Import Geant4 10.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-10 12:08:39 +02:00
parent 286caacf06
commit c9b32a6c0a
5770 changed files with 1050949 additions and 367105 deletions
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id:$
//
//
// Implementation of G4UExtrudedSolid wrapper class
// --------------------------------------------------------------------
#include "G4ExtrudedSolid.hh"
#include "G4UExtrudedSolid.hh"
#include "G4Polyhedron.hh"
////////////////////////////////////////////////////////////////////////
//
// Constructors
//
G4UExtrudedSolid::G4UExtrudedSolid(const G4String& name,
std::vector<G4TwoVector> polygon,
std::vector<ZSection> zsections)
: G4USolid(name, new UExtrudedSolid())
{
GetShape()->SetName(name);
std::vector<UVector2> pvec;
for (unsigned int i=0; i<polygon.size(); ++i)
{
pvec.push_back(UVector2(polygon[i].x(), polygon[i].y()));
}
std::vector<UExtrudedSolid::ZSection> svec;
for (unsigned int i=0; i<zsections.size(); ++i)
{
ZSection sec = zsections[i];
svec.push_back(UExtrudedSolid::ZSection(sec.fZ,
UVector2(sec.fOffset.x(), sec.fOffset.y()), sec.fScale));
}
GetShape()->Initialise(pvec, svec);
}
G4UExtrudedSolid::G4UExtrudedSolid(const G4String& name,
std::vector<G4TwoVector> polygon,
G4double halfZ,
G4TwoVector off1, G4double scale1,
G4TwoVector off2, G4double scale2)
: G4USolid(name, new UExtrudedSolid())
{
GetShape()->SetName(name);
std::vector<UVector2> pvec;
for (unsigned int i=0; i<polygon.size(); ++i)
{
pvec.push_back(UVector2(polygon[i].x(), polygon[i].y()));
}
GetShape()->Initialise(pvec, halfZ, UVector2(off1.x(), off1.y()), scale1,
UVector2(off2.x(), off2.y()), scale2);
}
////////////////////////////////////////////////////////////////////////
//
// Fake default constructor - sets only member data and allocates memory
// for usage restricted to object persistency.
//
G4UExtrudedSolid::G4UExtrudedSolid(__void__& a)
: G4USolid(a)
{
}
//////////////////////////////////////////////////////////////////////////
//
// Destructor
//
G4UExtrudedSolid::~G4UExtrudedSolid()
{
}
//////////////////////////////////////////////////////////////////////////
//
// Copy constructor
//
G4UExtrudedSolid::G4UExtrudedSolid(const G4UExtrudedSolid &source)
: G4USolid(source)
{
}
//////////////////////////////////////////////////////////////////////////
//
// Assignment operator
//
G4UExtrudedSolid&
G4UExtrudedSolid::operator=(const G4UExtrudedSolid &source)
{
if (this == &source) return *this;
G4USolid::operator=( source );
return *this;
}