Import Geant4 1.0.0 source tree
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G3toG4DetectorConstruction.hh,v 1.3 1999/12/05 17:50:25 gcosmo Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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#ifndef G3toG4DetectorConstruction_h
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#define G3toG4DetectorConstruction_h 1
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//--------------------------------------------------------------------------
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// G3toG4DetectorConstruction. Most the work is Done in
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// G4BuildGeom, which returns a G4LogicalVolume*, a pointer to the
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// top-level logiical volume in the detector defined by the call List file
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// inFile
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//--------------------------------------------------------------------------
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#include "G4VUserDetectorConstruction.hh"
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#include "G4PVPlacement.hh"
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#include "G4LogicalVolume.hh"
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#include "G3G4Interface.hh"
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#include "globals.hh"
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class G3toG4DetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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G3toG4DetectorConstruction(G4String inFile="svt.dat");
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~G3toG4DetectorConstruction();
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G4VPhysicalVolume* Construct();
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G4LogicalVolume* SimpleConstruct();
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private:
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G4String _inFile;
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G4VPhysicalVolume* _pv;
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G4LogicalVolume* _lv;
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};
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#endif
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@@ -0,0 +1,45 @@
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G3toG4EventAction.hh,v 1.3 1999/12/05 17:50:25 gcosmo Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#ifndef G3toG4EventAction_h
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#define G3toG4EventAction_h 1
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#include "G4UserEventAction.hh"
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#include "globals.hh"
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class G3toG4EventActionMessenger;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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class G3toG4EventAction : public G4UserEventAction
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{
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public:
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G3toG4EventAction();
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~G3toG4EventAction();
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public:
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void BeginOfEventAction(const G4Event* anEvent);
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void EndOfEventAction(const G4Event* anEvent);
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void SetDrawFlag(G4String val) {drawFlag = val;};
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private:
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G4String drawFlag; // control the drawing of event
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G3toG4EventActionMessenger* eventMessenger;
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};
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#endif
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@@ -0,0 +1,40 @@
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G3toG4EventActionMessenger.hh,v 1.2 1999/12/05 17:50:25 gcosmo Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#ifndef G3toG4EventActionMessenger_h
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#define G3toG4EventActionMessenger_h 1
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#include "globals.hh"
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#include "G4UImessenger.hh"
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class G3toG4EventAction;
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class G4UIcmdWithAString;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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class G3toG4EventActionMessenger: public G4UImessenger
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{
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public:
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G3toG4EventActionMessenger(G3toG4EventAction*);
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~G3toG4EventActionMessenger();
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void SetNewValue(G4UIcommand*, G4String);
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private:
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G3toG4EventAction* eventAction;
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G4UIcmdWithAString* DrawCmd;
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};
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#endif
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G3toG4PhysicsList.hh,v 1.4 1999/12/05 17:50:25 gcosmo Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#ifndef G3toG4PhysicsList_h
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#define G3toG4PhysicsList_h 1
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#include "G4VUserPhysicsList.hh"
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#include "globals.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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class G3toG4PhysicsList: public G4VUserPhysicsList
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{
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public:
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G3toG4PhysicsList();
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~G3toG4PhysicsList();
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protected:
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// Construct particle and physics
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virtual void ConstructParticle();
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virtual void ConstructProcess();
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virtual void SetCuts();
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public:
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// Set/Get cut values
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void SetCutForGamma(G4double);
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void SetCutForElectron(G4double);
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void SetCutForProton(G4double);
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G4double GetCutForGamma() const;
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G4double GetCutForElectron() const;
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G4double GetCutForProton() const;
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protected:
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// these methods Construct particles
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void ConstructBosons();
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void ConstructLeptons();
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void ConstructMesons();
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void ConstructBaryons();
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protected:
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// these methods Construct physics processes and register them
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void ConstructGeneral();
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void ConstructEM();
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private:
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G4double cutForGamma;
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G4double cutForElectron;
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G4double cutForProton;
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G4double currentDefaultCut;
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};
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#endif
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G3toG4PrimaryGeneratorAction.hh,v 1.3 1999/12/05 17:50:25 gcosmo Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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#ifndef G3toG4PrimaryGeneratorAction_h
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#define G3toG4PrimaryGeneratorAction_h 1
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#include "G4Event.hh"
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#include "G4ParticleGun.hh"
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "G4ThreeVector.hh"
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class G3toG4PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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G3toG4PrimaryGeneratorAction();
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~G3toG4PrimaryGeneratorAction();
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public:
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void GeneratePrimaries(G4Event* anEvent);
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private:
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G4ParticleGun* particleGun;
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G4ThreeVector GetRandomDirection();
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};
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#endif
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@@ -0,0 +1,35 @@
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G3toG4RunAction.hh,v 1.3 1999/12/05 17:50:26 gcosmo Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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#ifndef G3toG4RunAction_h
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#define G3toG4RunAction_h 1
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#include "G4UserRunAction.hh"
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#include "globals.hh"
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class G4Run;
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class G3toG4RunAction : public G4UserRunAction
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{
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public:
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G3toG4RunAction();
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~G3toG4RunAction();
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public:
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void BeginOfRunAction(const G4Run* aRun);
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void EndOfRunAction(const G4Run* aRun);
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private:
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G4int runIDcounter;
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};
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#endif
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@@ -0,0 +1,50 @@
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G3toG4VisManager.hh,v 1.2 1999/12/05 17:50:26 gcosmo Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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// Example Visualization Manager implementing virtual function
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// RegisterGraphicsSystems. Exploits C-pre-processor variables
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// G4VIS_USE_DAWN, etc., which are set by the GNUmakefiles if
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// environment variables of the same name are set.
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// So all you have to do is set environment variables and compile and
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// instantiate this in your main().
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// Alternatively, you can implement an empty function here and just
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// register the systems you want in your main(), e.g.:
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// G4VisManager* myVisManager = new MyVisManager;
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// myVisManager -> RegisterGraphicsSystem (new MyGraphicsSystem);
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#ifndef G3toG4VisManager_h
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#define G3toG4VisManager_h 1
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#include "G4VisManager.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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class G3toG4VisManager: public G4VisManager {
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public:
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G3toG4VisManager ();
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private:
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void RegisterGraphicsSystems ();
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};
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#endif
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