Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VisCommandsViewer.cc,v 2.3 1998/12/09 23:56:30 allison Exp $
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// GEANT4 tag $Name: geant4-00 $
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// /vis/viewer commands - John Allison 25th October 1998
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#include "G4VisCommandsViewer.hh"
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#include "G4VisManager.hh"
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#include "G4GraphicsSystemList.hh"
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#include "G4VisCommandsScene.hh"
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#include "G4UIcommand.hh"
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#include "G4UIcmdWithAString.hh"
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#include "G4ios.hh"
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#ifdef WIN32
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#include <strstrea.h>
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#else
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#include <strstream.h>
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#endif
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G4VVisCommandViewer::G4VVisCommandViewer () {}
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G4String G4VVisCommandViewer::ShortName (const G4String& name) {
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G4String shortName = name;
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if (name.contains (' ')) {
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shortName = name (0, name.first (' '));
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}
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return shortName;
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}
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void G4VVisCommandViewer::UpdateCandidateLists () {
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const G4SceneList& sceneHandlerList = fpVisManager -> GetAvailableScenes ();
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G4int nHandlers = sceneHandlerList.entries ();
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fViewerNameList = G4String ();
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for (int iHandler = 0; iHandler < nHandlers; iHandler++) {
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G4VScene* sceneHandler = sceneHandlerList [iHandler];
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const G4VViewList& viewerList = sceneHandler -> GetViewList ();
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for (int iViewer = 0; iViewer < viewerList.entries (); iViewer++) {
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const G4String& viewerName = viewerList [iViewer] -> GetName ();
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fViewerNameList += ShortName (viewerName) + " ";
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}
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}
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fViewerNameList = fViewerNameList.strip ();
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if (fpCommandViewerRemove) {
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fpCommandViewerRemove -> GetParameter (0) ->
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SetParameterCandidates (fViewerNameList);
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}
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if (fpCommandViewerSelect) {
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fpCommandViewerSelect -> GetParameter (0) ->
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SetParameterCandidates (fViewerNameList);
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}
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}
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G4String G4VVisCommandViewer::fViewerNameList;
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////////////// /vis/viewer/create ///////////////////////////////////////
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G4VisCommandViewerCreate::G4VisCommandViewerCreate (): fId (0) {
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G4bool omitable;
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fpCommand = new G4UIcommand ("/vis/viewer/create", this);
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fpCommand -> SetGuidance
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("/vis/viewer/create [<scene-handler>] [<viewer-name>]");
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fpCommand -> SetGuidance
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("Creates an viewer for a specific scene handler.");
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fpCommand -> SetGuidance
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("Default scene handler is the current scene handler.");
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fpCommand -> SetGuidance
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("Invents a name if not supplied. (Note: the system adds information");
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fpCommand -> SetGuidance
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("to the name for identification - only the characters up to the first");
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fpCommand -> SetGuidance
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("blank are used for removing, selecting, etc.)");
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fpCommand -> SetGuidance ("This scene handler and viewer become current.");
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G4UIparameter* parameter;
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parameter = new G4UIparameter ("scene-handler", 's', omitable = true);
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parameter -> SetCurrentAsDefault (true);
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fpCommand -> SetParameter (parameter);
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parameter = new G4UIparameter ("viewer-name", 's', omitable = true);
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parameter -> SetCurrentAsDefault (true);
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fpCommand -> SetParameter (parameter);
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fpCommandViewerCreate = fpCommand;
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}
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G4VisCommandViewerCreate::~G4VisCommandViewerCreate () {
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delete fpCommand;
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}
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G4String G4VisCommandViewerCreate::NextName () {
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const int charLength = 100;
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char nextName [charLength];
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ostrstream ost (nextName, charLength);
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G4VScene* sceneHandler = fpVisManager -> GetCurrentScene ();
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ost << "viewer-" << fId << " (";
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if (sceneHandler) {
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ost << sceneHandler -> GetGraphicsSystem () -> GetName ();
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}
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else {
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ost << "no_scene_handlers";
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}
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ost << ")" << ends;
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return nextName;
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}
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G4String G4VisCommandViewerCreate::GetCurrentValue (G4UIcommand* command) {
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G4String currentValue;
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G4VScene* currentSceneHandler = fpVisManager -> GetCurrentScene ();
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if (currentSceneHandler) {
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currentValue = currentSceneHandler -> GetName ();
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}
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else {
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currentValue = "none";
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}
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currentValue += ' ';
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currentValue += '"';
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currentValue += NextName ();
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currentValue += '"';
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/* Replaces currentValue += NextName ();
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// Now need to handle the possibility that NextName contains
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// embedded blanks.
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currentValue += '"';
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const int charLength = 100;
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char nextName [charLength];
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strncpy (nextName, NextName (), charLength);
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for (int i = 0; nextName[i]; i++) {
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currentValue += nextName[i];
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}
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*/
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return currentValue;
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}
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void G4VisCommandViewerCreate::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4String sceneHandlerName, newName;
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istrstream is ((char*)newValue.data());
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is >> sceneHandlerName;
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// Now need to handle the possibility that the second string
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// contains embedded blanks within quotation marks.
