHandler in the Visualization Category.
virtual void PreAddThis (const G4Transform3D& objectTransformation,
const G4VisAttributes& visAttribs) = 0;
// objectTransformation is the transformation in the world
// coordinate system of the object about to be added, and
// visAttribs is its visualization attributes.
virtual void PostAddThis () = 0;
virtual void AddThis (const G4Box&) = 0;
virtual void AddThis (const G4Cons&) = 0;
@@ -58,7 +73,33 @@ public:
virtual void AddThis (const G4VSolid&) = 0; // For solids not above.
///////////////////////////////////////////////////////////////////
// Other functions.
// Functions for adding graphics primitives to the scene handler.
virtual void BeginPrimitives (const G4Transform3D& objectTransformation) = 0;
// IMPORTANT: invoke this from your polymorphic versions, e.g.:
// void MyXXXSceneHandler::BeginPrimitives
// (const G4Transform3D& objectTransformation) {
// G4VSceneHandler::BeginPrimitives (objectTransformation);
// ...
// }
virtual void EndPrimitives () = 0;
// IMPORTANT: invoke this from your polymorphic versions, e.g.:
// void MyXXXSceneHandler::EndPrimitives () {
// ...
// G4VSceneHandler::EndPrimitives ();
// }
virtual void AddPrimitive (const G4Polyline&) = 0;
virtual void AddPrimitive (const G4Text&) = 0;
virtual void AddPrimitive (const G4Circle&) = 0;
virtual void AddPrimitive (const G4Square&) = 0;
virtual void AddPrimitive (const G4Polymarker&) = 0;
virtual void AddPrimitive (const G4Polyhedron&) = 0;
virtual void AddPrimitive (const G4NURBS&) = 0;
///////////////////////////////////////////////////////////////////
// Special functions for particular models.
virtual void EstablishSpecials (G4PhysicalVolumeModel&) {}
// Used to establish any special relationships between scene and
@@ -68,15 +109,6 @@ public:
virtual void DecommissionSpecials (G4PhysicalVolumeModel&) {}
// Used to reverse the effect of EstablishSpecials, if required.
virtual void PreAddThis (const G4Transform3D& objectTransformation,
const G4VisAttributes& visAttribs) = 0;
// objectTransformation is the transformation in the world
// coordinate system of the object about to be added, and
// visAttribs is its visualization attributes.
virtual void PostAddThis () = 0;
};
// Scene Interface - end snippet.
#endif