Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4SceneData.hh,v 2.7 1998/11/29 15:34:00 allison Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// Scene data John Allison 19th July 1996.
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//
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// Defines the scene in terms of GEANT4 objects. All other parameters are
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// in G4ViewParamaters.
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//
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// Note that although the C++ name is G4SceneData, it is often simply
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// referred to as the scene.
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#ifndef G4SCENEDATA_HH
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#define G4SCENEDATA_HH
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#include "globals.hh"
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#include "G4ios.hh"
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class G4VPhysicalVolume;
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#include "G4VisExtent.hh"
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#include "G4Point3D.hh"
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#include "G4VModel.hh"
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#include <rw/tpordvec.h>
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class G4SceneData {
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friend ostream& operator << (ostream& os, const G4SceneData& d);
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friend G4bool operator != (const G4SceneData& d1,
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const G4SceneData& d2);
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public:
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enum {UNLIMITED = -1};
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G4SceneData (const G4String& name = "invalid scene");
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~G4SceneData ();
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// Makes use of default (compiler generated) copy constructor and
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// assignment operator.
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// For RWTPtrOrderedVector...
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G4bool operator == (const G4SceneData& sd) const;
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//////////////////////////////////////////////////////
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// Get functions...
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const G4String& GetName () const;
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G4bool IsEmpty () const;
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const RWTPtrOrderedVector <G4VModel>& GetRunDurationModelList () const;
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// Contains models which are expected to last for the duration of
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// the run, for example geometry volumes.
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const RWTPtrOrderedVector <G4VModel>& GetEndOfEventModelList () const;
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// Contains models which are described at the end of event when the
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// scene is current.
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const G4VisExtent& GetExtent () const;
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// Overall extent of all objects in the scene.
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const G4Point3D& GetStandardTargetPoint () const;
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// Usually centre of extent. See G4ViewParameters for definition.
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//////////////////////////////////////////////
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// Add, Set, Clear functions...
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void AddRunDurationModel (G4VModel*);
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// Adds models of type which are expected to last for the duration
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// of the run, for example geometry volumes.
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void AddEndOfEventModel (G4VModel*);
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// Adds models of type which are described at the end of event when
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// the scene is current.
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RWTPtrOrderedVector <G4VModel>& SetRunDurationModelList ();
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// Allows you to change the model list - do with care!
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RWTPtrOrderedVector <G4VModel>& SetEndOfEventModelList ();
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// Allows you to change the model list - do with care!
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void Clear ();
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// Clears and destroys models in all lists.
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private:
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G4String fName;
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RWTPtrOrderedVector <G4VModel> fRunDurationModelList;
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RWTPtrOrderedVector <G4VModel> fEndOfEventModelList;
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G4VisExtent fExtent;
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G4Point3D fStandardTargetPoint;
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};
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#include "G4SceneData.icc"
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#endif
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