Import Geant4 10.1.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// 080718 Add ClearHistories method and related class member
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//
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// P. Arce, June-2014 Conversion neutron_hp to particle_hp
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//
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#ifndef G4ParticleHPContAngularPar_h
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#define G4ParticleHPContAngularPar_h 1
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#include "G4ios.hh"
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#include <fstream>
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#include "globals.hh"
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#include "G4ParticleHPList.hh"
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#include "G4ReactionProduct.hh"
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#include "G4ParticleHPInterpolator.hh"
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#include "G4InterpolationManager.hh"
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#include <set>
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class G4ParticleDefinition;
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class G4ParticleHPContAngularPar
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{
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public:
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G4ParticleHPContAngularPar()
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{
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theAngular = 0;
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currentMeanEnergy = -2;
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fresh = true;
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theMinEner = DBL_MAX;
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theMaxEner = -DBL_MAX;
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}
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G4ParticleHPContAngularPar(G4ParticleDefinition* projectile);
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~G4ParticleHPContAngularPar()
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{
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if(theAngular!=0) delete [] theAngular;
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}
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void Init(std::istream & aDataFile, G4ParticleDefinition* projectile);
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G4ReactionProduct * Sample(G4double anEnergy, G4double massCode, G4double mass,
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G4int angularRep, G4int interpol);
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G4double GetEnergy() {
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if( getenv("G4PHPTEST") ) G4cout << this << " G4ParticleHPContAngularPar::GetEnergy " << theEnergy << " nE " << nEnergies << G4endl;
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return theEnergy; }
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void SetPrimary(G4ReactionProduct * aPrimary)
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{
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thePrimary = aPrimary;
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}
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void SetTarget(G4ReactionProduct * aTarget)
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{
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theTarget = aTarget;
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}
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void SetTargetCode(G4double aTargetCode) { theTargetCode = aTargetCode; }
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void SetInterpolation(G4int theInterpolation)
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{
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theManager.Init(theInterpolation, nEnergies); // one range only
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}
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void BuildByInterpolation(G4double anEnergy, G4InterpolationScheme aScheme,
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G4ParticleHPContAngularPar & store1,
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G4ParticleHPContAngularPar & store2); // hmmmm, this interpolates legendre coefficients. Dangerous @@@
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void PrepareTableInterpolation(const G4ParticleHPContAngularPar* angularPrev);
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G4double MeanEnergyOfThisInteraction()
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{
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G4double result;
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if(currentMeanEnergy<-1)
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{
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return 0;
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// throw G4HadronicException(__FILE__, __LINE__, "G4ParticleHPContAngularPar: Logical error in Product class");
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}
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else
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{
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result = currentMeanEnergy;
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}
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currentMeanEnergy = -2;
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return result;
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}
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G4int GetNEnergies() const
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{
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return nEnergies;
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}
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G4int GetNDiscreteEnergies() const
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{
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return nDiscreteEnergies;
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}
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std::set<G4double> GetEnergiesTransformed() const
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{
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return theEnergiesTransformed;
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}
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G4int GetNEnergiesTransformed() const
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{
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return theEnergiesTransformed.size();
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}
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G4double GetMinEner() const
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{
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return theMinEner;
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}
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G4double GetMaxEner() const
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{
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return theMaxEner;
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}
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std::map<G4double,G4int> GetDiscreteEnergiesOwn() const
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{
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return theDiscreteEnergiesOwn;
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}
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G4ParticleHPList* GetAngDataList() const {
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return theAngular;
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}
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private:
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// incoming particle
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G4double theEnergy;
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// number of exit channel energies
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G4int nEnergies;
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// number of discrete exit channels
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G4int nDiscreteEnergies;
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// number of angular paramerers per channel
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G4int nAngularParameters;
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// knows the interpolation between List labels
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G4InterpolationManager theManager;
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// on per exit-channel energy
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G4ParticleHPList * theAngular;
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G4ParticleHPInterpolator theInt;
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G4double theTargetCode;
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G4ReactionProduct * theTarget;
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G4ReactionProduct * thePrimary;
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G4double currentMeanEnergy;
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//080718
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public:
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void ClearHistories(){ fresh = true; };
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void Dump();
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private:
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G4bool fresh;
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G4double remaining_energy; // represent energy rest of cascade chain
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G4ParticleDefinition* theProjectile;
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G4bool adjustResult; // if not set it will not force the conservation of energy in angularRep==1, but will sample the particle energy according to the database
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G4double theMinEner;
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G4double theMaxEner;
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std::set<G4double> theEnergiesTransformed;
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std::set<G4double> theDiscreteEnergies;
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std::map<G4double,G4int> theDiscreteEnergiesOwn;
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};
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#endif
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