Import Geant4 0.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-01 15:25:35 +02:00
parent 54d6b71f95
commit b97f8d0df7
3237 changed files with 807095 additions and 0 deletions
@@ -0,0 +1,40 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: FRClient.h,v 2.0 1998/07/02 16:48:04 gunter Exp $
// GEANT4 tag $Name: geant4-00 $
//
// FRClient.h
// FukuiRenderer Client
// Yasuhide Sawada & Satoshi Tanaka
#ifdef G4VIS_BUILD_VRML_DRIVER
#ifndef FR_CLIENT_H
#define FR_CLIENT_H
#define FRSendLength 256
class FRClient {
public:
FRClient();
virtual ~FRClient();
int create();
int connect(const char *hostname, int port);
int send(const char *sendbuf);
int receive(char *recvbuf);
int close();
protected:
int fd;
int port;
};
#endif //FR_CLIENT_H
#endif //G4VIS_BUILD_VRML_DRIVER
@@ -0,0 +1,51 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRClient.hh,v 2.0 1998/07/02 16:47:52 gunter Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4FRClient.hh
// Yasuhide Sawada and Satoshi Tanaka
#ifdef G4VIS_BUILD_VRML_DRIVER
#ifndef G4_FR_CLIENT_HH
#define G4_FR_CLIENT_HH
#include "globals.hh"
class FRClient;
class G4FRClient {
// G4FRClient can SEND only!
public:
G4FRClient();
virtual ~G4FRClient();
G4bool connect(const char *hostname, G4int port);
void close();
G4int getPort() const;
G4bool isConnected() const { return connected; }
G4bool is_open () const { return connected; }
G4FRClient& operator << (G4int);
G4FRClient& operator << (G4double);
G4FRClient& operator << (const char *);
G4FRClient& operator << (G4FRClient& (*)(G4FRClient&));
private:
FRClient *fFRClient;
G4bool connected;
G4int fPort;
};
//manipulator
G4FRClient& endl(G4FRClient&);
#endif //G4_FR_CLIENT_HH
#endif //G4VIS_BUILD_VRML_DRIVER
@@ -0,0 +1,48 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML1.hh,v 2.3 1998/11/09 19:30:45 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML1.hh
// Yasuhide Sawada and Satoshi Tanaka
#if defined (G4VIS_BUILD_VRML_DRIVER) || (G4VIS_USE_VRML)
#ifndef G4VRML1_HH
#define G4VRML1_HH
#include "G4VGraphicsSystem.hh"
#include "FRClient.h"
class G4VScene;
//#define FR_VRML_DEFAULT_PORT 40801
//#define FR_VRML_PORT_ENV "FR_VRML_PORT"
//#define FR_VRML_HOST_NAME_ENV "FR_VRML_HOST_NAME"
#include "G4VRMLNetConfig.hh"
class G4VRML1: public G4VGraphicsSystem {
public:
G4VRML1();
~G4VRML1();
G4VScene* CreateScene(const G4String& name = "");
G4VView* CreateView(G4VScene&, const G4String& name = "");
public:
const G4String& getHostName() { return fHostName; }
G4int getPort() { return fPort; }
private:
G4String fHostName;
G4int fPort;
};
#endif //G4VRML1_HH
#endif //G4VIS_BUILD_VRML_DRIVER
@@ -0,0 +1,34 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML1File.hh,v 2.3 1998/11/09 19:32:48 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML1File.hh
// Satoshi Tanaka & Yasuhide Sawada
#if defined (G4VIS_BUILD_VRMLFILE_DRIVER) || (G4VIS_USE_VRMLFILE)
#ifndef G4VRML1FILE_HH
#define G4VRML1FILE_HH
#include "G4VGraphicsSystem.hh"
class G4VScene;
class G4VRML1File: public G4VGraphicsSystem {
public:
G4VRML1File();
