Import Geant4 10.6.2 source tree
This commit is contained in:
@@ -71,10 +71,12 @@ This example simulates a simplified fixed target experiment.
|
||||
\section B2_s4 PRIMARY GENERATOR
|
||||
|
||||
The primary generator action class employs the G4ParticleGun.
|
||||
The primary kinematics consists of a single particle which hits the target
|
||||
perpendicular to the entrance face. The type of the particle
|
||||
The primary kinematics consists of a single particle which starts at the world boundary
|
||||
and hits the target perpendicular to the entrance face. The type of the particle
|
||||
and its energy can be changed via the G4 built-in commands of
|
||||
the G4ParticleGun class.
|
||||
the G4ParticleGun class.
|
||||
Note that this particular case of starting a primary particle on the world boundary
|
||||
requires shooting in a direction towards inside the world.
|
||||
|
||||
\section B2_s5 RUNS and EVENTS
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
############################################
|
||||
|
||||
**************************************************************
|
||||
Geant4 version Name: geant4-10-06-patch-01 (14-February-2020)
|
||||
Geant4 version Name: geant4-10-06-patch-02 (29-May-2020)
|
||||
Copyright : Geant4 Collaboration
|
||||
References : NIM A 506 (2003), 250-303
|
||||
: IEEE-TNS 53 (2006), 270-278
|
||||
@@ -794,7 +794,7 @@ Limit excitation energy for Fermi BreakUp (MeV) 20
|
||||
Level density (1/MeV) 0.075
|
||||
Use simple level density model 1
|
||||
Use discrete excitation energy of the residual 0
|
||||
Time limit for long lived isomeres (ns) 1e+12
|
||||
Time limit for long lived isomeres (ns) 1000
|
||||
Internal e- conversion flag 1
|
||||
Store e- internal conversion data 0
|
||||
Electron internal conversion ID 2
|
||||
|
||||
@@ -87,6 +87,8 @@ void B2PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
|
||||
G4cerr << "The gun will be place in the center." << G4endl;
|
||||
}
|
||||
|
||||
// Note that this particular case of starting a primary particle on the world boundary
|
||||
// requires shooting in a direction towards inside the world.
|
||||
fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
|
||||
|
||||
fParticleGun->GeneratePrimaryVertex(anEvent);
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
############################################
|
||||
|
||||
**************************************************************
|
||||
Geant4 version Name: geant4-10-06-patch-01 (14-February-2020)
|
||||
Geant4 version Name: geant4-10-06-patch-02 (29-May-2020)
|
||||
Copyright : Geant4 Collaboration
|
||||
References : NIM A 506 (2003), 250-303
|
||||
: IEEE-TNS 53 (2006), 270-278
|
||||
@@ -790,7 +790,7 @@ Limit excitation energy for Fermi BreakUp (MeV) 20
|
||||
Level density (1/MeV) 0.075
|
||||
Use simple level density model 1
|
||||
Use discrete excitation energy of the residual 0
|
||||
Time limit for long lived isomeres (ns) 1e+12
|
||||
Time limit for long lived isomeres (ns) 1000
|
||||
Internal e- conversion flag 1
|
||||
Store e- internal conversion data 0
|
||||
Electron internal conversion ID 2
|
||||
|
||||
@@ -87,6 +87,8 @@ void B2PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
|
||||
G4cerr << "The gun will be place in the center." << G4endl;
|
||||
}
|
||||
|
||||
// Note that this particular case of starting a primary particle on the world boundary
|
||||
// requires shooting in a direction towards inside the world.
|
||||
fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
|
||||
|
||||
fParticleGun->GeneratePrimaryVertex(anEvent);
|
||||
|
||||
@@ -14,6 +14,11 @@ track of all tags.
|
||||
* Reverse chronological order (last date on top), please *
|
||||
----------------------------------------------------------
|
||||
|
||||
13/02/20 I. Hrivnacova (exampleB2-V10-05-01)
|
||||
- Updated READMEs and added a comment in B2PrimaryGeneratorAction
|
||||
that starting a primary particle on the world boundary
|
||||
requires shooting in a direction towards inside the world
|
||||
|
||||
21/11/19 G. Cosmo (exampleB2-V10-05-00)
|
||||
- Use default MixMax random engine.
|
||||
|
||||
|
||||
@@ -71,10 +71,12 @@
|
||||
4- PRIMARY GENERATOR
|
||||
|
||||
The primary generator action class employs the G4ParticleGun.
|
||||
The primary kinematics consists of a single particle which hits the target
|
||||
perpendicular to the entrance face. The type of the particle
|
||||
The primary kinematics consists of a single particle which starts at the world boundary
|
||||
and hits the target perpendicular to the entrance face. The type of the particle
|
||||
and its energy can be changed via the G4 built-in commands of
|
||||
the G4ParticleGun class.
|
||||
the G4ParticleGun class.
|
||||
Note that this particular case of starting a primary particle on the world boundary
|
||||
requires shooting in a direction towards inside the world.
|
||||
|
||||
5- RUNS and EVENTS
|
||||
|
||||
|
||||
Reference in New Issue
Block a user