Import Geant4 11.1.0.beta source tree
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@@ -32,33 +32,26 @@
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#include <vector>
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#include <array>
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#include <cmath>
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#include <map>
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#include <unordered_map>
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#include <memory>
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#include <sstream>
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#include "G4MolecularConfiguration.hh"
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#include "G4Track.hh"
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class G4Voxel
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class G4VDNAMesh
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{
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public:
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G4VDNAMesh() = default;
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virtual ~G4VDNAMesh() = default;
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struct Index
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{
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Index()
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: x(0)
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, y(0)
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, z(0)
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Index() = default;
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Index(G4int _x, G4int _y, G4int _z)
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: x(_x)
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, y(_y)
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, z(_z)
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{}
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Index(int x0, int y0, int z0)
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: x(x0)
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, y(y0)
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, z(z0)
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{}
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friend std::ostream& operator<<(std::ostream& stream, const Index& rhs)
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{
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stream << "(" << rhs.x << ", " << rhs.y << ", " << rhs.z << ")";
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return stream;
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}
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~Index() = default;
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G4bool operator==(const Index& rhs) const
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{
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return x == rhs.x && y == rhs.y && z == rhs.z;
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@@ -67,89 +60,78 @@ class G4Voxel
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{
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return x != rhs.x || y != rhs.y || z != rhs.z;
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}
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Index operator+(const Index& rhs) const
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G4bool operator<(const Index& rhs) const
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{
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return { x + rhs.x, y + rhs.y, z + rhs.z };
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if(x != rhs.x)
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{
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return x < rhs.x;
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}
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else if(y != rhs.y)
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{
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return y < rhs.y;
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}
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else if(z != rhs.z)
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{
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return z < rhs.z;
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}
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else
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{
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return false;
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}
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}
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int x, y, z;
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friend std::ostream& operator<<(std::ostream& s, const Index& rhs);
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G4int x = 0;
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G4int y = 0;
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G4int z = 0;
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};
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using MolType = const G4MolecularConfiguration*;
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using MapList = std::map<MolType, size_t>;
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G4Voxel(MapList&& list, Index& index, G4DNABoundingBox&& box)
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: fMapList(std::move(list))
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, fIndex(index)
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, fBox(std::move(box))
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{}
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~G4Voxel() = default;
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const Index& GetIndex() const { return fIndex; }
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MapList& GetMapList() { return fMapList; }
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void SetMapList(MapList&& mapList) { fMapList = std::move(mapList); }
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G4double GetVolume() const
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struct hashFunc
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{
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auto xlo = fBox.Getxlo();
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auto ylo = fBox.Getylo();
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auto zlo = fBox.Getzlo();
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auto xhi = fBox.Getxhi();
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auto yhi = fBox.Getyhi();
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auto zhi = fBox.Getzhi();
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return (xhi - xlo) * (yhi - ylo) * (zhi - zlo);
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}
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private:
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MapList fMapList;
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Index fIndex;
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G4DNABoundingBox fBox;
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size_t operator()(const Index& k) const
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{
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size_t h1 = std::hash<G4int>()(k.x);
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size_t h2 = std::hash<G4int>()(k.y);
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size_t h3 = std::hash<G4int>()(k.z);
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return (h1 ^ (h2 << 1)) ^ h3;
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}
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};
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};
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class G4DNAMesh
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class G4DNAMesh : public G4VDNAMesh
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{
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public:
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using Index = G4Voxel::Index;
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using Key = unsigned int;
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using VoxelMap = std::map<Key, G4Voxel*>;
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using Box = G4DNABoundingBox;
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using MolType = const G4MolecularConfiguration*;
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using Data = std::map<MolType, size_t>;
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using Voxel = std::tuple<Index, Box, Data>;
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using IndexMap = std::unordered_map<Index, G4int, G4VDNAMesh::hashFunc>;
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using VoxelVector = std::vector<Voxel>;
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G4DNAMesh(const G4DNABoundingBox&, G4int);
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~G4DNAMesh();
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Key GetKey(const G4ThreeVector& pos) const;
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Index GetIndex(Key key) const;
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~G4DNAMesh() override;
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Index GetIndex(const G4ThreeVector& position) const;
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G4Voxel* GetVoxel(Key key);
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[[maybe_unused]] G4Voxel* GetVoxel(const Index& index);
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size_t size() { return fMesh.size(); }
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Index GetIndex(const Index& index, int) const;
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std::vector<Index> FindVoxelNeighbors(const Index& index) const;
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Voxel& GetVoxel(const Index& index); // GetorCreateVoxel
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size_t size() { return fVoxelVector.size(); };
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Index ConvertIndex(const Index& index, const G4int&) const;
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std::vector<Index> FindNeighboringVoxels(const Index& index) const;
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void Reset();
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G4Voxel::MapList& GetVoxelMapList(Key key);
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G4Voxel::MapList& GetVoxelMapList(const Index& index);
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Key GetKey(const Index& index) const;
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VoxelMap::iterator end() { return fMesh.end(); }
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VoxelMap::iterator begin() { return fMesh.begin(); }
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VoxelMap::const_iterator end() const { return fMesh.end(); }
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VoxelMap::const_iterator begin() const { return fMesh.begin(); }
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Data& GetVoxelMapList(const Index& index);
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auto end() { return fVoxelVector.end(); }
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auto begin() { return fVoxelVector.begin(); }
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VoxelVector::const_iterator const_end() const { return fVoxelVector.end(); }
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VoxelVector::const_iterator const_begin() const
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{
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return fVoxelVector.begin();
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}
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void PrintMesh();
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void PrintVoxel(const Index& index);
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const G4DNABoundingBox& GetBoundingBox() const;
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G4DNABoundingBox GetBoundingBox(const Index& index);
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G4int GetNumberOfType(G4Voxel::MolType type) const;
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void SetVoxelMapList(const Key& key, G4Voxel::MapList&& mapList);
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G4int GetNumberOfType(MolType type) const;
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void InitializeVoxel(const Index& key, Data&& mapList);
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G4double GetResolution() const;
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private:
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VoxelMap fMesh;
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IndexMap fIndexMap;
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VoxelVector fVoxelVector;
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const G4DNABoundingBox* fpBoundingMesh;
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G4double fResolution;
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};
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