Import Geant4 10.1.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id:$
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//
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//
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// Implementation of G4UExtrudedSolid wrapper class
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// --------------------------------------------------------------------
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#include "G4ExtrudedSolid.hh"
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#include "G4UExtrudedSolid.hh"
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#include "G4Polyhedron.hh"
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////////////////////////////////////////////////////////////////////////
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//
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// Constructors
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//
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G4UExtrudedSolid::G4UExtrudedSolid(const G4String& name,
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std::vector<G4TwoVector> polygon,
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std::vector<ZSection> zsections)
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: G4USolid(name, new UExtrudedSolid())
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{
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GetShape()->SetName(name);
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std::vector<UVector2> pvec;
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for (unsigned int i=0; i<polygon.size(); ++i)
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{
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pvec.push_back(UVector2(polygon[i].x(), polygon[i].y()));
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}
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std::vector<UExtrudedSolid::ZSection> svec;
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for (unsigned int i=0; i<zsections.size(); ++i)
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{
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ZSection sec = zsections[i];
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svec.push_back(UExtrudedSolid::ZSection(sec.fZ,
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UVector2(sec.fOffset.x(), sec.fOffset.y()), sec.fScale));
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}
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GetShape()->Initialise(pvec, svec);
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}
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G4UExtrudedSolid::G4UExtrudedSolid(const G4String& name,
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std::vector<G4TwoVector> polygon,
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G4double halfZ,
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G4TwoVector off1, G4double scale1,
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G4TwoVector off2, G4double scale2)
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: G4USolid(name, new UExtrudedSolid())
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{
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GetShape()->SetName(name);
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std::vector<UVector2> pvec;
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for (unsigned int i=0; i<polygon.size(); ++i)
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{
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pvec.push_back(UVector2(polygon[i].x(), polygon[i].y()));
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}
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GetShape()->Initialise(pvec, halfZ, UVector2(off1.x(), off1.y()), scale1,
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UVector2(off2.x(), off2.y()), scale2);
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}
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////////////////////////////////////////////////////////////////////////
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//
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// Fake default constructor - sets only member data and allocates memory
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// for usage restricted to object persistency.
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//
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G4UExtrudedSolid::G4UExtrudedSolid(__void__& a)
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: G4USolid(a)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Destructor
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//
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G4UExtrudedSolid::~G4UExtrudedSolid()
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Copy constructor
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//
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G4UExtrudedSolid::G4UExtrudedSolid(const G4UExtrudedSolid &source)
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: G4USolid(source)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Assignment operator
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//
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G4UExtrudedSolid&
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G4UExtrudedSolid::operator=(const G4UExtrudedSolid &source)
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{
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if (this == &source) return *this;
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G4USolid::operator=( source );
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return *this;
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}
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