Import Geant4 0.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-01 15:25:35 +02:00
parent 54d6b71f95
commit b97f8d0df7
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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML2.cc,v 2.2 1998/11/09 19:33:31 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML2.cc
// Satoshi Tanaka & Yasuhide Sawada
//=================//
#ifdef G4VIS_BUILD_VRML_DRIVER
//=================//
#include <stdio.h> // sscanf
#include <stdlib.h> // getenv
#include "G4VScene.hh"
#include "G4VRML2.hh"
#include "G4VRML2Scene.hh"
#include "G4VRML2View.hh"
#include "G4FRClient.hh"
G4VRML2::G4VRML2() :
G4VGraphicsSystem("VRML2", "VRML2", G4VGraphicsSystem::threeD)
{
// port number
fPort = FR_VRML_DEFAULT_PORT;
char *pport = getenv(FR_VRML_PORT_ENV);
if (pport) {
sscanf(pport, "%d", &fPort);
}
// host name
fHostName = "localhost" ; // G4String::operator = ( const char* cs )
char *phostname = getenv(FR_VRML_HOST_NAME_ENV);
if (phostname) {
fHostName = phostname;
}
}
G4VRML2::~G4VRML2()
{
}
G4VScene* G4VRML2::CreateScene(const G4String& name)
{
G4VScene *p = NULL;
p = new G4VRML2Scene(*this, name);
G4cout << G4VRML2Scene::GetSceneCount()
<< " " << fName << " scenes extanct." << endl;
return p;
}
G4VView* G4VRML2::CreateView(G4VScene& scene, const G4String& name)
{
G4VView* pView = NULL;
G4VRML2Scene* pScene = (G4VRML2Scene*)&scene;
pView = new G4VRML2View(*pScene, name);
return pView;
}
#endif