Import Geant4 1.0.0 source tree
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@@ -1,17 +1,18 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VMarker.hh,v 1.4 1999/05/25 09:10:13 johna Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// $Id: G4VMarker.hh,v 1.5.2.1 1999/12/07 20:48:51 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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// G4VMarker - base class for markers - circles, squares, etc.
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// John Allison 17/11/96.
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// Class Description:
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// G4VMarkers are 2-dimensional G4VVisPrims with the special
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// properties (a) of always facing the camera and (b) of having the
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// possibility of a size defined in screen units. The convention is
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@@ -20,7 +21,7 @@
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// viewing transformation in effect.
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//
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// "Size" means "overall size", e.g., diameter of circle, side of
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// Square, height of text (but Diameter and Radius access functions
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// square, height of text (but diameter and radius access functions
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// are defined to avoid ambiguity).
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//
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// So the user who constructs the marker decides whether it should be
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@@ -38,7 +39,8 @@
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//
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// void G4XXXGraphicsSceneHandler::AddPrimitive (const G4Circle& circle) {
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// G4bool hidden = !(fpView -> GetViewParameters().IsMarkerNotHidden());
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// const G4Colour& colour = GetColour (circle); // Base class GetColour.
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// const G4Colour& colour = GetColour (circle);
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// // Base class GetColour.
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// G4VMarker::FillStyle style = circle.GetFillStyle();
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// const G4Point3D& centre = circle.GetPosition();
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// MarkerSizeType sizeType;
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@@ -55,6 +57,8 @@
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// break;
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// }
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// }
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// Class Description - End:
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#ifndef G4VMARKER_HH
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#define G4VMARKER_HH
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@@ -69,7 +73,7 @@ class G4VMarker: public G4VVisPrim {
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friend ostream& operator << (ostream& os, const G4VMarker& marker);
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public:
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public: // With description
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enum FillStyle {noFill, hashed, filled};
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