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char c;
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while (is.get (c)) newName += c;
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newName = newName.strip (G4String::both, ' ');
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newName = newName.strip (G4String::both, '"');
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const G4SceneList& sceneHandlerList = fpVisManager -> GetAvailableScenes ();
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G4int nHandlers = sceneHandlerList.entries ();
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if (nHandlers <= 0) {
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G4cout << "G4VisCommandViewerCreate::SetNewValue: no scene handlers."
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"\n Create a scene handler with \"/vis/create/sceneHandler\""
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<< endl;
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return;
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}
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G4int iHandler;
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for (iHandler = 0; iHandler < nHandlers; iHandler++) {
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if (sceneHandlerList [iHandler] -> GetName () == sceneHandlerName) break;
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}
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if (iHandler < 0 || iHandler >= nHandlers) {
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// Invalid command line argument or non.
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// This shouldn't happen!!!!!!
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G4cerr << "G4VisCommandViewerCreate::SetNewValue:"
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" invalid scene handler specified."
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<< endl;
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return;
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}
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// Valid index. Set current scene handler and graphics system in
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// preparation for creating viewer.
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G4VScene* sceneHandler = sceneHandlerList [iHandler];
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if (sceneHandler != fpVisManager -> GetCurrentScene ()) {
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fpVisManager -> SetCurrentScene (sceneHandler);
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}
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// Now deal with name of viewer.
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G4String nextName = NextName ();
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if (newName == "") {
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newName = nextName;
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}
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if (newName == nextName) fId++;
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for (iHandler = 0; iHandler < nHandlers; iHandler++) {
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G4VScene* sceneHandler = sceneHandlerList [iHandler];
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const G4VViewList& viewerList = sceneHandler -> GetViewList ();
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for (int iViewer = 0; iViewer < viewerList.entries (); iViewer++) {
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if (viewerList [iViewer] -> GetName () == newName ) {
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G4cout << "Viewer \"" << newName << "\" already exists." << endl;
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return;
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}
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}
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}
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// Create viewer.
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fpVisManager -> CreateView (newName);
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G4cout << "New viewer \"" << newName << "\" created." << endl;
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UpdateCandidateLists ();
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}
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////////////// /vis/viewer/list ///////////////////////////////////////
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G4VisCommandViewerList::G4VisCommandViewerList () {
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G4bool omitable;
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fpCommand = new G4UIcommand ("/vis/viewer/list", this);
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fpCommand -> SetGuidance
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("/vis/viewer/list [<viewer-name>] [<verbosity>]");
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fpCommand -> SetGuidance ("Lists viewers(s).");
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fpCommand -> SetGuidance ("<viewer-name> default is \"all\"");
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fpCommand -> SetGuidance
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("<verbosity> is 0 for short (default) or 1 for long listing.");
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G4UIparameter* parameter;
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parameter = new G4UIparameter("viewer-name", 's',
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omitable = true);
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parameter -> SetCurrentAsDefault (false);
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parameter -> SetDefaultValue ("all");
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fpCommand -> SetParameter (parameter);
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parameter = new G4UIparameter ("verbosity", 'i',
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omitable = true);
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parameter -> SetCurrentAsDefault (false);
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parameter -> SetDefaultValue (0);
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fpCommand -> SetParameter (parameter);
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}
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G4VisCommandViewerList::~G4VisCommandViewerList () {
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delete fpCommand;
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}
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G4String G4VisCommandViewerList::GetCurrentValue (G4UIcommand* command) {
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return "";
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}
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void G4VisCommandViewerList::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4String name;
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G4int verbosity;
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istrstream is ((char*)newValue.data());
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is >> name >> verbosity;
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G4bool found = false;
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const G4SceneList& sceneHandlerList = fpVisManager -> GetAvailableScenes ();
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G4int nHandlers = sceneHandlerList.entries ();
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for (int iHandler = 0; iHandler < nHandlers; iHandler++) {
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G4VScene* sceneHandler = sceneHandlerList [iHandler];
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const G4VViewList& viewerList = sceneHandler -> GetViewList ();
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for (int iViewer = 0; iViewer < viewerList.entries (); iViewer++) {
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if (name != "all") {
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if (name != viewerList [iViewer] -> GetName ()) continue;
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}
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found = true;
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G4cout << "Scene handler \"" << sceneHandler -> GetName ()
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<< "\": viewer \"" << viewerList [iViewer] -> GetName ()
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<< "\"";
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if (verbosity > 0) {
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G4cout << "\n " << *(viewerList [iViewer]);
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}
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G4cout << endl;
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}
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}
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if (!found) {
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G4cout << "No viewers found";
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if (name != "all") {
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G4cout << " of name \"" << name << "\"";
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}
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G4cout << "." << endl;
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}
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}
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////////////// /vis/viewer/remove ///////////////////////////////////////
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G4VisCommandViewerRemove::G4VisCommandViewerRemove () {
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G4bool omitable, currentAsDefault;
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fpCommand = new G4UIcmdWithAString ("/vis/viewer/remove", this);
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fpCommand -> SetGuidance ("/vis/viewer/remove <viewer-name>");
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fpCommand -> SetGuidance ("Removes viewers.");
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fpCommand -> SetGuidance
