Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VGraphicsSystem.hh,v 2.1 1998/11/06 13:43:02 allison Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// John Allison 27th March 1996
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// Abstract interface class for graphics systems.
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#ifndef G4VGRAPHICSSYSTEM_HH
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#define G4VGRAPHICSSYSTEM_HH
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#include "globals.hh"
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class G4VScene;
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class G4VView;
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class G4VGraphicsSystem {
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public:
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enum Functionality {
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noFunctionality,
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twoD, // Simple 2D, e.g., X (no stored structures).
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twoDStore, // 2D with stored structures.
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threeD, // Passive 3D (with stored structures).
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threeDInteractive, // 3D with "pick" functionality.
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virtualReality // Virtual Reality functionality.
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};
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G4VGraphicsSystem (const G4String& name,
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Functionality f);
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G4VGraphicsSystem (const G4String& name,
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const G4String& nickname,
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Functionality f);
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G4VGraphicsSystem (const G4String& name,
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const G4String& nickname,
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const G4String& description,
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Functionality f);
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virtual ~G4VGraphicsSystem ();
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// For RWTPtrOrderedVector...
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G4bool operator == (const G4VGraphicsSystem& system) const;
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virtual G4VScene* CreateScene (const G4String& name) = 0;
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virtual G4VView* CreateView (G4VScene&, const G4String& name) = 0;
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// Access functions.
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const G4String& GetName () const;
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const G4String& GetNickname () const;
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const G4String& GetDescription () const;
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Functionality GetFunctionality () const;
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protected:
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const G4String fName;
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const G4String fNickname;
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const G4String fDescription;
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Functionality fFunctionality;
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};
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ostream& operator << (ostream& os, const G4VGraphicsSystem& gs);
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#include "G4VGraphicsSystem.icc"
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#endif
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