Import Geant4 11.1.0.beta source tree
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# Category opengl History
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=========================================================
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Geant4 - an Object-Oriented Toolkit for Simulation in HEP
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=========================================================
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See `CONTRIBUTING.rst` for details of **required** info/format for each entry,
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which **must** added in reverse chronological order (newest at the top).
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It must **not** be used as a substitute for writing good git commit messages!
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Category History file for visualization/OpenGL
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----------------------------------------------
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This file should be used by G4 developers and category coordinators
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to briefly summarize all major modifications introduced in the code
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and keep track of all category-tags.
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It DOES NOT substitute the CVS log-message one should put at every
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committal in the CVS repository !
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-------------------------------------------------------------------------------
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----------------------------------------------------------
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* Reverse chronological order (last date on top), please *
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----------------------------------------------------------
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## 2022-05-03 Ben Morgan (opengl-V11-00-12)
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- Preliminary build support for Qt5 and Qt6
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## 2022-05-03 Gabriele Cosmo (opengl-V11-00-11)
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- Fixed GNUmakefile for missing compilation of `G4gl2ps`.
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## 2022-04-27 John Allison (opengl-V11-00-10)
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- Co-works with `visman-V11-00-15`.
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- Move `G4gl2ps` from `management` to `OpenGL`.
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## 2022-04-07 Guy Barrand (opengl-V11-00-09)
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- Added missing dependency to G4tools in GNUmakefile...
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## 2022-04-07 Guy Barrand (opengl-V11-00-08)
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- Have G4OpenGLViewer use the thread safe tools/gl2ps.
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## 2022-04-06 John Allison (opengl-V11-00-07)
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- Use `StandardSpecialMeshRendering(mesh)`.
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## 2022-03-24 John Allison (opengl-V11-00-06)
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- Retire display list re-use and display list limit.
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## 2022-03-22 Ben Morgan (opengl-V11-00-05)
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- Use geant4_module_sources to add optional sources
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## 2022-03-05 John Allison (opengl-V11-00-04)
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- G4OpenGLSceneHandler::AddCompound(const G4Mesh& mesh):
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- For parameterised tetrahedron mesh, call default
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G4VSceneHandler::DrawTetMeshAsDots(mesh).
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- Tested on "ICRP145", a Geant4 application that we hope can become
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a Geant4 advanced example, downloaded from the supplementary material
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of Kim et al, ICRP, 2020. Adult mesh-type reference computational phantoms,
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ICRP Publication 145, Ann. ICRP 49(3).
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## 2022-01-28 Ben Morgan (opengl-V11-00-03)
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- Replace `geant4_global_library_target` with direct file inclusion and
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call to `geant4_add_category` to define library build from source modules.
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- Make DLL export symbol a CMake module-level compile definition to aid
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future modularization
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## 2021-12-16 John Allison (opengl-V11-00-02)
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- G4OpenGLSceneHandler.cc:
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- AddCompound(const G4Mesh& mesh):
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- Use base class utility G4VSceneHandler::Draw3DRectMeshAsDots(mesh);
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## 2021-12-11 John Allison (opengl-V11-00-01)
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- G4OpenGLSceneHandler:
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- void AddCompound(const G4Mesh& mesh):
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- Add missing return statement for unimplemented cases.
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- Tidy.
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## 2021-12-10 Ben Morgan (opengl-V11-00-00)
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- Change to new Markdown History format
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---
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# History entries prior to 11.0
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12 November 2021 - Ben Morgan (opengl-V10-07-25)
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- Retire G4VIS_... preprocessor symbols in toolkit build, only required
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