Import Geant4 1.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:28:20 +02:00
parent aaa409b6ee
commit ca1c8cb059
2995 changed files with 106830 additions and 299600 deletions
@@ -0,0 +1,73 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: Em3PrimaryGeneratorAction.cc,v 1.1.4.1 1999/12/07 20:47:02 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
#include "Em3PrimaryGeneratorAction.hh"
#include "Em3DetectorConstruction.hh"
#include "Em3PrimaryGeneratorMessenger.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
Em3PrimaryGeneratorAction::Em3PrimaryGeneratorAction(
Em3DetectorConstruction* Em3DC)
:Em3Detector(Em3DC)
{
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
SetDefaultKinematic();
//create a messenger for this class
gunMessenger = new Em3PrimaryGeneratorMessenger(this);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
Em3PrimaryGeneratorAction::~Em3PrimaryGeneratorAction()
{
delete particleGun;
delete gunMessenger;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void Em3PrimaryGeneratorAction::SetDefaultKinematic()
{
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
G4ParticleDefinition* particle
= particleTable->FindParticle(particleName="e-");
particleGun->SetParticleDefinition(particle);
particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
particleGun->SetParticleEnergy(1.*GeV);
G4double position = -0.5*(Em3Detector->GetWorldSizeX());
particleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void Em3PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
//this function is called at the begining of event
//
particleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....