Import Geant4 10.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-10 12:08:39 +02:00
parent 286caacf06
commit c9b32a6c0a
5770 changed files with 1050949 additions and 367105 deletions
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4BooleanSolid.cc 66356 2012-12-18 09:02:32Z gcosmo $
// $Id: G4BooleanSolid.cc 83572 2014-09-01 15:23:27Z gcosmo $
//
// Implementation for the abstract base class for solids created by boolean
// operations between other solids
@@ -41,6 +41,13 @@
#include "HepPolyhedronProcessor.h"
#include "Randomize.hh"
#include "G4AutoLock.hh"
namespace
{
G4Mutex polyhedronMutex = G4MUTEX_INITIALIZER;
}
//////////////////////////////////////////////////////////////////
//
// Constructor
@@ -50,7 +57,7 @@ G4BooleanSolid::G4BooleanSolid( const G4String& pName,
G4VSolid* pSolidB ) :
G4VSolid(pName), fAreaRatio(0.), fStatistics(1000000), fCubVolEpsilon(0.001),
fAreaAccuracy(-1.), fCubicVolume(0.), fSurfaceArea(0.),
fpPolyhedron(0), createdDisplacedSolid(false)
fRebuildPolyhedron(false), fpPolyhedron(0), createdDisplacedSolid(false)
{
fPtrSolidA = pSolidA ;
fPtrSolidB = pSolidB ;
@@ -67,7 +74,7 @@ G4BooleanSolid::G4BooleanSolid( const G4String& pName,
const G4ThreeVector& transVector ) :
G4VSolid(pName), fAreaRatio(0.), fStatistics(1000000), fCubVolEpsilon(0.001),
fAreaAccuracy(-1.), fCubicVolume(0.), fSurfaceArea(0.),
fpPolyhedron(0), createdDisplacedSolid(true)
fRebuildPolyhedron(false), fpPolyhedron(0), createdDisplacedSolid(true)
{
fPtrSolidA = pSolidA ;
fPtrSolidB = new G4DisplacedSolid("placedB",pSolidB,rotMatrix,transVector) ;
@@ -83,7 +90,7 @@ G4BooleanSolid::G4BooleanSolid( const G4String& pName,
const G4Transform3D& transform ) :
G4VSolid(pName), fAreaRatio(0.), fStatistics(1000000), fCubVolEpsilon(0.001),
fAreaAccuracy(-1.), fCubicVolume(0.), fSurfaceArea(0.),
fpPolyhedron(0), createdDisplacedSolid(true)
fRebuildPolyhedron(false), fpPolyhedron(0), createdDisplacedSolid(true)
{
fPtrSolidA = pSolidA ;
fPtrSolidB = new G4DisplacedSolid("placedB",pSolidB,transform) ;
@@ -98,7 +105,7 @@ G4BooleanSolid::G4BooleanSolid( __void__& a )
: G4VSolid(a), fPtrSolidA(0), fPtrSolidB(0), fAreaRatio(0.),
fStatistics(1000000), fCubVolEpsilon(0.001),
fAreaAccuracy(-1.), fCubicVolume(0.), fSurfaceArea(0.),
fpPolyhedron(0), createdDisplacedSolid(false)
fRebuildPolyhedron(false), fpPolyhedron(0), createdDisplacedSolid(false)
{
}
@@ -112,7 +119,7 @@ G4BooleanSolid::~G4BooleanSolid()
{
((G4DisplacedSolid*)fPtrSolidB)->CleanTransformations();
}
delete fpPolyhedron;
delete fpPolyhedron; fpPolyhedron = 0;
}
///////////////////////////////////////////////////////////////
@@ -124,7 +131,7 @@ G4BooleanSolid::G4BooleanSolid(const G4BooleanSolid& rhs)
fAreaRatio(rhs.fAreaRatio),
fStatistics(rhs.fStatistics), fCubVolEpsilon(rhs.fCubVolEpsilon),
fAreaAccuracy(rhs.fAreaAccuracy), fCubicVolume(rhs.fCubicVolume),
fSurfaceArea(rhs.fSurfaceArea), fpPolyhedron(0),
fSurfaceArea(rhs.fSurfaceArea), fRebuildPolyhedron(false), fpPolyhedron(0),
createdDisplacedSolid(rhs.createdDisplacedSolid)
{
}
@@ -151,6 +158,8 @@ G4BooleanSolid& G4BooleanSolid::operator = (const G4BooleanSolid& rhs)
fAreaAccuracy= rhs.fAreaAccuracy; fCubicVolume= rhs.fCubicVolume;
fSurfaceArea= rhs.fSurfaceArea; fpPolyhedron= 0;
createdDisplacedSolid= rhs.createdDisplacedSolid;
fRebuildPolyhedron = false;
delete fpPolyhedron; fpPolyhedron = 0;
return *this;
}
@@ -258,11 +267,15 @@ G4ThreeVector G4BooleanSolid::GetPointOnSurface() const
G4Polyhedron* G4BooleanSolid::GetPolyhedron () const
{
if (!fpPolyhedron ||
fRebuildPolyhedron ||
fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
fpPolyhedron->GetNumberOfRotationSteps())
