Import Geant4 11.1.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2022-07-01 10:44:02 +02:00
parent b3bf75a2a1
commit c07cea1fe0
2172 changed files with 183300 additions and 123938 deletions
@@ -64,9 +64,6 @@ public:
void ClearStore ();
void ClearTransientStore ();
static G4int GetDisplayListLimit() {return fDisplayListLimit;}
static void SetDisplayListLimit(G4int lim) {fDisplayListLimit = lim;}
protected:
G4bool AddPrimitivePreamble(const G4VMarker& visible);
@@ -87,12 +84,19 @@ protected:
virtual G4bool ExtraTOProcessing
(const G4Visible&, size_t /*currentTOListIndex*/) {return true;}
static G4int fSceneIdCount; // static counter for OpenGLStored scenes.
// Display list management. All static since there's only one OGL store.
static G4int fDisplayListId; // Workspace.
static G4bool fMemoryForDisplayLists; // avoid memory overflow
static G4int fDisplayListLimit; // avoid memory overflow
static G4int fSceneIdCount; // static counter for OpenGLStored scenes.
// Display list management. Static since there's only one OGL store.
// Used to link a TODL or PODL to a display list.
static G4int fDisplayListId;
// Under some circumstances we need to prevent use of a display list.
// For example, a transient display of the current time window during
// a sequence of evolving time windows. This is set in
// G4OpenGLStoredViewer::AddPrimitiveForASingleFrame and acted upon in
// AddPrimitivePreambleInternal.
G4bool fDoNotUseDisplayList; // Avoid display list use if true
// PODL = Persistent Object Display List.
// This "top PODL" was made redundant when the PO list was
// "unwrapped" 27th October 2011, but keep it for now in case we
@@ -39,7 +39,7 @@
#endif
class G4OpenGLSceneHandler;
class G4OpenGL2PSAction;
class G4gl2ps;
class G4Text;
class G4OpenGLViewerPickMap {
@@ -200,7 +200,7 @@ protected:
transparency_enabled, //is alpha blending enabled?
antialiasing_enabled, //is antialiasing enabled?
haloing_enabled; //is haloing enabled for wireframe?
G4OpenGL2PSAction* fGL2PSAction;
G4gl2ps* fGL2PSAction;
G4double fRot_sens; // Rotation sensibility in degrees
G4double fPan_sens; // Translation sensibility
@@ -55,7 +55,7 @@ private:
G4UIcommand* fpCommandFlushAt;
G4UIdirectory* fpDirectorySet;
G4UIcmdWithAnInteger* fpCommandDisplayListLimit;
G4UIcmdWithoutParameter* fpCommandDisplayListLimit;
G4UIcommand* fpCommandExportFormat;
G4UIcommand* fpCommandPrintFilename;
G4UIcmdWithAString* fpCommandPrintMode;
@@ -0,0 +1,82 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
#ifndef G4gl2ps_h
#define G4gl2ps_h
#include "G4String.hh"
#include <tools/gl2ps_def.h>
class G4gl2ps {
public:
G4gl2ps();
~G4gl2ps();
void setOpenGLFunctions(tools_gl2ps_gl_funcs_t*);
void setFileName(const char*);
void setExportImageFormat(unsigned int);
void setExportImageFormat_PS() {setExportImageFormat(TOOLS_GL2PS_PS);}
void setExportImageFormat_EPS() {setExportImageFormat(TOOLS_GL2PS_EPS);}
void setExportImageFormat_TEX() {setExportImageFormat(TOOLS_GL2PS_TEX);}
void setExportImageFormat_PDF() {setExportImageFormat(TOOLS_GL2PS_PDF);}
void setExportImageFormat_SVG() {setExportImageFormat(TOOLS_GL2PS_SVG);}
void setExportImageFormat_PGF() {setExportImageFormat(TOOLS_GL2PS_PGF);}
bool enableFileWriting();
void disableFileWriting();
bool fileWritingEnabled() const;
bool beginPage();
bool endPage();
void setLineWidth(int);
void setPointSize(int);
void addTextOpt(const char*,const char*,
tools_GLshort,tools_GLint,tools_GLfloat);
void setViewport(int,int,int,int);
bool extendBufferSize();
void resetBufferSizeParameters();
void setBufferSize(int);
tools_GL2PScontextPointer context() const {return fContext;}
protected:
tools_gl2ps_gl_funcs_t fOpenGLFuncs;
tools_GL2PScontextPointer fContext;
FILE* fFile;
G4String fFileName;
int fViewport[4];
int fBufferSize;
int fBufferSizeLimit;
private:
unsigned int fExportImageFormat;
};
#endif