Import Geant4 10.1.0 source tree
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//
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// ********************************************************************
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// * This Software is part of the AIDA Unified Solids Library package *
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// * See: https://aidasoft.web.cern.ch/USolids *
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// ********************************************************************
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//
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// $Id:$
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//
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// --------------------------------------------------------------------
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//
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// UTessellatedGeometryAlgorithms
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//
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// Class description:
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//
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// The UTessellatedGeometryAlgorithms class is used to contain standard
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// routines to determine whether (and if so where) simple geometric shapes
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// intersect.
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//
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// The constructor doesn't need to do anything, and neither does the
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// destructor.
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//
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// IntersectLineAndTriangle2D
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// Determines whether there is an intersection between a line defined
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// by r = p + s.v and a triangle defined by verticies P0, P0+E0 and P0+E1.
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// Here:
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// p = 2D vector
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// s = scaler on [0,infinity)
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// v = 2D vector
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// P0, E0 and E1 are 2D vectors
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// Information about where the intersection occurs is returned in the
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// variable location.
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//
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// IntersectLineAndLineSegment2D
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// Determines whether there is an intersection between a line defined
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// by r = P0 + s.D0 and a line-segment with endpoints P1 and P1+D1.
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// Here:
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// P0 = 2D vector
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// s = scaler on [0,infinity)
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// D0 = 2D vector
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// P1 and D1 are 2D vectors
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// Information about where the intersection occurs is returned in the
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// variable location.
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//
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// 11.07.12 Marek Gayer
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// Created from original implementation in Geant4
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// --------------------------------------------------------------------
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#ifndef UTessellatedGeometryAlgorithms_hh
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#define UTessellatedGeometryAlgorithms_hh 1
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#include "UVector2.hh"
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class UTessellatedGeometryAlgorithms
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{
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public:
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static bool IntersectLineAndTriangle2D(const UVector2& p,
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const UVector2& v,
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const UVector2& p0,
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const UVector2& e0,
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const UVector2& e1,
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UVector2 location[2]);
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static int IntersectLineAndLineSegment2D(const UVector2& p0,
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const UVector2& d0,
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const UVector2& p1,
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const UVector2& d1,
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UVector2 location[2]);
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static double Cross(const UVector2& v1, const UVector2& v2);
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};
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#endif
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