Import Geant4 1.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:28:20 +02:00
parent aaa409b6ee
commit ca1c8cb059
2995 changed files with 106830 additions and 299600 deletions
@@ -0,0 +1,60 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: Em2PrimaryGeneratorAction.cc,v 1.1.4.1 1999/12/07 20:46:58 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
#include "Em2PrimaryGeneratorAction.hh"
#include "Em2DetectorConstruction.hh"
#include "G4Event.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
Em2PrimaryGeneratorAction::Em2PrimaryGeneratorAction(
Em2DetectorConstruction* det)
:Em2Detector(det)
{
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
G4ParticleDefinition* particle
= G4ParticleTable::GetParticleTable()->FindParticle("e-");
particleGun->SetParticleDefinition(particle);
particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
particleGun->SetParticleEnergy(5.*GeV);
G4double position = -0.5*(Em2Detector->GetfullLength());
particleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,position));
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
Em2PrimaryGeneratorAction::~Em2PrimaryGeneratorAction()
{
delete particleGun;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void Em2PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
//this function is called at the begining of event
//
G4double position = -0.5*(Em2Detector->GetfullLength());
particleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,position));
particleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....