Import Geant4 10.1.0 source tree
This commit is contained in:
@@ -1,35 +1,115 @@
|
||||
# Macro file for the visualization setting in the initialization phase
|
||||
# of the B1 example when running in interactive mode
|
||||
#
|
||||
# Macro file for the initialization phase of "exampleN02.cc"
|
||||
# when runing in interactive mode
|
||||
|
||||
# Use these open statements to open selected visualization
|
||||
#
|
||||
# Sets some default verbose
|
||||
# Use this open statement to create an OpenGL view:
|
||||
/vis/open OGL 600x600-0+0
|
||||
#
|
||||
/control/verbose 2
|
||||
/run/verbose 2
|
||||
# Use this open statement to create an OpenInventor view:
|
||||
#/vis/open OI
|
||||
#
|
||||
# create empty scene
|
||||
# Use this open statement to create a .prim file suitable for
|
||||
# viewing in DAWN:
|
||||
#/vis/open DAWNFILE
|
||||
#
|
||||
/vis/scene/create
|
||||
/vis/scene/add/volume world
|
||||
/vis/scene/add/userAction
|
||||
/vis/scene/add/axes
|
||||
/vis/scene/add/scale
|
||||
# Use this open statement to create a .heprep file suitable for
|
||||
# viewing in HepRApp:
|
||||
#/vis/open HepRepFile
|
||||
#
|
||||
# Create a scene handler for a specific graphics system
|
||||
# (Edit the next line(s) to choose another graphic system)
|
||||
# Use this open statement to create a .wrl file suitable for
|
||||
# viewing in a VRML viewer:
|
||||
#/vis/open VRML2FILE
|
||||
#
|
||||
/vis/open OGL
|
||||
# Disable auto refresh and quieten vis messages whilst scene and
|
||||
# trajectories are established:
|
||||
/vis/viewer/set/autoRefresh false
|
||||
/vis/verbose errors
|
||||
#
|
||||
####/vis/open DAWNFILE
|
||||
# Draw geometry:
|
||||
/vis/drawVolume
|
||||
#
|
||||
# draw scene
|
||||
# Specify view angle:
|
||||
/vis/viewer/set/viewpointVector -1 0 0
|
||||
/vis/viewer/set/lightsVector -1 0 0
|
||||
#
|
||||
/vis/viewer/set/viewpointThetaPhi 70 160 deg
|
||||
/vis/viewer/flush
|
||||
# Specify style (surface, wireframe, auxiliary edges,...)
|
||||
/vis/viewer/set/style wireframe
|
||||
/vis/viewer/set/auxiliaryEdge true
|
||||
/vis/viewer/set/lineSegmentsPerCircle 100
|
||||
#
|
||||
# for drawing the tracks
|
||||
/vis/scene/add/trajectories
|
||||
# (if you prefer refreshing each event, comment out next line)
|
||||
#/vis/scene/endOfEventAction accumulate
|
||||
# Draw smooth trajectories at end of event, showing trajectory points
|
||||
# as markers 2 pixels wide:
|
||||
/vis/scene/add/trajectories smooth
|
||||
/vis/modeling/trajectories/create/drawByCharge
|
||||
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
|
||||
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
|
||||
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
|
||||
#
|
||||
#/run/beamOn 10
|
||||
# Draw hits at end of event:
|
||||
#/vis/scene/add/hits
|
||||
#
|
||||
# To draw only gammas:
|
||||
#/vis/filtering/trajectories/create/particleFilter
|
||||
#/vis/filtering/trajectories/particleFilter-0/add gamma
|
||||
#
|
||||
# To invert the above, drawing all particles except gammas,
|
||||
# keep the above two lines but also add:
|
||||
#/vis/filtering/trajectories/particleFilter-0/invert true
|
||||
#
|
||||
# Many other options are available with /vis/modeling and /vis/filtering.
|
||||
# For example, to select colour by particle ID:
|
||||
#/vis/modeling/trajectories/create/drawByParticleID
|
||||
#/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
|
||||
# To select or override default colours (note: e+ is blue by default):
|
||||
#/vis/modeling/trajectories/list
|
||||
#/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow
|
||||
#
|
||||
# To superimpose all of the events from a given run:
|
||||
/vis/scene/endOfEventAction accumulate
|
||||
#
|
||||
# Decorations
|
||||
# Name
|
||||
/vis/set/textColour green
|
||||
/vis/set/textLayout right
|
||||
/vis/scene/add/text2D 0.9 -.9 24 ! ! exampleB1
|
||||
# or, if your system does not support right-adjustment
|
||||
#/vis/scene/add/text2D 0 -.9 24 ! ! exampleB1
|
||||
/vis/set/textLayout # Revert to normal (left adjusted) layout
|
||||
/vis/set/textColour # Revert to default text colour (blue)
|
||||
#
|
||||
# Axes, scale, etc.
|
||||
/vis/scene/add/scale # Simple scale line
|
||||
/vis/scene/add/axes # Simple axes: x=red, y=green, z=blue.
|
||||
/vis/scene/add/eventID # Drawn at end of event
|
||||
/vis/scene/add/date # Date stamp
|
||||
/vis/scene/add/logo2D # Simple logo
|
||||
#/vis/scene/add/logo # 3D logo
|
||||
/vis/scene/add/userAction # User action(s), if any
|
||||
#
|
||||
# Frame
|
||||
/vis/set/colour red
|
||||
/vis/set/lineWidth 2
|
||||
/vis/scene/add/frame # Simple frame around the view
|
||||
/vis/set/colour # Revert to default colour (white)
|
||||
/vis/set/lineWidth # Revert to default line width (1.)
|
||||
#
|
||||
# Attach text to one edge of Shape1, with a small, fixed offset
|
||||
/vis/scene/add/text 0 6 -4 cm 18 4 4 Shape1
|
||||
# Attach text to one corner of Shape2, with a small, fixed offset
|
||||
/vis/scene/add/text 6 7 10 cm 18 4 4 Shape2
|
||||
#
|
||||
# To get nice view
|
||||
/vis/geometry/set/visibility World 0 false
|
||||
/vis/geometry/set/visibility Envelope 0 false
|
||||
/vis/viewer/set/style surface
|
||||
/vis/viewer/set/hiddenMarker true
|
||||
/vis/viewer/set/viewpointThetaPhi 120 150
|
||||
#
|
||||
# Re-establish auto refreshing and verbosity:
|
||||
/vis/viewer/set/autoRefresh true
|
||||
/vis/verbose warnings
|
||||
#
|
||||
# For file-based drivers, use this to create an empty detector view:
|
||||
#/vis/viewer/flush
|
||||
|
||||
Reference in New Issue
Block a user