Import Geant4 11.1.0.beta source tree
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@@ -64,9 +64,6 @@ public:
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void ClearStore ();
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void ClearTransientStore ();
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static G4int GetDisplayListLimit() {return fDisplayListLimit;}
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static void SetDisplayListLimit(G4int lim) {fDisplayListLimit = lim;}
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protected:
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G4bool AddPrimitivePreamble(const G4VMarker& visible);
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@@ -87,12 +84,19 @@ protected:
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virtual G4bool ExtraTOProcessing
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(const G4Visible&, size_t /*currentTOListIndex*/) {return true;}
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static G4int fSceneIdCount; // static counter for OpenGLStored scenes.
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// Display list management. All static since there's only one OGL store.
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static G4int fDisplayListId; // Workspace.
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static G4bool fMemoryForDisplayLists; // avoid memory overflow
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static G4int fDisplayListLimit; // avoid memory overflow
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static G4int fSceneIdCount; // static counter for OpenGLStored scenes.
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// Display list management. Static since there's only one OGL store.
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// Used to link a TODL or PODL to a display list.
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static G4int fDisplayListId;
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// Under some circumstances we need to prevent use of a display list.
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// For example, a transient display of the current time window during
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// a sequence of evolving time windows. This is set in
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// G4OpenGLStoredViewer::AddPrimitiveForASingleFrame and acted upon in
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// AddPrimitivePreambleInternal.
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G4bool fDoNotUseDisplayList; // Avoid display list use if true
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// PODL = Persistent Object Display List.
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// This "top PODL" was made redundant when the PO list was
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// "unwrapped" 27th October 2011, but keep it for now in case we
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