Import Geant4 0.0.0 source tree

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Gabriele Cosmo
2016-06-01 15:25:35 +02:00
parent 54d6b71f95
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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4ParticleChange.cc,v 2.10 1998/12/16 12:21:47 kurasige Exp $
// GEANT4 tag $Name: geant4-00 $
//
//
// --------------------------------------------------------------
// GEANT 4 class implementation file
//
// For information related to this code contact:
// CERN, CN Division, ASD Group
//
//
// ------------------------------------------------------------
// Implemented for the new scheme 23 Mar. 1998 H.Kurahige
// Change default debug flag to false 10 May. 1998 H.Kurahige
// Add Track weight 12 Nov. 1998 H.Kurashige
// Activate CheckIt method for VERBOSE mode 14 Dec. 1998 H.Kurashige
// --------------------------------------------------------------
#include "G4ParticleChange.hh"
#include "G4Track.hh"
#include "G4Step.hh"
#include "G4TrackFastVector.hh"
#include "G4DynamicParticle.hh"
G4bool G4ParticleChange::fUseEBForAll = false;
G4ParticleChange::G4ParticleChange():G4VParticleChange(false)
{
debugFlag = false;
#ifdef G4VERBOSE
// activate CHeckIt if in VERBOSE mode
debugFlag = true;
#endif
#ifdef G4VERBOSE
if (verboseLevel>2) {
G4cerr << "G4ParticleChange::G4ParticleChange() " << endl;
}
#endif
}
G4ParticleChange::G4ParticleChange(G4bool useEB):G4VParticleChange(useEB)
{
debugFlag = false;
#ifdef G4VERBOSE
// activate CHeckIt if in VERBOSE mode
debugFlag = true;
#endif
#ifdef G4VERBOSE
if (verboseLevel>2) {
G4cerr << "G4ParticleChange::G4ParticleChange() " << endl;
}
#endif
}
G4ParticleChange::~G4ParticleChange()
{
#ifdef G4VERBOSE
if (verboseLevel>2) {
G4cerr << "G4ParticleChange::~G4ParticleChange() " << endl;
}
#endif
}
// copy constructor
G4ParticleChange::G4ParticleChange(const G4ParticleChange &right): G4VParticleChange(right)
{
if (verboseLevel>1) {
G4cerr << "G4ParticleChange:: copy constructor is called " << endl;
}
theMomentumChange = right.theMomentumChange;
thePolarizationChange = right.thePolarizationChange;
thePositionChange = right.thePositionChange;
theTimeChange = right.theTimeChange;
theEnergyChange = right.theEnergyChange;
theWeightChange = right.theWeightChange;
}
// assignemnt operator
G4ParticleChange & G4ParticleChange::operator=(const G4ParticleChange &right)
{
if (verboseLevel>1) {
G4cerr << "G4ParticleChange:: assignment operator is called " << endl;
}
if (this != &right)
{
theListOfSecondaries = right.theListOfSecondaries;
theSizeOftheListOfSecondaries = right.theSizeOftheListOfSecondaries;
theNumberOfSecondaries = right.theNumberOfSecondaries;
theStatusChange = right.theStatusChange;
theMomentumChange = right.theMomentumChange;
thePolarizationChange = right.thePolarizationChange;
thePositionChange = right.thePositionChange;
theTimeChange = right.theTimeChange;
theEnergyChange = right.theEnergyChange;
theWeightChange = right.theWeightChange;
theTrueStepLength = right.theTrueStepLength;
theLocalEnergyDeposit = right.theLocalEnergyDeposit;
theSteppingControlFlag = right.theSteppingControlFlag;
}
return *this;
}
G4bool G4ParticleChange::operator==(const G4ParticleChange &right) const
{
return ((G4VParticleChange *)this == (G4VParticleChange *) &right);
}
G4bool G4ParticleChange::operator!=(const G4ParticleChange &right) const
{
return ((G4VParticleChange *)this != (G4VParticleChange *) &right);
}
//----------------------------------------------------------------
// methods for handling secondaries
//
void G4ParticleChange::AddSecondary(G4DynamicParticle* aParticle,
G4bool IsGoodForTracking )
{
// create track
G4Track* aTrack = new G4Track(aParticle, theTimeChange, thePositionChange);
// set IsGoodGorTrackingFlag
if (IsGoodForTracking) aTrack->SetGoodForTrackingFlag();
// Touchable is a temporary object, so you cannot keep the pointer
aTrack->SetTouchable(NULL);
// add a secondary
G4VParticleChange::AddSecondary(aTrack);
}
void G4ParticleChange::AddSecondary(G4DynamicParticle* aParticle,
G4ThreeVector newPosition,
