Import Geant4 10.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-10 12:08:39 +02:00
parent 286caacf06
commit c9b32a6c0a
5770 changed files with 1050949 additions and 367105 deletions
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// particle_hp -- source file
// J.P. Wellisch, Nov-1996
// A prototype of the low energy neutron transport model.
//
// 080721 To be "ClearHistories" effective, the selection scheme of angular distribution is modified by T. Koi
//
// P. Arce, Dec-2014 Conversion neutron_hp to particle_hp
//
#include "G4ParticleHPContEnergyAngular.hh"
G4ReactionProduct * G4ParticleHPContEnergyAngular::Sample(G4double anEnergy, G4double massCode, G4double /*mass*/)
{
G4ReactionProduct * result;
G4int i(0);
G4int it(0);
for(i=0;i<nEnergy;i++)
{
it = i;
#ifdef PHP_AS_HP
if(theAngular[i].GetEnergy()>anEnergy) break;
#else
if(theAngular[i].GetEnergy()>=anEnergy) break;
#endif
}
if( getenv("G4PHPTEST") ) G4cout << i << " G4ParticleHPContEnergyAngular dataE " << theAngular[i].GetEnergy() << " > " << anEnergy << " it_theAngular " << it << " interpolation " << theInterpolation << G4endl; //GDEB
G4double targetMass = GetTarget()->GetMass();
if(it==0)
{
theAngular[0].SetTarget(GetTarget());
theAngular[0].SetTargetCode(theTargetCode);
theAngular[0].SetPrimary(GetProjectileRP());
result = theAngular[0].Sample(anEnergy, massCode, targetMass,
theAngularRep, theInterpolation);
currentMeanEnergy = theAngular[0].MeanEnergyOfThisInteraction();
}
else
{
// interpolation through alternating sampling. This needs improvement @@@
// This is the cause of the He3 problem !!!!!!!!
// See to it, if you can improve this.
//080714 TK commnet Randomizing use angular distribution
//080714 TK Always use the upper side distribution. enabling ClearHistories method.
//G4double random = G4UniformRand();
//G4double deltaE = theAngular[it].GetEnergy()-theAngular[it-1].GetEnergy();
//G4double offset = theAngular[it].GetEnergy()-anEnergy;
//if(random<offset/deltaE) it--;
//--- create new
// if( theManager.GetScheme(0) != LINLIN ) { // asserted in G4ParticleHPContEnergyAngular::init there is only one range
#ifdef PHP_AS_HP
theAngular[it].SetTarget(GetTarget());
theAngular[it].SetTargetCode(theTargetCode);
theAngular[it].SetPrimary(GetProjectileRP());
result = theAngular[it].Sample(anEnergy, massCode, targetMass,
theAngularRep, theInterpolation);
currentMeanEnergy = theAngular[it].MeanEnergyOfThisInteraction();
#else
if( getenv("G4PHPTEST") ) G4cout << i << " G4ParticleHPContEnergyAngular To BUILDBYINTERPOLATION " << it << " : " << theAngular[it].GetEnergy()<< " , " << theAngular[it].GetNEnergies() << " " << it-1 << " : " << theAngular[it-1].GetEnergy()<< " : " << theAngular[it-1].GetNEnergies() << G4endl; //GDEB
G4ParticleHPContAngularPar * angular = new G4ParticleHPContAngularPar(theProjectile );
angular->SetInterpolation(theInterpolation);
angular->BuildByInterpolation( anEnergy, theManager.GetScheme(0), (theAngular[it-1]), (theAngular[it]) );
angular->SetTarget(GetTarget());
angular->SetTargetCode(theTargetCode);
angular->SetPrimary(GetProjectileRP());
result = angular->Sample(anEnergy, massCode, targetMass,
theAngularRep, theInterpolation);
currentMeanEnergy = angular->MeanEnergyOfThisInteraction();
delete angular;
#endif
}
// G4cout << " 0 0 @@@ G4ParticleHPContEnergyAngular::Sample " << result->GetDefinition()->GetParticleName() << " E= " << result->GetKineticEnergy() << G4endl;//GDEB
return result;
}
G4double G4ParticleHPContEnergyAngular::
MeanEnergyOfThisInteraction()
{
G4double result(0);
if(currentMeanEnergy<-1)
{
throw G4HadronicException(__FILE__, __LINE__, "G4ParticleHPContEnergyAngular: Logical error in Product class");
}
else
{
result = currentMeanEnergy;
}
currentMeanEnergy = -2;
return result;
}
void G4ParticleHPContEnergyAngular::ClearHistories()
{
if ( theAngular!= NULL )
{
for ( G4int i = 0 ; i< nEnergy ; i++ )
theAngular[i].ClearHistories();
}
}