Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VScene.icc,v 2.3 1998/11/06 13:43:04 allison Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// John Allison 19th July 1996.
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inline G4bool G4VScene::operator == (const G4VScene& scene) const {
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return this == &scene;
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}
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inline void G4VScene::EndModeling () {}
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inline void G4VScene::AddThis (const G4Box& box) {
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RequestPrimitives (box);
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// If your graphics system is sophisticated enough to handle a
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// particular solid shape as a primitive, in your derived class write a
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// function to override this. (Note: some compilers warn that your
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// function "hides" this one. That's OK.)
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// Your function might look like this...
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// void G4MyScene::AddThis (const G4Box& box) {
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// Get parameters of appropriate object, e.g.:
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// G4double dx = box.GetXHalfLength ();
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// G4double dy = box.GetYHalfLength ();
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// G4double dz = box.GetZHalfLength ();
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// and Draw or Store in your display List.
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}
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inline void G4VScene::AddThis (const G4Tubs& tubs) {
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RequestPrimitives (tubs);
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}
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inline void G4VScene::AddThis (const G4Cons& cons) {
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RequestPrimitives (cons);
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}
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inline void G4VScene::AddThis (const G4Trd& trd) {
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RequestPrimitives (trd);
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}
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inline void G4VScene::AddThis (const G4Trap& trap) {
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RequestPrimitives (trap);
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}
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inline void G4VScene::AddThis (const G4Sphere& sphere) {
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RequestPrimitives ( sphere );
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}
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inline void G4VScene::AddThis (const G4Para& para ) {
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RequestPrimitives ( para );
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}
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inline void G4VScene::AddThis (const G4Torus& torus ) {
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RequestPrimitives ( torus );
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}
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inline void G4VScene::AddThis (const G4VSolid& solid) {
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RequestPrimitives (solid);
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}
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inline void G4VScene::PreAddThis (const G4Transform3D& objectTransformation,
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const G4VisAttributes& visAttribs) {
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fpObjectTransformation = &objectTransformation;
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fpVisAttribs = &visAttribs;
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}
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inline void G4VScene::PostAddThis () {}
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inline void G4VScene::ClearStore () {}
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inline G4VGraphicsSystem* G4VScene::GetGraphicsSystem () const {
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return &fSystem;
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}
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inline G4int G4VScene::GetSceneId () const {
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return fSceneId;
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}
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inline G4int G4VScene::GetViewCount () const {
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return fViewCount;
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}
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inline
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G4double G4VScene::GetMarkerDiameter (const G4VMarker& marker,
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G4VScene::MarkerSizeType& sizeType) {
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return GetMarkerSize (marker, sizeType);
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}
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inline
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G4double G4VScene::GetMarkerRadius (const G4VMarker& marker,
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G4VScene::MarkerSizeType& sizeType) {
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return GetMarkerSize (marker, sizeType) / 2.;
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}
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inline G4int G4VScene::IncrementViewCount () {
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return fViewCount++;
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}
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inline const G4String& G4VScene::GetName () const {
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return fName;
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}
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inline void G4VScene::SetName (const G4String& name) {
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fName = name;
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}
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inline const G4SceneData& G4VScene::GetSceneData () const {
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return fSD;
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}
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inline const G4VViewList& G4VScene::GetViewList () const {
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return fViewList;
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}
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inline const G4VModel* G4VScene::GetModel () const {
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return fpModel;
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}
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inline G4VView* G4VScene::GetCurrentView () const {
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return fpView;
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}
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inline void G4VScene::SetCurrentView (G4VView* pView) {
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fpView = pView;
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}
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inline G4VViewList& G4VScene::SetViewList () {
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return fViewList;
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}
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inline void
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G4VScene::SetModel (const G4VModel* pModel) {
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fpModel = pModel;
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}
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inline const G4Colour& G4VScene::GetColor (const G4Visible& visible) {
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return GetColour (visible);
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}
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inline const G4Colour& G4VScene::GetTextColor (const G4Text& text) {
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return GetTextColour (text);
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}
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