~G4VRML1File();
G4VScene* CreateScene(const G4String& name = "");
G4VView* CreateView(G4VScene&, const G4String& name = "");
};
#endif //G4VRML1File_HH
#endif //G4VIS_BUILD_VRMLFILE_DRIVER
@@ -0,0 +1,107 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML1FileScene.hh,v 2.6 1998/12/04 09:10:54 stanaka Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML1FileScene.hh
// Satoshi Tanaka & Yasuhide Sawada
#ifdef G4VIS_BUILD_VRMLFILE_DRIVER
#ifndef G4VRML1FILE_SCENE_HH
#define G4VRML1FILE_SCENE_HH
#include <rw/tvhdict.h>
#include <fstream.h>
#include "globals.hh"
#include "G4LogicalVolume.hh"
#include "G4VScene.hh"
class G4VRML1File;
class G4VisAttributes;
class G4VRML1FileScene: public G4VScene {
// methods (public)
public:
G4VRML1FileScene(G4VRML1File& system, const G4String& name = "");
~G4VRML1FileScene();
void AddThis(const G4Box&);
void AddThis(const G4Cons&);
void AddThis(const G4Tubs&);
void AddThis(const G4Trd&);
void AddThis(const G4Trap&);
void AddThis(const G4Sphere&);
void AddThis(const G4Para&);
void AddThis(const G4Torus&);
void AddThis(const G4VSolid&);
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
void AddPrimitive(const G4Polyline&);
void AddPrimitive(const G4Polyhedron&);
void AddPrimitive(const G4NURBS&);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VScene::AddPrimitive (polymarker); }
void ClearStore();
void BeginModeling();
void EndModeling();
void beginSending();
void endSending();
static G4int GetSceneCount() { return fSceneCount; }
void connectPort();
void closePort();
// methods (private)
private:
void SendMaterialNode( const G4VisAttributes* pAV ); // NEW NEW NEW
void SendMaterialNode();
void SendMatrixTransformNode(const G4Transform3D *);
void SendCubeNode(G4double, G4double, G4double);
void SendCylinderNode(G4double, G4double);
void SendSphereNode(G4double);
void SendMarkerColor ( const G4VMarker& mark ) ;
void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
G4bool isConnected () { return fFlagDestOpen ; }
// data
private:
char fVRMLFileDestDir[256] ;
char fVRMLFileName[256] ;
G4String fCurrentDEF;
G4VRML1File& fSystem; // Graphics system for this scene.
ofstream fDest ;
G4bool fFlagDestOpen ;
G4int fMaxFileNum ;
static G4int fSceneIdCount;
static G4int fSceneCount; // No. of existing scenes.
};
#endif //G4VRML1File_SCENE_HH
#endif //G4VIS_BUILD_VRMLFILE_DRIVER
@@ -0,0 +1,40 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML1FileView.hh,v 2.3 1998/11/09 19:32:52 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML1FileView.hh
// Satoshi Tanaka and Yasuhide Sawada
#ifdef G4VIS_BUILD_VRMLFILE_DRIVER
#ifndef G4VRML1FILE_VIEW_HH
#define G4VRML1FILE_VIEW_HH
#include "G4VView.hh"
#include "globals.hh"
class G4VRML1FileScene;
class G4VRML1FileView: public G4VView {
public:
G4VRML1FileView(G4VRML1FileScene& scene, const G4String& name = "");
~G4VRML1FileView();
void ClearView();
void DrawView();
void ShowView();
void FinishView();
private:
void SetView();
private:
G4VRML1FileScene& fScene; // Reference to Graphics Scene for this view.
