Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VRML2.cc,v 2.2 1998/11/09 19:33:31 allison Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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// G4VRML2.cc
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// Satoshi Tanaka & Yasuhide Sawada
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//=================//
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#ifdef G4VIS_BUILD_VRML_DRIVER
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//=================//
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#include <stdio.h> // sscanf
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#include <stdlib.h> // getenv
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#include "G4VScene.hh"
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#include "G4VRML2.hh"
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#include "G4VRML2Scene.hh"
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#include "G4VRML2View.hh"
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#include "G4FRClient.hh"
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G4VRML2::G4VRML2() :
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G4VGraphicsSystem("VRML2", "VRML2", G4VGraphicsSystem::threeD)
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{
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// port number
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fPort = FR_VRML_DEFAULT_PORT;
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char *pport = getenv(FR_VRML_PORT_ENV);
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if (pport) {
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sscanf(pport, "%d", &fPort);
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}
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// host name
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fHostName = "localhost" ; // G4String::operator = ( const char* cs )
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char *phostname = getenv(FR_VRML_HOST_NAME_ENV);
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if (phostname) {
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fHostName = phostname;
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}
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}
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G4VRML2::~G4VRML2()
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{
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}
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G4VScene* G4VRML2::CreateScene(const G4String& name)
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{
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G4VScene *p = NULL;
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p = new G4VRML2Scene(*this, name);
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G4cout << G4VRML2Scene::GetSceneCount()
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<< " " << fName << " scenes extanct." << endl;
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return p;
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}
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G4VView* G4VRML2::CreateView(G4VScene& scene, const G4String& name)
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{
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G4VView* pView = NULL;
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G4VRML2Scene* pScene = (G4VRML2Scene*)&scene;
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pView = new G4VRML2View(*pScene, name);
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return pView;
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}
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#endif
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