Import Geant4 10.1.0 source tree
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@@ -29,12 +29,10 @@
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#include "G4BOptnForceCommonTruncatedExp.hh"
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#include "G4BiasingProcessInterface.hh"
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//#include "G4Exception.hh"
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G4ILawCommonTruncatedExp::G4ILawCommonTruncatedExp(G4String name)
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: G4VBiasingInteractionLaw(name),
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fExpInteractionLaw("expLawFor"+name)
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//fIsSingular(false)
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{}
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G4ILawCommonTruncatedExp::~G4ILawCommonTruncatedExp()
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@@ -43,18 +41,14 @@ G4ILawCommonTruncatedExp::~G4ILawCommonTruncatedExp()
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G4double G4ILawCommonTruncatedExp::ComputeEffectiveCrossSectionAt(G4double distance) const
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{
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return fExpInteractionLaw.ComputeEffectiveCrossSectionAt( distance ) * fOperation->GetTriggeredProcessXSfraction();
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return fExpInteractionLaw.ComputeEffectiveCrossSectionAt( distance ) * fSelectedProcessXSfraction;
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}
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G4double G4ILawCommonTruncatedExp::ComputeNonInteractionProbabilityAt(G4double distance) const
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{
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G4double niProba = fExpInteractionLaw.ComputeNonInteractionProbabilityAt( distance );
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if ( niProba > 0.0 )
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{
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return std::exp( std::log(niProba) / fNumberOfSharing );
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}
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else
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if ( niProba <= 0.0 )
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{
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G4ExceptionDescription ed;
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ed << " Negative probability for `" << GetName() << "' p = " << niProba << " distance = " << distance << " !!! " << G4endl;
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@@ -62,27 +56,20 @@ G4double G4ILawCommonTruncatedExp::ComputeNonInteractionProbabilityAt(G4double d
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"BIAS.GEN.08",
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JustWarning,
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ed);
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return niProba;
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}
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return niProba;
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}
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G4double G4ILawCommonTruncatedExp::SampleInteractionLength()
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{
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if ( fFirstSamplingCall ) fInteractionDistance = fExpInteractionLaw.SampleInteractionLength();
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fFirstSamplingCall = false;
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return DBL_MAX;
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fInteractionDistance = fExpInteractionLaw.SampleInteractionLength();
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return fInteractionDistance;
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}
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G4double G4ILawCommonTruncatedExp::UpdateInteractionLengthForStep(G4double truePathLength)
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{
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if ( fFirstUpdateCall )
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fInteractionDistance = fExpInteractionLaw.UpdateInteractionLengthForStep(truePathLength);
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fFirstUpdateCall = false;
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return DBL_MAX;
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}
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void G4ILawCommonTruncatedExp::reset()
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{
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fFirstSamplingCall = true;
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fFirstUpdateCall = true;
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fInteractionDistance = fExpInteractionLaw.UpdateInteractionLengthForStep(truePathLength);
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return fInteractionDistance;
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}
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