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("Specify viewer by name (\"/vis/viewer/list\""
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"\n to see possibilities).");
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fpCommand -> SetParameterName ("viewer-name",
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omitable = false,
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currentAsDefault = true);
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fpCommandViewerRemove = fpCommand;
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}
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G4VisCommandViewerRemove::~G4VisCommandViewerRemove () {
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delete fpCommand;
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}
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G4String G4VisCommandViewerRemove::GetCurrentValue (G4UIcommand* command) {
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G4VView* viewer = fpVisManager -> GetCurrentView ();
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if (viewer) {
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return viewer -> GetName ();
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}
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else {
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return "none";
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}
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}
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void G4VisCommandViewerRemove::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4String& removeName = newValue;
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G4String removeShortName = ShortName (removeName);
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G4VView* currentViewer = fpVisManager -> GetCurrentView ();
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G4String currentName;
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if (currentViewer) {
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currentName = currentViewer -> GetName ();
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}
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G4String currentShortName = ShortName (currentName);
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const G4SceneList& sceneHandlerList = fpVisManager -> GetAvailableScenes ();
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G4int nHandlers = sceneHandlerList.entries ();
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G4int iHandler, iViewer;
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G4VScene* sceneHandler;
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G4VView* viewer;
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G4bool found = false;
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for (iHandler = 0; iHandler < nHandlers; iHandler++) {
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sceneHandler = sceneHandlerList [iHandler];
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const G4VViewList& viewerList = sceneHandler -> GetViewList ();
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for (iViewer = 0; iViewer < viewerList.entries (); iViewer++) {
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viewer = viewerList [iViewer];
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const G4String& viewerName = viewer -> GetName ();
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if (removeShortName == ShortName (viewerName)) {
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found = true;
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break;
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}
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}
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}
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if (!found) {
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G4cout << "Viewer \"" << removeName
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<< "\" not found - \"/vis/viewer/list\" to see possibilities."
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<< endl;
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return;
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}
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G4cout << "Viewer \"" << removeName << "\" removed." << endl;
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if (removeShortName == currentShortName) {
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fpVisManager -> DeleteCurrentView ();
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}
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else {
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sceneHandler -> SetViewList ().remove (viewer);
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G4cout << "Current viewer unchanged." << endl;
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}
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UpdateCandidateLists ();
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}
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////////////// /vis/viewer/select ///////////////////////////////////////
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G4VisCommandViewerSelect::G4VisCommandViewerSelect () {
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G4bool omitable, currentAsDefault;
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fpCommand = new G4UIcmdWithAString ("/vis/viewer/select", this);
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fpCommand -> SetGuidance ("/vis/viewer/select [<viewer-name>]");
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fpCommand -> SetGuidance ("Selects current viewer.");
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fpCommand -> SetGuidance
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("Specify viewer by name (\"/vis/viewer/list\""
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"\n to see possibilities).");
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fpCommand -> SetParameterName ("viewer-name",
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omitable = true,
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currentAsDefault = true);
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fpCommandViewerSelect = fpCommand;
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}
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G4VisCommandViewerSelect::~G4VisCommandViewerSelect () {
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delete fpCommand;
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}
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G4String G4VisCommandViewerSelect::GetCurrentValue
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(G4UIcommand* command) {
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G4VView* viewer = fpVisManager -> GetCurrentView ();
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if (viewer) {
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return viewer -> GetName ();
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}
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else {
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return "none";
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}
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}
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void G4VisCommandViewerSelect::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4String& selectName = newValue;
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G4String selectShortName = ShortName (selectName);
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const G4SceneList& sceneHandlerList = fpVisManager -> GetAvailableScenes ();
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G4int nHandlers = sceneHandlerList.entries ();
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G4int iHandler, iViewer;
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G4VScene* sceneHandler;
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G4VView* viewer;
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G4bool found = false;
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for (iHandler = 0; iHandler < nHandlers; iHandler++) {
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sceneHandler = sceneHandlerList [iHandler];
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const G4VViewList& viewerList = sceneHandler -> GetViewList ();
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for (iViewer = 0; iViewer < viewerList.entries (); iViewer++) {
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viewer = viewerList [iViewer];
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if (selectShortName == ShortName (viewer -> GetName ())) {
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found = true;
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break;
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}
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}
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}
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G4cout << "Viewer \"" << selectName << "\"";
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if (found) {
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if (ShortName (fpVisManager -> GetCurrentView () -> GetName ())
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== selectShortName) {
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G4cout << " already selected." << endl;
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}
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else {
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G4cout << " being selected." << endl;
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fpVisManager -> SetCurrentView (viewer);
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}
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}
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else {
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G4cout << " not found - \"/vis/viewer/list\""
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"\n to see possibilities."
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<< endl;
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}
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}
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