};
#endif //G4VRML1File_VIEW_HH
#endif //G4VIS_BUILD_VRMLFILE_DRIVER
@@ -0,0 +1,99 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML1Scene.hh,v 2.4 1998/11/09 19:32:58 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML1Scene.hh
// Yasuhide Sawada & Satoshi Tanaka
#ifdef G4VIS_BUILD_VRML_DRIVER
#ifndef G4VRML1_SCENE_HH
#define G4VRML1_SCENE_HH
#include <rw/tvhdict.h>
#include "globals.hh"
#include "G4LogicalVolume.hh"
#include "G4VScene.hh"
#include "G4FRClient.hh"
class G4VRML1;
class G4VisAttributes;
class G4VRML1Scene: public G4VScene {
enum { MAX_CONNECTION_TRIAL = 10 } ;
// methods (public)
public:
G4VRML1Scene(G4VRML1& system, const G4String& name = "");
~G4VRML1Scene();
void AddThis(const G4Box&);
void AddThis(const G4Cons&);
void AddThis(const G4Tubs&);
void AddThis(const G4Trd&);
void AddThis(const G4Trap&);
void AddThis(const G4Sphere&);
void AddThis(const G4Para&);
void AddThis(const G4Torus&);
void AddThis(const G4VSolid&);
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
void AddPrimitive(const G4Polyline&);
void AddPrimitive(const G4Polyhedron&);
void AddPrimitive(const G4NURBS&);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VScene::AddPrimitive (polymarker); }
void ClearStore();
void BeginModeling();
void EndModeling();
void beginSending();
void endSending();
static G4int GetSceneCount() { return fSceneCount; }
void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
void closePort();
// methods (private)
private:
void SendMaterialNode( const G4VisAttributes* pAV );
void SendMaterialNode();
void SendMatrixTransformNode(const G4Transform3D *);
void SendCubeNode(G4double, G4double, G4double);
void SendCylinderNode(G4double, G4double);
void SendSphereNode(G4double);
void SendMarkerColor ( const G4VMarker& mark ) ;
void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
// data
private:
G4String fCurrentDEF;
G4VRML1& fSystem; // Graphics system for this scene.
G4FRClient fDest ;
static G4int fSceneIdCount;
static G4int fSceneCount; // No. of existing scenes.
};
#endif //G4VRML1_SCENE_HH
#endif //G4VIS_BUILD_VRML_DRIVER
@@ -0,0 +1,40 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML1View.hh,v 2.3 1998/11/09 19:32:59 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML1View.hh
// Satoshi Tanaka & Yasuhide Sawada
#ifdef G4VIS_BUILD_VRML_DRIVER
#ifndef G4VRML1_VIEW_HH
#define G4VRML1_VIEW_HH
#include "G4VView.hh"
#include "globals.hh"
class G4VRML1Scene;
class G4VRML1View: public G4VView {
public:
G4VRML1View(G4VRML1Scene& scene, const G4String& name = "");
~G4VRML1View();
void ClearView();
void DrawView();
void ShowView();
void FinishView();
private:
void SetView();
private:
G4VRML1Scene& fScene; // Reference to Graphics Scene for this view.
};
#endif //G4VRML1_VIEW_HH
#endif //G4VIS_BUILD_VRML_DRIVER
@@ -0,0 +1,47 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML2.hh,v 2.2 1998/11/09 19:33:01 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML2.hh
// Satoshi Tanaka and Yasuhide Sawada
#if defined (G4VIS_BUILD_VRML_DRIVER) || (G4VIS_USE_VRML)
#ifndef G4VRML2_HH
#define G4VRML2_HH
#include "G4VGraphicsSystem.hh"
#include "FRClient.h"
class G4VScene;
#include "G4VRMLNetConfig.hh"
//#define FR_VRML_DEFAULT_PORT 40801
//#define FR_VRML_PORT_ENV "FR_VRML_PORT"
//#define FR_VRML_HOST_NAME_ENV "FR_VRML_HOST_NAME"
class G4VRML2: public G4VGraphicsSystem {
public:
G4VRML2();
~G4VRML2();
G4VScene* CreateScene(const G4String& name = "");
G4VView* CreateView(G4VScene&, const G4String& name = "");
public:
const G4String& getHostName() { return fHostName; }
G4int getPort() { return fPort; }
private:
G4String fHostName;
G4int fPort;
};
#endif //G4VRML2_HH
#endif //G4VIS_BUILD_VRML_DRIVER