{
G4AutoLock l(&polyhedronMutex);
delete fpPolyhedron;
fpPolyhedron = CreatePolyhedron();
fRebuildPolyhedron = false;
l.unlock();
}
return fpPolyhedron;
}
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4DisplacedSolid.cc 66356 2012-12-18 09:02:32Z gcosmo $
// $Id: G4DisplacedSolid.cc 84211 2014-10-10 14:47:30Z gcosmo $
//
// Implementation for G4DisplacedSolid class for boolean
// operations between other solids
@@ -55,7 +55,7 @@ G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector )
: G4VSolid(pName), fpPolyhedron(0)
: G4VSolid(pName), fRebuildPolyhedron(false), fpPolyhedron(0)
{
fPtrSolid = pSolid ;
fPtrTransform = new G4AffineTransform(rotMatrix,transVector) ;
@@ -70,7 +70,7 @@ G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4Transform3D& transform )
: G4VSolid(pName), fpPolyhedron(0)
: G4VSolid(pName), fRebuildPolyhedron(false), fpPolyhedron(0)
{
fPtrSolid = pSolid ;
fDirectTransform = new G4AffineTransform(transform.getRotation().inverse(),
@@ -89,7 +89,7 @@ G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4AffineTransform directTransform )
: G4VSolid(pName), fpPolyhedron(0)
: G4VSolid(pName), fRebuildPolyhedron(false), fpPolyhedron(0)
{
fPtrSolid = pSolid ;
fDirectTransform = new G4AffineTransform( directTransform );
@@ -103,7 +103,7 @@ G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
G4DisplacedSolid::G4DisplacedSolid( __void__& a )
: G4VSolid(a), fPtrSolid(0), fPtrTransform(0),
fDirectTransform(0), fpPolyhedron(0)
fDirectTransform(0), fRebuildPolyhedron(false), fpPolyhedron(0)
{
}
@@ -114,7 +114,7 @@ G4DisplacedSolid::G4DisplacedSolid( __void__& a )
G4DisplacedSolid::~G4DisplacedSolid()
{
CleanTransformations();
delete fpPolyhedron;
delete fpPolyhedron; fpPolyhedron = 0;
}
///////////////////////////////////////////////////////////////
@@ -122,7 +122,8 @@ G4DisplacedSolid::~G4DisplacedSolid()
// Copy constructor
G4DisplacedSolid::G4DisplacedSolid(const G4DisplacedSolid& rhs)
: G4VSolid (rhs), fPtrSolid(rhs.fPtrSolid), fpPolyhedron(0)
: G4VSolid (rhs), fPtrSolid(rhs.fPtrSolid),
fRebuildPolyhedron(false), fpPolyhedron(0)
{
fPtrTransform = new G4AffineTransform(*(rhs.fPtrTransform));
fDirectTransform = new G4AffineTransform(*(rhs.fDirectTransform));
@@ -148,6 +149,7 @@ G4DisplacedSolid& G4DisplacedSolid::operator = (const G4DisplacedSolid& rhs)
delete fPtrTransform; delete fDirectTransform;
fPtrTransform = new G4AffineTransform(*(rhs.fPtrTransform));
fDirectTransform = new G4AffineTransform(*(rhs.fDirectTransform));
fRebuildPolyhedron = false;
delete fpPolyhedron; fpPolyhedron= 0;
return *this;
@@ -188,7 +190,7 @@ G4AffineTransform G4DisplacedSolid::GetTransform() const
void G4DisplacedSolid::SetTransform(G4AffineTransform& transform)
{
fPtrTransform = &transform ;
fpPolyhedron = 0;
fRebuildPolyhedron = true;
}
//////////////////////////////////////////////////////////////////////////////
@@ -202,7 +204,7 @@ G4AffineTransform G4DisplacedSolid::GetDirectTransform() const
void G4DisplacedSolid::SetDirectTransform(G4AffineTransform& transform)
{
fDirectTransform = &transform ;
fpPolyhedron = 0;
fRebuildPolyhedron = true;
}
/////////////////////////////////////////////////////////////////////////////
@@ -216,7 +218,7 @@ G4RotationMatrix G4DisplacedSolid::GetFrameRotation() const
void G4DisplacedSolid::SetFrameRotation(const G4RotationMatrix& matrix)
{
fDirectTransform->SetNetRotation(matrix);
fpPolyhedron = 0;
fRebuildPolyhedron = true;
}
/////////////////////////////////////////////////////////////////////////////
@@ -229,7 +231,7 @@ G4ThreeVector G4DisplacedSolid::GetFrameTranslation() const
void G4DisplacedSolid::SetFrameTranslation(const G4ThreeVector& vector)
