Import Geant4 10.1.0 source tree
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@@ -37,8 +37,10 @@
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// is used to drive the law.
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//
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// ---------------------------------------------------------------
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// Refactored version Oct. 2014 M. Verderi
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// Initial version Nov. 2013 M. Verderi
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#ifndef G4ILawCommonTruncatedExp_hh
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#define G4ILawCommonTruncatedExp_hh 1
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@@ -46,8 +48,6 @@
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#include "G4ILawTruncatedExp.hh"
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#include "G4ThreeVector.hh"
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class G4BOptnForceCommonTruncatedExp;
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class G4ILawCommonTruncatedExp : public G4VBiasingInteractionLaw
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{
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public:
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@@ -57,12 +57,10 @@ public:
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public:
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virtual G4bool IsSingular() const
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{return fExpInteractionLaw.IsSingular();}
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virtual G4bool IsEffectiveCrossSectionInfinite() const
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virtual G4bool IsEffectiveCrossSectionInfinite() const
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{return fExpInteractionLaw.IsEffectiveCrossSectionInfinite();}
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private:
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// -- sample the distribution:
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// -- in this case, cheat by returning DBL_MAX, to let operation proposing the
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// -- step length in the alongGPIL
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virtual G4double SampleInteractionLength();
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// -- move by true path length, this position becomes the new initial point
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// -- in this case, cheat by returning DBL_MAX, to let operation proposing the
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@@ -73,25 +71,17 @@ public:
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virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const;
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public:
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void SetNumberOfSharing(G4int n) { fNumberOfSharing = n; }
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G4int GetNumberOfSharing() const { return fNumberOfSharing; }
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void SetForceCrossSection( G4double xs ) { fExpInteractionLaw.SetForceCrossSection( xs ); }
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void reset();
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void SetMaximumDistance(G4double d) { fExpInteractionLaw.SetMaximumDistance(d); }
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G4double GetMaximumDistance() const {return fExpInteractionLaw.GetMaximumDistance();}
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G4double GetInteractionDistance() const {return fExpInteractionLaw.GetInteractionDistance();}
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void SetOperation( G4BOptnForceCommonTruncatedExp* operation) {fOperation = operation;}
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void SetForceCrossSection( G4double xs ) { fExpInteractionLaw.SetForceCrossSection( xs ); }
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void SetSelectedProcessXSfraction( G4double fXS ) { fSelectedProcessXSfraction = fXS; }
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G4double SetSelectedProcessXSfraction() const { return fSelectedProcessXSfraction; }
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void SetMaximumDistance(G4double d) { fExpInteractionLaw.SetMaximumDistance(d); }
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G4double GetMaximumDistance() const { return fExpInteractionLaw.GetMaximumDistance(); }
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G4double GetInteractionDistance() const { return fExpInteractionLaw.GetInteractionDistance(); }
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private:
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G4ILawTruncatedExp fExpInteractionLaw;
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//G4bool fIsSingular;
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G4int fNumberOfSharing;
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//G4bool fFirstInitializationCall;
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G4bool fFirstUpdateCall;
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G4bool fFirstSamplingCall;
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G4double fInteractionDistance;
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// TRICKY
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G4BOptnForceCommonTruncatedExp* fOperation;
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G4ILawTruncatedExp fExpInteractionLaw;
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G4double fSelectedProcessXSfraction;
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G4double fInteractionDistance;
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};
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#endif
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