@@ -0,0 +1,34 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML2File.hh,v 2.2 1998/11/09 19:33:02 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML2File.hh
// Satoshi Tanaka & Yasuhide Sawada
#if defined (G4VIS_BUILD_VRMLFILE_DRIVER) || (G4VIS_USE_VRMLFILE)
#ifndef G4VRML2FILE_HH
#define G4VRML2FILE_HH
#include "G4VGraphicsSystem.hh"
class G4VScene;
class G4VRML2File: public G4VGraphicsSystem {
public:
G4VRML2File();
~G4VRML2File();
G4VScene* CreateScene(const G4String& name = "");
G4VView* CreateView(G4VScene&, const G4String& name = "");
};
#endif //G4VRML2File_HH
#endif //G4VIS_BUILD_VRMLFILE_DRIVER
@@ -0,0 +1,117 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML2FileScene.hh,v 2.6 1998/12/04 09:10:54 stanaka Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML2FileScene.hh
// Satoshi Tanaka & Yasuhide Sawada
#ifdef G4VIS_BUILD_VRMLFILE_DRIVER
#ifndef G4VRML2FILE_SCENE_HH
#define G4VRML2FILE_SCENE_HH
#include <fstream.h>
#include "globals.hh"
#include "G4LogicalVolume.hh"
#include "G4VScene.hh"
class G4VRML2File;
class G4VisAttributes;
class G4VRML2FileScene: public G4VScene {
// methods (public)
public:
G4VRML2FileScene(G4VRML2File& system, const G4String& name = "");
~G4VRML2FileScene();
void AddThis(const G4Box&);
void AddThis(const G4Cons&);
void AddThis(const G4Tubs&);
void AddThis(const G4Trd&);
void AddThis(const G4Trap&);
void AddThis(const G4Sphere&);
void AddThis(const G4Para&);
void AddThis(const G4Torus&);
void AddThis(const G4VSolid&);
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
void AddPrimitive(const G4Polyline&);
void AddPrimitive(const G4Polyhedron&);
void AddPrimitive(const G4NURBS&);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VScene::AddPrimitive (polymarker); }
void ClearStore();
void BeginModeling();
void EndModeling();
static G4int GetSceneCount() { return fSceneCount; }
// IO
void beginSending();
void endSending();
void connectPort();
void closePort();
// methods (private)
private:
void SendMaterialNode ( const G4VisAttributes* pAV );
void SendMaterialNode ();
void SendLineColor ( const G4VisAttributes* pAV );
void SendMarkerColor ( const G4VMarker& mark ) ;
void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
void GetMarkerWorldPosition ( const G4VMarker& mark ,
double* pX ,
double* pY ,
double* pZ ) ;
G4bool isConnected () { return fFlagDestOpen ; }
G4bool IsPVPickable () { return fPVPickable ;}
void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
G4double SetPVTransparency () ;
G4double GetPVTransparency () { return fPVTransparency ; }
// data
private:
char fVRMLFileDestDir[256] ;
char fVRMLFileName[256] ;
G4VRML2File& fSystem; // Graphics system for this scene.
G4bool fFlagDestOpen ;
G4int fMaxFileNum ;
G4bool fPVPickable ;
G4double fPVTransparency ;
static G4int fSceneIdCount;
static G4int fSceneCount; // No. of existing scenes.
public:
ofstream fDest ;
};
#endif //G4VRML2File_SCENE_HH
#endif //G4VIS_BUILD_VRMLFILE_DRIVER
@@ -0,0 +1,47 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML2FileView.hh,v 2.2 1998/11/09 19:33:06 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML2FileView.hh
// Satoshi Tanaka and Yasuhide Sawada
#ifdef G4VIS_BUILD_VRMLFILE_DRIVER
#ifndef G4VRML2FILE_VIEW_HH
#define G4VRML2FILE_VIEW_HH
#include <fstream.h>
#include "G4VView.hh"
#include "globals.hh"
class G4VRML2FileScene;
class G4VRML2FileView: public G4VView {
public:
G4VRML2FileView(G4VRML2FileScene& scene, const G4String& name = "");
~G4VRML2FileView();
void ClearView();
void DrawView();
void ShowView();
void FinishView();
private:
void SetView(); // Do nothing. SendViewParameters will do its job.
void SendViewParameters () ;
private:
G4VRML2FileScene& fScene; // Reference to Graphics Scene for this view.
