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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4ParticleChangeForTransport.cc,v 2.8 1998/11/10 19:05:18 japost Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 class implementation file
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//
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// For information related to this code contact:
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// CERN, CN Division, ASD Group
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//
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//
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// ------------------------------------------------------------
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// Implemented for the new scheme 10 May. 1998 H.Kurahige
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// Correct tratment of fpNextTouchable 12 May. 1998 H.Kurashige
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// --------------------------------------------------------------
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#include "G4ParticleChangeForTransport.hh"
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#include "G4VTouchable.hh"
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#include "G4Track.hh"
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#include "G4Step.hh"
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#include "G4TrackFastVector.hh"
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#include "G4DynamicParticle.hh"
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G4ParticleChangeForTransport::G4ParticleChangeForTransport():G4ParticleChange()
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{
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if (verboseLevel>2) {
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G4cerr << "G4ParticleChangeForTransport::G4ParticleChangeForTransport() " << endl;
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}
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}
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G4ParticleChangeForTransport::~G4ParticleChangeForTransport()
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{
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if (verboseLevel>2) {
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G4cerr << "G4ParticleChangeForTransport::~G4ParticleChangeForTransport() " << endl;
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}
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}
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G4ParticleChangeForTransport::G4ParticleChangeForTransport(const G4ParticleChangeForTransport &right):G4ParticleChange(right)
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{
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if (verboseLevel>0) {
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G4cerr << "G4ParticleChangeForTransport:: copy constructor is called " << endl;
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}
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theTouchableChange = right.theTouchableChange;
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}
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// assignemnt operator
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G4ParticleChangeForTransport & G4ParticleChangeForTransport::operator=(const G4ParticleChangeForTransport &right)
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{
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if (verboseLevel>1) {
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G4cerr << "G4ParticleChangeForTransport:: assignment operator is called " << endl;
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}
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if (this != &right)
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{
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theListOfSecondaries = right.theListOfSecondaries;
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theSizeOftheListOfSecondaries = right.theSizeOftheListOfSecondaries;
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theNumberOfSecondaries = right.theNumberOfSecondaries;
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theStatusChange = right.theStatusChange;
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theTouchableChange = right.theTouchableChange;
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theMomentumChange = right.theMomentumChange;
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thePolarizationChange = right.thePolarizationChange;
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thePositionChange = right.thePositionChange;
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theTimeChange = right.theTimeChange;
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theEnergyChange = right.theEnergyChange;
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theTrueStepLength = right.theTrueStepLength;
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theLocalEnergyDeposit = right.theLocalEnergyDeposit;
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theSteppingControlFlag = right.theSteppingControlFlag;
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}
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return *this;
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}
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//----------------------------------------------------------------
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// methods for updating G4Step
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//
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G4Step* G4ParticleChangeForTransport::UpdateStepForAtRest(G4Step* pStep)
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{
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// Nothing happens for AtRestDoIt
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if (verboseLevel>0) {
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G4cerr << "G4ParticleChangeForTransport::UpdateStepForAtRest() is called" << endl;
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G4cerr << " Nothing happens for this method " << endl;
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}
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// Update the G4Step specific attributes
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return UpdateStepInfo(pStep);
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}
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G4Step* G4ParticleChangeForTransport::UpdateStepForAlongStep(G4Step* pStep)
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{
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// copy of G4ParticleChange::UpdateStepForAlongStep
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// i.e. no effect for touchable
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// A physics process always calculates the final state of the
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// particle relative to the initial state at the beginning
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// of the Step, i.e., based on information of G4Track (or
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// equivalently the PreStepPoint).
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// So, the differences (delta) between these two states have to be
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// calculated and be accumulated in PostStepPoint.
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// Take note that the return type of GetMomentumChange is a
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// pointer to G4ParticleMomentum. Also it is a normalized
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// momentum vector.
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G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
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G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
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G4Track* aTrack = pStep->GetTrack();
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G4double mass = mass = aTrack->GetDynamicParticle()->GetMass();
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// uodate kinetic energy
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// now assume that no energy change in transportation
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// However it is not true in electric fields
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// Case for changing energy will be implemented in future
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// update momentum direction and energy
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if (isMomentumChanged) {
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G4double energy;
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energy= pPostStepPoint->GetKineticEnergy()
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+ (theEnergyChange - pPreStepPoint->GetKineticEnergy());
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// calculate new momentum
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G4ThreeVector pMomentum = pPostStepPoint->GetMomentum()
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+ ( CalcMomentum(theEnergyChange, theMomentumChange, mass)
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- pPreStepPoint->GetMomentum());
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G4double tMomentum_inv = 1.0 / pMomentum.mag();
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pPostStepPoint->SetMomentumDirection(pMomentum*tMomentum_inv);
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pPostStepPoint->SetKineticEnergy( energy );
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}
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// stop case should not occur
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//pPostStepPoint->SetMomentumDirection(G4ThreeVector(1., 0., 0.));
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// update polarization
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//pPostStepPoint->AddPolarization( thePolarizationChange
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// - pPreStepPoint->GetPolarization());
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// update position and time
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pPostStepPoint->AddPosition( thePositionChange
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- pPreStepPoint->GetPosition() );
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pPostStepPoint->AddGlobalTime( theTimeChange
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- pPreStepPoint->GetGlobalTime());
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pPostStepPoint->AddLocalTime( theTimeChange
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- pPreStepPoint->GetGlobalTime());
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pPostStepPoint->AddProperTime( theProperTimeChange
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- pPreStepPoint->GetProperTime());
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#ifdef G4VERBOSE
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if (debugFlag) CheckIt(*aTrack);
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#endif
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// Update the G4Step specific attributes
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//pStep->SetStepLength( theTrueStepLength );
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// pStep->AddTotalEnergyDeposit( theLocalEnergyDeposit );
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pStep->SetControlFlag( theSteppingControlFlag );
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return pStep;
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// return UpdateStepInfo(pStep);
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}
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G4Step* G4ParticleChangeForTransport::UpdateStepForPostStep(G4Step* pStep)
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{
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// A physics process always calculates the final state of the particle
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G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
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G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
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G4Track* aTrack = pStep->GetTrack();
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// update next touchable
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// (touchable can be changed only at PostStepDoIt)
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pPostStepPoint->SetTouchable( theTouchableChange );
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// It used to call base class's method
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// - but this would copy uninitialised data members
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// return G4ParticleChange::UpdateStepForPostStep(pStep);
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// Copying what the base class does would instead
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// - also not useful
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// return G4VParticleChange::UpdateStepInfo(pStep);
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return pStep;
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}
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//----------------------------------------------------------------
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// methods for printing messages
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//
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void G4ParticleChangeForTransport::DumpInfo() const
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{
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// use base-class DumpInfo
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G4ParticleChange::DumpInfo();
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G4cout.precision(3);
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G4cout << " Touchable (pointer) : "
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<< setw(20) << theTouchableChange
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<< endl;
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}
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