Import Geant4 10.1.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// P. Arce, June-2014 Conversion neutron_hp to particle_hp
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//
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#ifndef G4ParticleHP2PInelasticFS_h
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#define G4ParticleHP2PInelasticFS_h 1
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#include "globals.hh"
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#include "G4HadProjectile.hh"
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#include "G4HadFinalState.hh"
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#include "G4ParticleHPInelasticBaseFS.hh"
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#include "G4ParticleHPAngular.hh"
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#include "G4ParticleHPEnergyDistribution.hh"
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#include "G4ParticleHPEnAngCorrelation.hh"
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#include "G4ParticleHPPhotonDist.hh"
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class G4ParticleHP2PInelasticFS : public G4ParticleHPInelasticBaseFS
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{
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public:
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G4ParticleHP2PInelasticFS(){}
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~G4ParticleHP2PInelasticFS(){}
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void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
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G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack);
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G4ParticleHPFinalState * New()
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{
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G4ParticleHP2PInelasticFS * theNew = new G4ParticleHP2PInelasticFS;
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return theNew;
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}
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private:
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};
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#endif
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