ofstream& fDest ;
G4double fViewHalfAngle ;
G4double fsin_VHA ;
};
#endif //G4VRML2File_VIEW_HH
#endif //G4VIS_BUILD_VRMLFILE_DRIVER
@@ -0,0 +1,109 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML2Scene.hh,v 2.5 1998/12/03 09:28:24 stanaka Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML2Scene.hh
// Satoshi Tanaka & Yasuhide Sawada
#ifdef G4VIS_BUILD_VRML_DRIVER
#ifndef G4VRML2_SCENE_HH
#define G4VRML2_SCENE_HH
#include "globals.hh"
#include "G4LogicalVolume.hh"
#include "G4VScene.hh"
#include "G4FRClient.hh"
class G4VRML2;
class G4VisAttributes;
class G4VRML2Scene: public G4VScene {
enum { MAX_CONNECTION_TRIAL = 10 } ;
// methods (public)
public:
G4VRML2Scene(G4VRML2& system, const G4String& name = "");
~G4VRML2Scene();
void AddThis(const G4Box&);
void AddThis(const G4Cons&);
void AddThis(const G4Tubs&);
void AddThis(const G4Trd&);
void AddThis(const G4Trap&);
void AddThis(const G4Sphere&);
void AddThis(const G4Para&);
void AddThis(const G4Torus&);
void AddThis(const G4VSolid&);
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
void AddPrimitive(const G4Polyline&);
void AddPrimitive(const G4Polyhedron&);
void AddPrimitive(const G4NURBS&);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VScene::AddPrimitive (polymarker); }
void ClearStore();
void BeginModeling();
void EndModeling();
static G4int GetSceneCount() { return fSceneCount; }
// IO
void beginSending();
void endSending();
void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
void closePort();
// methods (private)
private:
void SendMaterialNode ( const G4VisAttributes* pAV );
void SendMaterialNode ();
void SendLineColor ( const G4VisAttributes* pAV );
void SendMarkerColor ( const G4VMarker& mark ) ;
void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
void GetMarkerWorldPosition ( const G4VMarker& mark ,
double* pX ,
double* pY ,
double* pZ ) ;
G4bool IsPVPickable () { return fPVPickable ;}
void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
G4double SetPVTransparency () ;
G4double GetPVTransparency () { return fPVTransparency ; }
// data
private:
G4VRML2& fSystem; // Graphics system for this scene.
G4bool fPVPickable ;
G4double fPVTransparency ;
static G4int fSceneIdCount;
static G4int fSceneCount; // No. of existing scenes.
public:
G4FRClient fDest ;
};
#endif //G4VRML2_SCENE_HH
#endif //G4VIS_BUILD_VRML_DRIVER
@@ -0,0 +1,47 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML2View.hh,v 2.2 1998/11/09 19:33:10 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRML2View.hh
// Satoshi Tanaka & Yasuhide Sawada
#ifdef G4VIS_BUILD_VRML_DRIVER
#ifndef G4VRML2_VIEW_HH
#define G4VRML2_VIEW_HH
#include "G4VView.hh"
#include "globals.hh"
#include "G4FRClient.hh"
class G4VRML2Scene;
class G4VRML2View: public G4VView {
public:
G4VRML2View(G4VRML2Scene& scene, const G4String& name = "");
~G4VRML2View();
void ClearView();
void DrawView();
void ShowView();
void FinishView();
private:
void SetView(); // Do nothing. SendViewParameters will do its job.
void SendViewParameters () ;
private:
G4VRML2Scene& fScene; // Reference to Graphics Scene for this view.
G4FRClient& fDest ;
G4double fViewHalfAngle ;
G4double fsin_VHA ;
};
#endif //G4VRML2_VIEW_HH
#endif //G4VIS_BUILD_VRML_DRIVER
@@ -0,0 +1,24 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRMLNetConfig.hh,v 2.0 1998/07/02 16:48:03 gunter Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G4VRMLNetConfig.hh
// Satoshi Tanaka
#ifdef G4VIS_BUILD_VRML_DRIVER
#ifndef G4VRML_NET_CONFIG_HH
#define G4VRML_NET_CONFIG_HH
const int FR_VRML_DEFAULT_PORT = 40801 ;
const char FR_VRML_PORT_ENV [] = "G4VRML_PORT" ;
const char FR_VRML_HOST_NAME_ENV[] = "G4VRML_HOST_NAME" ;
#endif // G4VRML_NET_CONFIG_HH
#endif // G4VIS_BUILD_VRML_DRIVER