G4bool IsGoodForTracking )
{
// create track
G4Track* aTrack = new G4Track(aParticle, theTimeChange, newPosition);
// set IsGoodGorTrackingFlag
if (IsGoodForTracking) aTrack->SetGoodForTrackingFlag();
// Touchable is a temporary object, so you cannot keep the pointer
aTrack->SetTouchable(NULL);
// add a secondary
G4VParticleChange::AddSecondary(aTrack);
}
void G4ParticleChange::AddSecondary(G4DynamicParticle* aParticle,
G4double newTime,
G4bool IsGoodForTracking )
{
// create track
G4Track* aTrack = new G4Track(aParticle, newTime, thePositionChange);
// set IsGoodGorTrackingFlag
if (IsGoodForTracking) aTrack->SetGoodForTrackingFlag();
// Touchable is a temporary object, so you cannot keep the pointer
aTrack->SetTouchable(NULL);
// add a secondary
G4VParticleChange::AddSecondary(aTrack);
}
void G4ParticleChange::AddSecondary(G4Track* aTrack)
{
// add a secondary
G4VParticleChange::AddSecondary(aTrack);
}
//----------------------------------------------------------------
// functions for Initialization
//
void G4ParticleChange::Initialize(const G4Track& track)
{
// use base class's method at first
G4VParticleChange::Initialize(track);
// set Energy/Momentum etc. equal to those of the parent particle
const G4DynamicParticle* pParticle = track.GetDynamicParticle();
theEnergyChange = pParticle->GetKineticEnergy();
theMomentumChange = pParticle->GetMomentumDirection();
thePolarizationChange = pParticle->GetPolarization();
theProperTimeChange = pParticle->GetProperTime();
// set Position/Time etc. equal to those of the parent track
thePositionChange = track.GetPosition();
theTimeChange = track.GetGlobalTime();
theWeightChange = track.GetWeight();
}
//----------------------------------------------------------------
// methods for updating G4Step
//
G4Step* G4ParticleChange::UpdateStepForAlongStep(G4Step* pStep)
{
// A physics process always calculates the final state of the
// particle relative to the initial state at the beginning
// of the Step, i.e., based on information of G4Track (or
// equivalently the PreStepPoint).
// So, the differences (delta) between these two states have to be
// calculated and be accumulated in PostStepPoint.
// Take note that the return type of GetMomentumChange is a
// pointer to G4ParticleMometum. Also it is a normalized
// momentum vector.
G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
G4double mass = aTrack->GetDynamicParticle()->GetMass();
// calculate new kinetic energy
G4double energy = pPostStepPoint->GetKineticEnergy()
+ (theEnergyChange - pPreStepPoint->GetKineticEnergy());
// update kinetic energy and momentum direction
if (energy > 0.0) {
// calculate new momentum
G4ThreeVector pMomentum = pPostStepPoint->GetMomentum()
+ ( CalcMomentum(theEnergyChange, theMomentumChange, mass)
- pPreStepPoint->GetMomentum());
G4double tMomentum = pMomentum.mag();
G4ThreeVector direction( pMomentum.x()/tMomentum,
pMomentum.y()/tMomentum,
pMomentum.z()/tMomentum );
pPostStepPoint->SetMomentumDirection(direction);
pPostStepPoint->SetKineticEnergy( energy );
} else {
// stop case
pPostStepPoint->SetMomentumDirection(G4ThreeVector(1., 0., 0.));
pPostStepPoint->SetKineticEnergy(0.0);
}
// update polarization
pPostStepPoint->AddPolarization( thePolarizationChange
- pPreStepPoint->GetPolarization());
// update position and time
pPostStepPoint->AddPosition( thePositionChange
- pPreStepPoint->GetPosition() );
pPostStepPoint->AddGlobalTime( theTimeChange
- pPreStepPoint->GetGlobalTime());
pPostStepPoint->AddLocalTime( theTimeChange
- pPreStepPoint->GetGlobalTime());
pPostStepPoint->AddProperTime( theProperTimeChange
- pPreStepPoint->GetProperTime());
// update weight if use EB
pPostStepPoint->SetWeight( theWeightChange );
if (debugFlag) CheckIt(*aTrack);
// Update the G4Step specific attributes
return UpdateStepInfo(pStep);
}
G4Step* G4ParticleChange::UpdateStepForPostStep(G4Step* pStep)
{
// A physics process always calculates the final state of the particle
// Take note that the return type of GetMomentumChange is a
// pointer to G4ParticleMometum. Also it is a normalized
// momentum vector.