{
fPtrTransform->SetNetTranslation(vector);
fpPolyhedron = 0;
fRebuildPolyhedron = true;
}
///////////////////////////////////////////////////////////////
@@ -243,7 +245,7 @@ G4RotationMatrix G4DisplacedSolid::GetObjectRotation() const
void G4DisplacedSolid::SetObjectRotation(const G4RotationMatrix& matrix)
{
fPtrTransform->SetNetRotation(matrix);
fpPolyhedron = 0;
fRebuildPolyhedron = true;
}
///////////////////////////////////////////////////////////////////////
@@ -256,7 +258,7 @@ G4ThreeVector G4DisplacedSolid::GetObjectTranslation() const
void G4DisplacedSolid::SetObjectTranslation(const G4ThreeVector& vector)
{
fDirectTransform->SetNetTranslation(vector);
fpPolyhedron = 0;
fRebuildPolyhedron = true;
}
///////////////////////////////////////////////////////////////
@@ -457,11 +459,12 @@ G4DisplacedSolid::CreatePolyhedron () const
G4Polyhedron* G4DisplacedSolid::GetPolyhedron () const
{
if (!fpPolyhedron ||
fRebuildPolyhedron ||
fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
fpPolyhedron->GetNumberOfRotationSteps())
{
delete fpPolyhedron;
fpPolyhedron = CreatePolyhedron();
fRebuildPolyhedron = false;
}
return fpPolyhedron;
}
@@ -0,0 +1,125 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id:$
//
//
// Implementation of G4UMultiUnion wrapper class
// --------------------------------------------------------------------
#include "G4UMultiUnion.hh"
#include "G4Polyhedron.hh"
#include "G4DisplacedSolid.hh"
#include "G4RotationMatrix.hh"
////////////////////////////////////////////////////////////////////////
//
// Constructor (generic parameters)
//
G4UMultiUnion::G4UMultiUnion(const G4String& name)
: G4USolid(name, new UMultiUnion(name))
{
}
////////////////////////////////////////////////////////////////////////
//
// Fake default constructor - sets only member data and allocates memory
// for usage restricted to object persistency.
//
G4UMultiUnion::G4UMultiUnion(__void__& a)
: G4USolid(a)
{
}
//////////////////////////////////////////////////////////////////////////
//
// Destructor
//
G4UMultiUnion::~G4UMultiUnion()
{
}
//////////////////////////////////////////////////////////////////////////
//
// Copy constructor
//
G4UMultiUnion::G4UMultiUnion(const G4UMultiUnion &source)
: G4USolid(source)
{
}
//////////////////////////////////////////////////////////////////////////
//
// Assignment operator
//
G4UMultiUnion& G4UMultiUnion::operator=(const G4UMultiUnion &source)
{
if (this == &source) return *this;
G4USolid::operator=( source );
return *this;
}
//////////////////////////////////////////////////////////////////////////
//
// CreatePolyhedron
//
G4Polyhedron* G4UMultiUnion::CreatePolyhedron() const
{
HepPolyhedronProcessor processor;
HepPolyhedronProcessor::Operation operation = HepPolyhedronProcessor::UNION;
G4VSolid* solidA = GetSolid(0);
const G4Transform3D* transform0=GetTransformation(0);
G4RotationMatrix rot0=(*transform0).getRotation();
const G4ThreeVector transl0 = (*transform0).getTranslation();
G4DisplacedSolid dispSolidA("placedA",solidA,&rot0,transl0);
delete transform0;
G4Polyhedron* top = new G4Polyhedron(*dispSolidA.GetPolyhedron());
for(G4int i=1; i<GetNumberOfSolids(); ++i)
{
G4VSolid* solidB = GetSolid(i);
const G4Transform3D* transform=GetTransformation(i);
G4RotationMatrix rot=(*transform).getRotation();
const G4ThreeVector transl = (*transform).getTranslation();
G4DisplacedSolid dispSolidB("placedB",solidB,&rot,transl);
G4Polyhedron* operand = dispSolidB.GetPolyhedron();
processor.push_back (operation, *operand);
delete transform;
}
if (processor.execute(*top)) { return top; }
else { return 0; }
}