Import Geant4 11.1.0.beta source tree
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@@ -48,8 +48,8 @@ class G4RayShooter
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{
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public:
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G4RayShooter();
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virtual ~G4RayShooter();
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G4RayShooter() = default;
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virtual ~G4RayShooter() = default;
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void Shoot(G4Event* evt, G4ThreeVector vtx, G4ThreeVector direc);
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// Generates a primary vertex and a primary particle at the given
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@@ -57,12 +57,9 @@ class G4RayShooter
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// by G4RayTracer and G4MaterialScanner.
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private:
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void SetInitialValues();
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G4ParticleDefinition* particle_definition = nullptr;
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G4ParticleMomentum particle_momentum_direction;
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G4double particle_energy = 0.0;
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G4double particle_energy = 1.0*CLHEP::GeV;
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G4ThreeVector particle_position;
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G4double particle_time = 0.0;
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G4ThreeVector particle_polarization;
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