Import Geant4 11.1.0.beta source tree
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-------------------------------------------------------------------
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# Category empolar History
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=========================================================
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Geant4 - an Object-Oriented Toolkit for Simulation in HEP
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=========================================================
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See `CONTRIBUTING.rst` for details of **required** info/format for each entry,
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which **must** added in reverse chronological order (newest at the top). It must **not**
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be used as a substitute for writing good git commit messages!
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Category History file
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---------------------
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This file should be used by G4 developers and category coordinators
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to briefly summarize all major modifications introduced in the code
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and keep track of all category-tags.
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It DOES NOT substitute the CVS log-message one should put at every
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committal in the CVS repository !
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----------------------------------------------------------
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* Reverse chronological order (last date on top), please *
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----------------------------------------------------------
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## 2022-01-18 Jonas Hahnfeld (empolar-V11-00-01)
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- Prefer pointer to `const G4Material` if possible
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## 2021-12-10 Ben Morgan (empolar-V11-00-00)
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- Change to new Markdown History format
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---
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# History entries prior to 11.0
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15 May 21: V.Ivanchenko (empolar-V10-07-06)
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- G4PolarizedAnnihilation - updated use of the spline flag
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@@ -138,7 +138,7 @@ G4double G4PolarizedAnnihilation::PostStepGetPhysicalInteractionLength(
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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G4double G4PolarizedAnnihilation::ComputeSaturationFactor(const G4Track& track)
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{
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G4Material* aMaterial = track.GetMaterial();
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const G4Material* aMaterial = track.GetMaterial();
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G4VPhysicalVolume* aPVolume = track.GetVolume();
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G4LogicalVolume* aLVolume = aPVolume->GetLogicalVolume();
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@@ -202,7 +202,7 @@ G4double G4PolarizedCompton::ComputeSaturationFactor(const G4Track& aTrack)
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const G4ParticleMomentum GammaDirection0 =
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aDynamicGamma->GetMomentumDirection();
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G4Material* aMaterial = aTrack.GetMaterial();
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const G4Material* aMaterial = aTrack.GetMaterial();
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G4VPhysicalVolume* aPVolume = aTrack.GetVolume();
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G4LogicalVolume* aLVolume = aPVolume->GetLogicalVolume();
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@@ -195,7 +195,7 @@ G4double G4PolarizedIonisation::PostStepGetPhysicalInteractionLength(
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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G4double G4PolarizedIonisation::ComputeSaturationFactor(const G4Track& track)
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{
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G4Material* aMaterial = track.GetMaterial();
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const G4Material* aMaterial = track.GetMaterial();
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G4VPhysicalVolume* aPVolume = track.GetVolume();
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G4LogicalVolume* aLVolume = aPVolume->GetLogicalVolume();
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