G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
G4double mass = aTrack->GetDynamicParticle()->GetMass();
// update kinetic energy and momentum direction
pPostStepPoint->SetMomentumDirection(theMomentumChange);
pPostStepPoint->SetKineticEnergy( theEnergyChange );
// update polarization
pPostStepPoint->SetPolarization( thePolarizationChange );
// update position and time
pPostStepPoint->SetPosition( thePositionChange );
pPostStepPoint->SetGlobalTime( theTimeChange );
pPostStepPoint->AddLocalTime( theTimeChange
- aTrack->GetGlobalTime());
pPostStepPoint->SetProperTime( theProperTimeChange );
// update weight if use EB
pPostStepPoint->SetWeight( theWeightChange );
if (debugFlag) CheckIt(*aTrack);
// Update the G4Step specific attributes
return UpdateStepInfo(pStep);
}
G4Step* G4ParticleChange::UpdateStepForAtRest(G4Step* pStep)
{
// A physics process always calculates the final state of the particle
G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
G4double mass = aTrack->GetDynamicParticle()->GetMass();
// update kinetic energy and momentum direction
pPostStepPoint->SetMomentumDirection(theMomentumChange);
pPostStepPoint->SetKineticEnergy( theEnergyChange );
// update polarization
pPostStepPoint->SetPolarization( thePolarizationChange );
// update position and time
pPostStepPoint->SetPosition( thePositionChange );
pPostStepPoint->SetGlobalTime( theTimeChange );
pPostStepPoint->AddLocalTime( theTimeChange
- aTrack->GetGlobalTime());
pPostStepPoint->SetProperTime( theProperTimeChange );
// update weight if use EB
pPostStepPoint->SetWeight( theWeightChange );
if (debugFlag) CheckIt(*aTrack);
// Update the G4Step specific attributes
return UpdateStepInfo(pStep);
}
//----------------------------------------------------------------
// methods for printing messages
//
void G4ParticleChange::DumpInfo() const
{
// use base-class DumpInfo
G4VParticleChange::DumpInfo();
G4cout.precision(3);
G4cout << " Position - x (mm) : "
<< setw(20) << thePositionChange.x()/mm
<< endl;
G4cout << " Position - y (mm) : "
<< setw(20) << thePositionChange.y()/mm
<< endl;
G4cout << " Position - z (mm) : "
<< setw(20) << thePositionChange.z()/mm
<< endl;
G4cout << " Time (ns) : "
<< setw(20) << theTimeChange/ns
<< endl;
G4cout << " Proper Time (ns) : "
<< setw(20) << theProperTimeChange/ns
<< endl;
G4cout << " Momentum Direct - x : "
<< setw(20) << theMomentumChange.x()
<< endl;
G4cout << " Momentum Direct - y : "
<< setw(20) << theMomentumChange.y()
<< endl;
G4cout << " Momentum Direct - z : "
<< setw(20) << theMomentumChange.z()
<< endl;
G4cout << " Kinetic Energy (MeV): "
<< setw(20) << theEnergyChange/MeV
<< endl;
G4cout << " Polarization - x : "
<< setw(20) << thePolarizationChange.x()
<< endl;
G4cout << " Polarization - y : "
<< setw(20) << thePolarizationChange.y()
<< endl;
G4cout << " Polarization - z : "
<< setw(20) << thePolarizationChange.z()
<< endl;
if (fUseEB) {
G4cout << " Track Weight : "
<< setw(20) << theWeightChange
<< endl;
}
}
G4bool G4ParticleChange::CheckIt(const G4Track& aTrack)
{
G4bool itsOK = true;
// if (theEnergyChange > aTrack.GetKineticEnergy()) {
// G4cout << " !!! the energy becomes larger than the initial energy !!!"
// << " : " << (theEnergyChange -aTrack.GetKineticEnergy())/MeV
// << "MeV " <<endl;
// itsOK = false;
// }
if ( (theEnergyChange >0.) &&
( abs(theMomentumChange.mag2()-1.0) > perMillion ) ){
G4cout << " !!! the Momentum Change is not unit vector !!!!"
<< " : " << theMomentumChange.mag()
<< endl;
itsOK = false;
}
if (theTimeChange < aTrack.GetGlobalTime()) {
G4cout << " !!! the global time goes back !!!"
<< " : " << aTrack.GetGlobalTime()/ns
<< " -> " << theTimeChange/ns
<< "[ns] " <<endl;
itsOK = false;
}
if (theProperTimeChange < aTrack.GetProperTime()) {
G4cout << " !!! the poper time goes back !!!"
<< " : " << aTrack.GetProperTime()/ns
<< " -> " << theProperTimeChange/ns
<< "[ns] " <<endl;
itsOK = false;
}
if (!itsOK) {
G4cout << " G4ParticleChange::CheckIt " <<endl;
G4cout << " pointer : " << this <<endl ;
DumpInfo();
G4Exception("G4ParticleChange::CheckIt");
}
return itsOK;
}