Import Geant4 10.6.2 source tree

This commit is contained in:
Gabriele Cosmo
2020-05-29 14:54:29 +02:00
parent 8c87fe78c4
commit c02c370437
448 changed files with 23779 additions and 31516 deletions
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@@ -71,10 +71,12 @@ This example simulates a simplified fixed target experiment.
\section B2_s4 PRIMARY GENERATOR
The primary generator action class employs the G4ParticleGun.
The primary kinematics consists of a single particle which hits the target
perpendicular to the entrance face. The type of the particle
The primary kinematics consists of a single particle which starts at the world boundary
and hits the target perpendicular to the entrance face. The type of the particle
and its energy can be changed via the G4 built-in commands of
the G4ParticleGun class.
the G4ParticleGun class.
Note that this particular case of starting a primary particle on the world boundary
requires shooting in a direction towards inside the world.
\section B2_s5 RUNS and EVENTS
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@@ -4,7 +4,7 @@
############################################
**************************************************************
Geant4 version Name: geant4-10-06-patch-01 (14-February-2020)
Geant4 version Name: geant4-10-06-patch-02 (29-May-2020)
Copyright : Geant4 Collaboration
References : NIM A 506 (2003), 250-303
: IEEE-TNS 53 (2006), 270-278
@@ -794,7 +794,7 @@ Limit excitation energy for Fermi BreakUp (MeV) 20
Level density (1/MeV) 0.075
Use simple level density model 1
Use discrete excitation energy of the residual 0
Time limit for long lived isomeres (ns) 1e+12
Time limit for long lived isomeres (ns) 1000
Internal e- conversion flag 1
Store e- internal conversion data 0
Electron internal conversion ID 2
@@ -87,6 +87,8 @@ void B2PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
G4cerr << "The gun will be place in the center." << G4endl;
}
// Note that this particular case of starting a primary particle on the world boundary
// requires shooting in a direction towards inside the world.
fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
fParticleGun->GeneratePrimaryVertex(anEvent);
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@@ -4,7 +4,7 @@
############################################
**************************************************************
Geant4 version Name: geant4-10-06-patch-01 (14-February-2020)
Geant4 version Name: geant4-10-06-patch-02 (29-May-2020)
Copyright : Geant4 Collaboration
References : NIM A 506 (2003), 250-303
: IEEE-TNS 53 (2006), 270-278
@@ -790,7 +790,7 @@ Limit excitation energy for Fermi BreakUp (MeV) 20
Level density (1/MeV) 0.075
Use simple level density model 1
Use discrete excitation energy of the residual 0
Time limit for long lived isomeres (ns) 1e+12
Time limit for long lived isomeres (ns) 1000
Internal e- conversion flag 1
Store e- internal conversion data 0
Electron internal conversion ID 2
@@ -87,6 +87,8 @@ void B2PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
G4cerr << "The gun will be place in the center." << G4endl;
}
// Note that this particular case of starting a primary particle on the world boundary
// requires shooting in a direction towards inside the world.
fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
fParticleGun->GeneratePrimaryVertex(anEvent);
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@@ -14,6 +14,11 @@ track of all tags.
* Reverse chronological order (last date on top), please *
----------------------------------------------------------
13/02/20 I. Hrivnacova (exampleB2-V10-05-01)
- Updated READMEs and added a comment in B2PrimaryGeneratorAction
that starting a primary particle on the world boundary
requires shooting in a direction towards inside the world
21/11/19 G. Cosmo (exampleB2-V10-05-00)
- Use default MixMax random engine.
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@@ -71,10 +71,12 @@
4- PRIMARY GENERATOR
The primary generator action class employs the G4ParticleGun.
The primary kinematics consists of a single particle which hits the target
perpendicular to the entrance face. The type of the particle
The primary kinematics consists of a single particle which starts at the world boundary
and hits the target perpendicular to the entrance face. The type of the particle
and its energy can be changed via the G4 built-in commands of
the G4ParticleGun class.
the G4ParticleGun class.
Note that this particular case of starting a primary particle on the world boundary
requires shooting in a direction towards inside the world.
5- RUNS and EVENTS